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Darkling

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About Darkling

  • Birthday 06/28/1992
  1. My legit japanese Feraligatr comes up as hacked because its name is 'FERALIGATR'. When Japanese/other language non-nicknamed pokemon level up on an English game their name changes to the English version. http://pokecheck.kraftpaper.org/?p=detail&uid=88503 I don't know if this was brought up before either, but some gen III pokemon who only had one ability in gen III and gained a second ability later (such as Banette) come up as 'not matching PID' beside Ability if the Ability would be incorrect to the PID in gen V. Hope that makes sense ^^; http://pokecheck.kraftpaper.org/?p=detail&uid=88536 EDIT: Or is this one caused by uploading a gen IV file as a gen V file?
  2. Alright, thankyou everyone for your help! I guess I will just stick to using it internally for now.
  3. I tried this and managed to get a message appear on HyperGTS - something about 'error: wrong connection, probably not a DS' (I don't remember exactly). This might be because my brother and sister are both using other computers on our home network that may be using the ports. I will try again later when no other computers are being used, like I did last time.
  4. Well I don't know anything about proxies so you're probably right. I just wish it was as easy as connecting internally... Thanks for your input, though.
  5. Hmm, not sure why that is. I have unblocked the ports both on my firewall and router. I have also disabled all IM services and Skype, because after reading previous posts I noted they were common Port 80 users. Oh, and I've also checked netstat -ano and nothing was listening on either 53 or 80.
  6. Recently I discovered HyperGTS, and successfully used it with my internal IP to send pokemon to and from my PC. After that, I decided that I would like to try my hand at a public distribution with my newly uploaded .pkm files. It was here I hit problems. After inserting my external IP into HyperGTS and my DS's DNS settings and checking that both UDP 53 and TCP 80 were open, I proceeded the same way I had when sending pokemon using my internal IP. I went into the GTS as normal in my game, but after displaying as a full green connection for about 10-20 seconds, the connection suddenly goes empty and then displays the error 52000. I have tried this with both the original HyperGTS and the Modified HyperGTS. Using both I get the same problem within my game. Does anyone know how I can fix this?
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