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Zycor

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Posts posted by Zycor

  1. I've been looking forever in the rom and I'm not coming up with anything that would lead me to find the data for editing level up moves. Ever since the Advance games this process became a little more difficult. Where if you used a move over the 255th byte it would reset back to 1 and then the level would have 1 added to it. (example Pokemon in RSEFRLGDPPTHGSS learning Heat Wave at level 1 would be 0103) I've tried almost ever quirk I can think of to locate the data in the rom.

    I can assume, however, that the format has changed, like it did in 3rd generation. There are more than 510 moves now, meaning they'd have to make room for 765 moves, meaning they'd either have to change the format entirely, or make it so the level would have to have 2 added to it. (fake example learning Quash at level 1, 0104) Though I know this isn't the case, as I've tried various methods to try and locate the level up moves data.

    I'm not exactly sure what to try from here, I tried levels not being doubles, level then move, move then level, various other methods and nothing came out of it, unless level up moves now take 8 bytes and would in theory use this sort of format AABB CCDD where AABB is the move and CCDD is the level learned, though that'd waste space since the highest level is 100, though this is the same group of people who made it so every Pokemon has as many evolutions as Eevee can evolve into instead of just making an exception for Eevee. I don't know what narc it'd be in either, nor do I know an estimate. This is the only generation where they've changed stuff this drastically.

    Anyone know anything or have any hunches?

  2. Well, I've been doing research on move editing, It's pretty straight forward.

    Pokemon Black and White Move Editting

    a/0/2/1 or offset 6970BD4 (Pound) ends at 6975C60 (Fusion Bolt)

    From what I can tell each attack is 36 bytes, 18 pairs of #### always end with 5353

    (XX-1)*24 + 6970BD4 (Formula to find offsets for moves use the list of moves article on Bulbapedia, convert decimal to hex and then plug in the numbers)

    First set of bytes UNKNOWN

    Second set of bytes UNKNOWN

    Third set of bytes Type then UNKNOWN

    Fourth set of bytes is Physical (01) Special (02) Effect (00) then attack power

    Fifth set of bytes is Accuracy and PP

    Seventh set of bytes is Attack Effect (burn, freeze)

    Eigth set of bytes % chance of effect (seems to always be followed by 01)

    Thirteenth byte is target 07 attacks yourself.

    Type bytes

    00 Normal

    01 Fighting

    02 Flying

    03 Poison

    04 Ground

    05 Rock

    06 Bug

    07 Ghost

    08 Steel

    09 Fire

    0A- Water

    0B- Grass

    0C- Electric

    0D- Psychic

    0E- Ice

    0F- Dragon

    10- Dark

    Attack effects

    03 Freeze

    04 Burn

    As you can see I'm not sure what a lot of the data does. Also the types were sort of shifted around since they completely got rid of the ??? type.

    I've done some humorous stuff with this data, like made Splash an OHKO move. If you want to mess around with your friends just make sure your Rom is the one hosting. I also managed to make Splash OHKO the user, which was pretty humorous. I'm still experimenting with everything, I imagine most of the missing bytes that I don't know what do are either filler or for triple battle/double battle move targets. I honestly don't know.

  3. I confirmed that pokemon I caught before I patched my game with the english patch could be used in random battles(Japanese names), but when I pokesaved my own pokes and gave them Japanese games, they were blocked from wifi like the english named ones.

    So you're telling me that if a Japanese person got an English Pokemon from an English game trade and decided to transfer it from their Japanese game to their Japanese Black and White they couldn't use it on random wi-fi?

  4. just a thought, youve probobly herd this before but, in the next patch update could you guys try to translate more of the storyline characters. im sorta stuck after the first gym because i have no idea what anyone is saying. also where is them most current patch? ive ben using the one on page one for pokemon black. thanks for all that you guys are doing!

    After you beat the first Gym go to the Dream Ruins to the right of the city, after all that you go into the buildings where the one scientist girl took you, they'll give you something then you'll be able to advance.

  5. Not sure if its been directly addressed yet, but the latest patch has majorly funny errors.

    When Zoroark has illusion deactivate it says its attack stat is raised to max.

    When using Fly it says Pokemon's Anger has begun to rise! for the first turn where they fly up.

    Since it's really hard to keep up with what everyone is bringing up I'll just post it here anyway.

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