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Numbuh 214

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Posts posted by Numbuh 214

  1. Certainly, but how avout giving us the narc?

    *facepalm* It's ALWAYS something I forget. Sorry, it was like 1 in the morning and I had started on that a few hours ago, forgotten about it, and quickly finished it before going to bed. I'll edit that in, along with the mechanic flags.

  2. Yeah, didn't see a topic for this, so I figured, "Why not start one?" :B

    EDIT: Narc is a/0/2/1.

    [u]Fire Punch[/u]
    [color="#cc0000"]09[/color] [color="#FF4500"]04[/color] [color="#FFA500"]01[/color] [color="#CCCC00"]4b[/color] [color="#a5d800"]64[/color] [color="#00CC00"]0f[/color] [color="#00CCCC"]00 00[/color] [color="#00CCFF"]04[/color] [color="blue"]00[/color] [color="#6600FF"]0a 01[/color] [color="#9933FF"]00 00[/color] [color="#FF00FF"]00[/color] [color="#FF707B"]00[/color] [color="#999999"]04 00 00 00 00 00 00 00 00 00 00 00 00 00 53 53[/color] c9 00 00 00
    [u]Blaze Kick[/u]
    [color="#cc0000"]09[/color] [color="#FF4500"]04[/color] [color="#FFA500"]01[/color] [color="#CCCC00"]55[/color] [color="#a5d800"]5a[/color] [color="#00CC00"]0a[/color] [color="#00CCCC"]00 00[/color] [color="#00CCFF"]04[/color] [color="blue"]00[/color] [color="#6600FF"]0a 01[/color] [color="#9933FF"]00 00[/color] [color="#FF00FF"]01[/color] [color="#FF707B"]00[/color] [color="#999999"]c8 00 00 00 00 00 00 00 00 00 00 00 00 00 53 53[/color] 49 00 00 00
    [u]Ice Punch[/u]
    [color="#cc0000"]0e[/color] [color="#FF4500"]04[/color] [color="#FFA500"]01[/color] [color="#CCCC00"]4b[/color] [color="#a5d800"]64[/color] [color="#00CC00"]0f[/color] [color="#00cccc"]00 00[/color] [color="#00CCFF"]03[/color] [color="blue"]00[/color] [color="#6600FF"]0a 01[/color] [color="#9933FF"]00 00[/color] [color="#FF00FF"]00[/color] [color="#FF707B"]00[/color] [color="#999999"]05 00 00 00 00 00 00 00 00 00 00 00 00 00 53 53[/color] c9 00 00 00
    [u]ThunderPunch[/u]
    [color="#cc0000"]0c[/color] [color="#FF4500"]04[/color] [color="#FFA500"]01[/color] [color="#CCCC00"]4b[/color] [color="#a5d800"]64[/color] [color="#00CC00"]0f[/color] [color="#00cccc"]00 00[/color] [color="#00CCFF"]01[/color] [color="blue"]00[/color] [color="#6600FF"]0a 01[/color] [color="#9933FF"]00 00[/color] [color="#FF00FF"]00[/color] [color="#FF707B"]00[/color] [color="#999999"]06 00 00 00 00 00 00 00 00 00 00 00 00 00 53 53[/color] c9 00 00 00
    [u]Glare[/u]
    [color="#cc0000"]00[/color] [color="#FF4500"]01[/color] [color="#FFA500"]00[/color] [color="#CCCC00"]00[/color] [color="#a5d800"]5a[/color] [color="#00CC00"]1e[/color] [color="#00cccc"]01 00[/color] [color="#00CCFF"]01[/color] [color="blue"]00[/color] [color="#6600FF"]00 01[/color] [color="#9933FF"]00 00[/color] [color="#FF00FF"]00[/color] [color="#FF707B"]00[/color] [color="#999999"]43 00 00 00 00 00 00 00 00 00 00 00 00 00 53 53[/color] 58 00 00 00
    

    Byte 00 (09): Type

    The type of the move.

    00 - Normal

    01 - Fight

    02 - Flying

    03 - Poison

    04 - Ground

    05 - Rock

    06 - Bug

    07 - Ghost

    08 - Steel

    09 - Fire

    0A - Water

    0B - Grass

    0C - Electric

    0D - Psychic

    0E - Ice

    0F - Dragon

    10 - Dark

    Byte 01 (04): Mechanics flags? I don't really know... (involves attacks making contact and affected by Protect/Detect/Quick Guard/Wide Guard and status moves being reflected by Magic Coat/Bounce)

    Byte 02 (01): Damage Category

    What kind of damage this move deals.

    00 - status

    01 - physical

    02 - special

    Byte 03 (4b): Base Power (should be obvious)

    Byte 04 (64): Base Accuracy (again, obvious; although setting it to 65/101 will make the move never miss, like Swift)

    Byte 05 (0f): Base PP

    Bytes 06 & 07 (00 00): Unknown.

    Byte 08 (04): Secondary Effect 1 - Status

    01 - paralysis

    02 - poison

    03 - freeze

    04 - burn

    05 - toxic poison

    12 - flinch

    Byte 09 (00): Unknown; maybe linked to 08?

    Bytes 0a & 0b(0a 01): Secondary Effect 1 - Percentage (should be obvious)

    Bytes 0c & 0d(00 00) Unknown

    Byte 0e (00): Chance for critical hits

    00 - normal

    01 - increased one stage

    02-05 - presumably increased 2-5 stages, but I have yet to test this

    06 - constant (always crits like Mountain Storm or Frost Breath)

    Byte 0e (00) Unknown.

    Bytes 0f-1e (04 00 00 00 00 00 00 00 00 00 00 00 00 00 53 53): No clue; though Byte 20 seems to be c9 for every move boosted by Iron Fist, and 49 and 58 for other moves.

    Bytes 20 & 21 (c9 00): More mechanics flags.

    Byte 20:

    01 - Causes Contact
    02 - Requires Charge
    04 - Requires Recharge
    08 - Blocked by Protect (and Detect)
    10 - Can be reflected by Magic Coat
    20 - Can be Snatched
    40 - Can be reflected by Mirror Move
    80 - Punch move
    

    Byte 21:

    01 - Sound move
    02 - Fails when Gravity is in effect
    04 - Melts frozen targets
    08 - Hits far opponent in triple battles
    10 - Healing move
    20 - Hits through Substitute

    Bytes 22 & 23 (00 00): Unknown, possibly padding.

    So yeah, let's experiment with move modification, shall we?

  3. Can someone make a code that will allow us to use the new formes (Rotom, Giratina and Shaymin) in Battle Frontier? And please test the code to see if it works. Thanks a lot :)
    Is this code possible?

    Yeah, I'd like this code to be made, too (but more for the OU Rotom formes than the other Uber formes). I asked GBAtemp.net, but they recommended I come here and ask. Sooo... is anyone working on this? :bidoof:

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