Numbuh 214
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Posts posted by Numbuh 214
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Yeah, didn't see a topic for this, so I figured, "Why not start one?" :B
EDIT: Narc is a/0/2/1.
[u]Fire Punch[/u] [color="#cc0000"]09[/color] [color="#FF4500"]04[/color] [color="#FFA500"]01[/color] [color="#CCCC00"]4b[/color] [color="#a5d800"]64[/color] [color="#00CC00"]0f[/color] [color="#00CCCC"]00 00[/color] [color="#00CCFF"]04[/color] [color="blue"]00[/color] [color="#6600FF"]0a 01[/color] [color="#9933FF"]00 00[/color] [color="#FF00FF"]00[/color] [color="#FF707B"]00[/color] [color="#999999"]04 00 00 00 00 00 00 00 00 00 00 00 00 00 53 53[/color] c9 00 00 00 [u]Blaze Kick[/u] [color="#cc0000"]09[/color] [color="#FF4500"]04[/color] [color="#FFA500"]01[/color] [color="#CCCC00"]55[/color] [color="#a5d800"]5a[/color] [color="#00CC00"]0a[/color] [color="#00CCCC"]00 00[/color] [color="#00CCFF"]04[/color] [color="blue"]00[/color] [color="#6600FF"]0a 01[/color] [color="#9933FF"]00 00[/color] [color="#FF00FF"]01[/color] [color="#FF707B"]00[/color] [color="#999999"]c8 00 00 00 00 00 00 00 00 00 00 00 00 00 53 53[/color] 49 00 00 00 [u]Ice Punch[/u] [color="#cc0000"]0e[/color] [color="#FF4500"]04[/color] [color="#FFA500"]01[/color] [color="#CCCC00"]4b[/color] [color="#a5d800"]64[/color] [color="#00CC00"]0f[/color] [color="#00cccc"]00 00[/color] [color="#00CCFF"]03[/color] [color="blue"]00[/color] [color="#6600FF"]0a 01[/color] [color="#9933FF"]00 00[/color] [color="#FF00FF"]00[/color] [color="#FF707B"]00[/color] [color="#999999"]05 00 00 00 00 00 00 00 00 00 00 00 00 00 53 53[/color] c9 00 00 00 [u]ThunderPunch[/u] [color="#cc0000"]0c[/color] [color="#FF4500"]04[/color] [color="#FFA500"]01[/color] [color="#CCCC00"]4b[/color] [color="#a5d800"]64[/color] [color="#00CC00"]0f[/color] [color="#00cccc"]00 00[/color] [color="#00CCFF"]01[/color] [color="blue"]00[/color] [color="#6600FF"]0a 01[/color] [color="#9933FF"]00 00[/color] [color="#FF00FF"]00[/color] [color="#FF707B"]00[/color] [color="#999999"]06 00 00 00 00 00 00 00 00 00 00 00 00 00 53 53[/color] c9 00 00 00 [u]Glare[/u] [color="#cc0000"]00[/color] [color="#FF4500"]01[/color] [color="#FFA500"]00[/color] [color="#CCCC00"]00[/color] [color="#a5d800"]5a[/color] [color="#00CC00"]1e[/color] [color="#00cccc"]01 00[/color] [color="#00CCFF"]01[/color] [color="blue"]00[/color] [color="#6600FF"]00 01[/color] [color="#9933FF"]00 00[/color] [color="#FF00FF"]00[/color] [color="#FF707B"]00[/color] [color="#999999"]43 00 00 00 00 00 00 00 00 00 00 00 00 00 53 53[/color] 58 00 00 00
Byte 00 (09): Type
The type of the move.
00 - Normal
01 - Fight
02 - Flying
03 - Poison
04 - Ground
05 - Rock
06 - Bug
07 - Ghost
08 - Steel
09 - Fire
0A - Water
0B - Grass
0C - Electric
0D - Psychic
0E - Ice
0F - Dragon
10 - Dark
Byte 01 (04): Mechanics flags? I don't really know... (involves attacks making contact and affected by Protect/Detect/Quick Guard/Wide Guard and status moves being reflected by Magic Coat/Bounce)
Byte 02 (01): Damage Category
What kind of damage this move deals.
00 - status
01 - physical
02 - special
Byte 03 (4b): Base Power (should be obvious)
Byte 04 (64): Base Accuracy (again, obvious; although setting it to 65/101 will make the move never miss, like Swift)
Byte 05 (0f): Base PP
Bytes 06 & 07 (00 00): Unknown.
Byte 08 (04): Secondary Effect 1 - Status
01 - paralysis
02 - poison
03 - freeze
04 - burn
05 - toxic poison
12 - flinch
Byte 09 (00): Unknown; maybe linked to 08?
Bytes 0a & 0b(0a 01): Secondary Effect 1 - Percentage (should be obvious)
Bytes 0c & 0d(00 00) Unknown
Byte 0e (00): Chance for critical hits
00 - normal
01 - increased one stage
02-05 - presumably increased 2-5 stages, but I have yet to test this
06 - constant (always crits like Mountain Storm or Frost Breath)
Byte 0e (00) Unknown.
Bytes 0f-1e (04 00 00 00 00 00 00 00 00 00 00 00 00 00 53 53): No clue; though Byte 20 seems to be c9 for every move boosted by Iron Fist, and 49 and 58 for other moves.
Bytes 20 & 21 (c9 00): More mechanics flags.
Byte 20:
01 - Causes Contact 02 - Requires Charge 04 - Requires Recharge 08 - Blocked by Protect (and Detect) 10 - Can be reflected by Magic Coat 20 - Can be Snatched 40 - Can be reflected by Mirror Move 80 - Punch move
Byte 21:
01 - Sound move 02 - Fails when Gravity is in effect 04 - Melts frozen targets 08 - Hits far opponent in triple battles 10 - Healing move 20 - Hits through Substitute
Bytes 22 & 23 (00 00): Unknown, possibly padding.
So yeah, let's experiment with move modification, shall we?
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Just noticed a glitch with the Stat Editor; you cannot give a Pokemon Teravolt as a Dream World ability, unless I'm missing something here.
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Can someone make a code that will allow us to use the new formes (Rotom, Giratina and Shaymin) in Battle Frontier? And please test the code to see if it works. Thanks a lotIs this code possible?
Yeah, I'd like this code to be made, too (but more for the OU Rotom formes than the other Uber formes). I asked GBAtemp.net, but they recommended I come here and ask. Sooo... is anyone working on this? :bidoof:
BW - Move Data
in ROM - NDS Guides and Other Resources
Posted
*facepalm* It's ALWAYS something I forget. Sorry, it was like 1 in the morning and I had started on that a few hours ago, forgotten about it, and quickly finished it before going to bed. I'll edit that in, along with the mechanic flags.