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Zycor
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Posts posted by Zycor
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Well, I've been doing research on move editing, It's pretty straight forward.
Pokemon Black and White Move Editting
a/0/2/1 or offset 6970BD4 (Pound) ends at 6975C60 (Fusion Bolt)
From what I can tell each attack is 36 bytes, 18 pairs of #### always end with 5353
(XX-1)*24 + 6970BD4 (Formula to find offsets for moves use the list of moves article on Bulbapedia, convert decimal to hex and then plug in the numbers)
First set of bytes UNKNOWN
Second set of bytes UNKNOWN
Third set of bytes Type then UNKNOWN
Fourth set of bytes is Physical (01) Special (02) Effect (00) then attack power
Fifth set of bytes is Accuracy and PP
Seventh set of bytes is Attack Effect (burn, freeze)
Eigth set of bytes % chance of effect (seems to always be followed by 01)
Thirteenth byte is target 07 attacks yourself.
Type bytes
00 Normal
01 Fighting
02 Flying
03 Poison
04 Ground
05 Rock
06 Bug
07 Ghost
08 Steel
09 Fire
0A- Water
0B- Grass
0C- Electric
0D- Psychic
0E- Ice
0F- Dragon
10- Dark
Attack effects
03 Freeze
04 Burn
As you can see I'm not sure what a lot of the data does. Also the types were sort of shifted around since they completely got rid of the ??? type.
I've done some humorous stuff with this data, like made Splash an OHKO move. If you want to mess around with your friends just make sure your Rom is the one hosting. I also managed to make Splash OHKO the user, which was pretty humorous. I'm still experimenting with everything, I imagine most of the missing bytes that I don't know what do are either filler or for triple battle/double battle move targets. I honestly don't know.
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I got a little bored today and did this. The original text bothered me. I also fixed the text for Leech Seed and I changed the text for Life Orb saying I think "is hit with recoil" instead of "hung on to life"
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I confirmed that pokemon I caught before I patched my game with the english patch could be used in random battles(Japanese names), but when I pokesaved my own pokes and gave them Japanese games, they were blocked from wifi like the english named ones.
So you're telling me that if a Japanese person got an English Pokemon from an English game trade and decided to transfer it from their Japanese game to their Japanese Black and White they couldn't use it on random wi-fi?
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just a thought, youve probobly herd this before but, in the next patch update could you guys try to translate more of the storyline characters. im sorta stuck after the first gym because i have no idea what anyone is saying. also where is them most current patch? ive ben using the one on page one for pokemon black. thanks for all that you guys are doing!
After you beat the first Gym go to the Dream Ruins to the right of the city, after all that you go into the buildings where the one scientist girl took you, they'll give you something then you'll be able to advance.
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Not sure if its been directly addressed yet, but the latest patch has majorly funny errors.
When Zoroark has illusion deactivate it says its attack stat is raised to max.
When using Fly it says Pokemon's Anger has begun to rise! for the first turn where they fly up.
Since it's really hard to keep up with what everyone is bringing up I'll just post it here anyway.
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I just tried the latest patch in the thread. I could post this on the submit errors page but I can't remember how to access it with the account I registered on it... Oh well.
Pokemon Black, DesMuMe.
Used the new logo patch with EXP fix.
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Been lurking for a while. I swear I signed up here before. I guess I was mistaken. Regardless, I'm here, how you guys doing?
Black and White Level Up Movesets
in ROM - NDS Discussion & Help
Posted
I've been looking forever in the rom and I'm not coming up with anything that would lead me to find the data for editing level up moves. Ever since the Advance games this process became a little more difficult. Where if you used a move over the 255th byte it would reset back to 1 and then the level would have 1 added to it. (example Pokemon in RSEFRLGDPPTHGSS learning Heat Wave at level 1 would be 0103) I've tried almost ever quirk I can think of to locate the data in the rom.
I can assume, however, that the format has changed, like it did in 3rd generation. There are more than 510 moves now, meaning they'd have to make room for 765 moves, meaning they'd either have to change the format entirely, or make it so the level would have to have 2 added to it. (fake example learning Quash at level 1, 0104) Though I know this isn't the case, as I've tried various methods to try and locate the level up moves data.
I'm not exactly sure what to try from here, I tried levels not being doubles, level then move, move then level, various other methods and nothing came out of it, unless level up moves now take 8 bytes and would in theory use this sort of format AABB CCDD where AABB is the move and CCDD is the level learned, though that'd waste space since the highest level is 100, though this is the same group of people who made it so every Pokemon has as many evolutions as Eevee can evolve into instead of just making an exception for Eevee. I don't know what narc it'd be in either, nor do I know an estimate. This is the only generation where they've changed stuff this drastically.
Anyone know anything or have any hunches?