Recently I discovered HyperGTS, and successfully used it with my internal IP to send pokemon to and from my PC.
After that, I decided that I would like to try my hand at a public distribution with my newly uploaded .pkm files. It was here I hit problems.
After inserting my external IP into HyperGTS and my DS's DNS settings and checking that both UDP 53 and TCP 80 were open, I proceeded the same way I had when sending pokemon using my internal IP. I went into the GTS as normal in my game, but after displaying as a full green connection for about 10-20 seconds, the connection suddenly goes empty and then displays the error 52000.
I have tried this with both the original HyperGTS and the Modified HyperGTS. Using both I get the same problem within my game.
Does anyone know how I can fix this?