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Sogard

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About Sogard

  • Birthday 07/01/1992
  1. It'll would probably be better to use your AntiPiracy on your next update, as mine seems to cause issues with emulators and the like. Other than that, I'm looking forward to the next update!
  2. Ah, sorry for any issues I caused. The patch I posted above was intended for those who NDS flashcards, such as R4, R4 clones, SuperCard, Cyclone, etc. I don't use emulators personally, but the next update should fix any freezing/blackscreen errors if Ryouchan uploads the AP patched version. Just be sure to use a trusted clean rom when patching, to avoid complications and whatnot.
  3. The current patch you have up [10b patch] on the first post does NOT include anti-piracy, so, to anyone using a flashcard that's getting a black screen, etc: apply this hack's patch to a piracy-patched ROM, instead of a clean ROM. Incase you don't have the anti-piracy patch, I've attached it to this post for your convenience. PkmnHGSS AntiPira .rar
  4. The glitch occurred during night time. The red dot on the attached map shows the exact spot where the Lvl0 was fished up. Other than that, good luck with the further developments. You've got a long way to go for the rest of the game, so I hope you complete it before this game becomes outdated.
  5. It's nice to see you've finally updated this post. As its been a while, I ended up deleting my old save, so I had to restart and found the changes pleasing. However, I did find a few things still missing/unedited as I did a speed-run through what you've edited so far. The rival(s): Levels scaled, same boring Pokemon as the original game. Applies for both Eusine and the main rival. They should really be changed, as knowing their Pokemon takes the lessens the challenge aspect of having a rivalry. Bellsprout Tower: Nice changes on the minor battles, as well as a movepool addition for Bellsprout, though I was disappointed to find that the head elder used the same Pokemon as in the original. The Lighthouse: You missed a few trainers: The Pidgey guy on the 3rd floor, both the sailor and the lass on the floor you jump off of, and the 2 sailors on the floor directly below Ampharos. Cianwood Gym: As I slaughtered his unedited, underleveled underlings, I feared Chuck may let me down! Thankfully, that waterfall seems to have actually helped him (and his Poliwrath's move choice) put up a fight. All his other Pokemon had a lovely variety of moves as well, though it felt a bit too standard without his usual attempts at a tide-turning dynamic punch. Jasime: I was ready for a legitly challenging fight with a variety of part-steel Pokemon and a well determined combination of movesets, AIs, and held items. Instead, I got 2 magnemites and a Steelix 10-15 levels below my own Pokemon. I guess you forgot to press that "Save" button, eh? Story of a Glitch Upon receiving my Good Rod, I went west of the bar/diner to fish up a Pokemon. Eager to see what changes you've made to the fishing list, I quickly attempted to capture something, anything. My first prey readily jumped into combat. I theorized what it could be as the screen faded into the battle, hoping for a Krabby HM Slave. Oh, but how wrong I was...Never could I have expected this! It was....nothing? "A Wild ________________ has appeared!" Lvl0, Empty HP bar, and a few random black pixels near the top of the screen. I quickly ran from the battle, and saved, in fear that my game with freeze up, as I haven't saved since Bugsy. The mysterious nothingness wasn't found again, but I suspect a script error, a failure to render some specie of Pokemon, or a missing percentile in your encounter list (e.g. 80% Krabby,19% Magikarp; 1% nothingness)
  6. He actually feels like a boss instead of a push-over Grunt, eh? He was challenging but fun for me. One of the goals of this hack is to present a challenge to those who know the game well. His biggest challenge being Arbok, I suggest ganging up on it through multiple status ailments and stat reducers. Maybe have Eleckid paralyze it, allowing Pidgey to lower its accuracy, etc. I personally hope this hack continues its difficulty trend for those who find the game too easy. Good luck!
  7. Is it possible to merge patches at all? For example, if I started modifying my own ROM and then patched yours over it, would it completely overwrite my modifications or merge them? I'm experimenting on my own, though I don't have much available time to learn everything. In addition to the various things I PMed you about, I noticed that the rival's team isn't really powered up enough to make him a decent threat. Considering he's the son of Giovanni, he should be much more powerful. Perhaps more variety depending on the started the player chose? As for the ghost gym, here's my general suggestion: Duskull [holding Leftovers] (Will-o-Wisp, Confuse Ray, Curse, Night Shade) Ninetales (Flamethrower, Shadowball, Extrasensory, Energyball) Gengar (Shadow Ball, Dream Eater, Dark Void, Sludge Bomb) Frostlass (Destiny Bond, Hail, IceBeam, Shadowball) SpiritTomb (Rest, Sleeptalk, ShadowSneak, Suckerpunch)
  8. It seems are though many of these changes are only for the sake of changing things, and many of the idea seem to derive from other people's well thought-out hacks. Nothing too particularly interesting, but it seems you had fun making it at least.
  9. Hmm, sounds good! I like what you did with the movesets. Shouldn't Sceptile get a special Dragon-type move encase someone wants to turn it onto a special sweeper? Sceptile's attack isn't too bad, so I guess its fine but, just a thought. Maybe Dragon Pulse? (also a TM-saver) I'm surprised I haven't mentioned it yet, but I agree with Paras/Parasect needing huge buff. I actually played through a regular SoulSilver with a bug monotype, and I found Parasect pretty strong, but only against certain types. It has a 4x weakness to Flying and Fire, which makes it an easy target for Pokemon with coverage. Even Pokemon that it has an advantage against commonly have an attack to counter Parasect because of its typing. Ground and Fighting types have rock moves, which Parasect is weak to. Water types often have ice moves. Some have poison also. It's also weak to other bugs, and many other grass types have poison moves, itself included. It's somewhat playable only because of an workable attack stat, X-Scissor as a strong SATB, and its (usually) helpful Dry Skin ability, but its wide selection of weaknesses, lack of good physical grass SATB (other than seed bomb via move tutor) and painfully slow speed leave it in constantly overlooked. Maybe the Hoppip line should be looked over too? Other than Jumpluff's speed, they're all rather pitiful.
  10. Ah, very nice. It makes Ninetales worth using. It also makes Morte more dangerous, assuming he gets one. Did Charizard receive any stat changes too? Considering its typing, it's mere109 base Sp. Atk and 100 base Speed are its only notable stats. For a Dragon, that's pretty low. Perhaps leave the special attack at 110 and give it more physical attack in return? Some of its best dragon and fire moves are physical after all. The three original starters as well as much of the 1st generation seem a tad underpowered with the newer generations of Pokemon. Maybe a re-balance for them all? I'm not about Venusaur, so I'll leave that up to you entirely. But for Blastiose (HP 79 Atk 83 Def 100 Sp.Atk 85 Sp.Def 105 Speed 78), I was thinking something along the lines of: HP 90 Atk 90 Def 120 Sp.Atk 90 Sp.Def 110 Speed 65 I think Squirtle/Wartortle should have a speed boost too. Since they're small and more mobile. Charizard HP 78 Atk 84 Def 78 Sp.A 109 Sp.D 85 Speed 100 Could be: HP 80 Atk 110 Def 70 Sp.A 120 Sp.D 80 Speed 100 It'd be a slightly weaker but faster version of Blaziken, who originally has 120 Atk 110 Sp.Atk, and 80 Speed
  11. Well, bug is still decent against other types, and Dark/Psychic still are still weak to them. Only bug/dark and bug/psychic types, and Pokemon like Paras, who is a bug already and shouldn't be weak to it, would lose that weakness. Weedle, being part poison, is already resistant to bug though. Caterpie would have to use tackle or flail regardless. The advantages outweigh the potential unbalacings in my opinion That's the logical way to patch things and find mistakes but, instead of releasing it after every small update, maybe log the change on a notepad document and release a single updated version once a good amount of changes have been done. As for the large list of changes near the end, you should section off base-stat changes as well, instead of just underlining them or whatever. Also, for Ninetales, I recommend a small buff to its special attack. It's now a Fire/Ghost type that requires a stone to evolve, yet in only has 86 Sp. Atk? That's leaps and bounds below what it's offensive stat should be when you compare it to Pokemon like Charizard, Gengar, Arcanine, Magmar, Flareon, Banette, Dusknior, and so on. Regarding the title screen editing, I'm pretty sure you can download any font for Paint/Gimp/Photoshop and just type it in. Don't worry about Morty, I'm not even past the 3rd gym yet. I haven't had time to play at all the past day and such. Too busy with projects/finals for this semester.
  12. Ninetales isn't limit to being part- psychic though. The psychic moves Vulpix/Ninetales learns (Hypnosis, Imprisonment, Extrasensory, etc) are common to many ghost-types too. It also learns Confuse Ray, Grudge, Spite, and Ominous Wind as ghost moves, in addition to a large amount of dark-type moves. There are already quite a few psychic hybrids already available (Slowpoke, Golduck, Celebi?, etc) before you can catch Vulpix. Anyway, how's the patch coming along? I hope you find the time to get it in! You should try to log more of the changes this time around, so people realize how much work/effort you're putting into this. I'll try to summarize it for you, but I'm not aware of everything you're doing, so add whatever I missed to it. (just hit quote then copy/paste this): Patch 0.8.5 - Ledyba gives 2 Sp. D EVs and Spinarak gives 2 Atk EVs. - Spinarak has the ability Immunity (in place of Swarm) or Insomnia. - Bug type is now resistant to bug-type attacks. - Falker's team has been updated for type coverage. - Bugsy's team has been updated for type coverage. - Mareep and Flaaffy have had their defenses slightly debuffed until becoming Ampharos. - Ninetales is now part (psychic or ghost, your choice) - The Eeveelutions received a much deserved move-set update. See chart below: ------------------------------------------------------------------------------------ Edit: On another topic, You should consider changing the name of this hack, and maybe slight editing the title screen if you get the time. Maybe name it "Pokemon Soul Silver Severe"? It makes the title screen editing easy too. Just add, in big cracked block letters (red with black outline/cracks) the word "Severe" under "Silver" on the title screen. Perhaps make Lugia's eyes glow red too. It'd seem more intimidating and professional in my opinion.
  13. Haha, I'm was just playing Vindictus myself. How odd << Anyhow, I'll just test it with the one you posted. It sometimes randomly freezes, but I'll make it to test the boss. I'll post my results in a bit. Edit: You got the right one. Electric-types didn't affect it. He sent it out right after I 1-shot his Scyther with thundershock. Edit2: Just a suggestion but, considering that Ninetales supposedly has strange powers and lives thousands of years, shouldn't it be part ghost or something? Fire/Ghost type would be pretty awesome anyhow.
  14. Actually, I have a separate patch for AP, and I don't have a clean SoulSilver rom so...yeah. The AP version patch messes up my ROM badly, but I can try it.
  15. Haha, I'll hold off fighting him until you finish this patch then. I like a good challenge after all. Also, looking ahead, perhaps Whitney should have a Decality and/or Teddiursa, it seems to fit her image.
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