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Gowon

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Posts posted by Gowon

  1. Yea I've got a question too. I haven't played PKM after I finished B/W (J) a while back. Will the (U) B/W sav files work with beta or stable versions of the pokegen? I probably haven't touched pokegen in 5 months.

  2. Crown Suicune, Box 3, Sot 2, [select] to Activate

    Doesn't activate the event, with the name and OT being totally screwed up.

    94000130 FFFB0000

    0221DF1C 05E6F8B8

    0221DF20 94BD0000

    0221DF24 9C5534DF

    0221DF28 AD53E009

    0221DF2C 50AA3DE8

    0221DF30 DC57E5DD

    0221DF34 D7C55883

    0221DF38 306CFAD7

    0221DF3C A8D705B3

    0221DF40 9FF8CA26

    0221DF44 C736DB5F

    0221DF48 B28891E0

    0221DF4C 18C99966

    0221DF50 A60D9E0F

    0221DF54 18D6D129

    0221DF58 7092B2CB

    0221DF5C AE6E28AE

    0221DF60 8209AE2B

    0221DF64 84BE3C99

    0221DF68 524F271A

    0221DF6C 464B597B

    0221DF70 0EA69112

    0221DF74 C7F52818

    0221DF78 4B1A4F2A

    0221DF7C 8CFA9FF3

    0221DF80 06A7E690

    0221DF84 C8FC1496

    0221DF88 E0E8DA47

    0221DF8C 85735CE9

    0221DF90 9ADA56F0

    0221DF94 64B04740

    0221DF98 11690F9B

    0221DF9C 15E9BE4C

    0221DFA0 118704CE

    D2000000 00000000

  3. What's the Game Code and Game ID for Black and White? I'm trying to add codes to my AR Code Manager.

    Edit: Would these codes work with the English Patch V2? I'm trying to add them using my Acekard2i and won't recognize them. I've already add the codes to my clean Black version and they work fine.

  4. Decided to move on to NU because I wasn't doing too hot with my UU team. This NU team so far has been good. I've won 10/10 battles that I used it in against mostly OU teams.

    [HGSSSPRITE]332[/HGSSSPRITE]

    Cacturne (M) @ Focus Sash

    Ability: Sand Veil

    EVs: 252 Atk/252 Spd/4 SDef

    Adamant nature (+Atk, -SAtk)

    - Spikes

    - Encore

    - Sucker Punch

    - Protect

    >> Went with the lead spiker here wanting some entry hazards support. It does its job most of the time setting up at least 2 spikes.

    ---

    [HGSSSPRITE]486[/HGSSSPRITE]

    Regigigas @ Leftovers

    Ability: Slow Start

    EVs: 252 HP/180 Def/76 SDef

    Impish nature (+Def, -SAtk)

    - Knock Off

    - Thunder Wave

    - Return

    - Earthquake

    >> Physical wall so I can take advantage of the slow start. Also, try and spread PAR across the opponents team.

    ---

    [HGSSSPRITE]423[/HGSSSPRITE]

    Gastrodon (M) @ Leftovers

    Ability: Sticky Hold

    EVs: 212 HP/240 Def/56 SAtk

    Relaxed nature (+Def, -Spd)

    - Counter

    - Recover

    - Surf

    - Ice Beam

    >> Bulky set here with counter. Counter is awesome plus recover.

    ---

    [HGSSSPRITE]226[/HGSSSPRITE]

    Mantine (M) @ Leftovers

    Ability: Water Absorb

    EVs: 252 HP/4 Spd/252 SDef

    Calm nature (+SDef, -Atk)

    - Hidden Power [Flying]

    - Ice Beam

    - Toxic

    - Hydro Pump

    >> My special wall with some nice immunities except for the 4x electric. Other than that I bring it in to force a switch.

    ---

    [HGSSSPRITE]196[/HGSSSPRITE]

    Espeon (M) @ Life Orb

    Ability: Synchronize

    EVs: 252 Spd/252 SAtk/4 SDef

    Modest nature (+SAtk, -Atk)

    - Shadow Ball

    - Calm Mind

    - Hidden Power [Fighting]

    - Psychic

    >> My special attacker with Calm Mind. This usual forces a switch so I put up a Calm Mind and hopefully start sweeping.

    ---

    [HGSSSPRITE]244[/HGSSSPRITE]

    Entei @ Choice Band

    Ability: Pressure

    EVs: 4 HP/252 Atk/252 Spd

    Adamant nature (+Atk, -SAtk)

    - Fire Fang

    - Stone Edge

    - Return

    - Iron Head

    >> Choiced attacker for this one. Requires a lot of guess work so I usual go with Iron head or Return when they switch.

    ---

    How does the team look? I've ran into some big problems in some battles, but somehow still pull off a win.

  5. Decided to move on to NU because I wasn't doing too hot with my UU team. This NU team so far has been good. I've won 10/10 battles that I used it in against mostly OU teams.

    [HGSSSPRITE]332[/HGSSSPRITE]

    Cacturne (M) @ Focus Sash

    Ability: Sand Veil

    EVs: 252 Atk/252 Spd/4 SDef

    Adamant nature (+Atk, -SAtk)

    - Spikes

    - Encore

    - Sucker Punch

    - Protect

    >> Went with the lead spiker here wanting some entry hazards support. It does its job most of the time setting up at least 2 spikes.

    ---

    [HGSSSPRITE]486[/HGSSSPRITE]

    Regigigas @ Leftovers

    Ability: Slow Start

    EVs: 252 HP/180 Def/76 SDef

    Impish nature (+Def, -SAtk)

    - Knock Off

    - Thunder Wave

    - Return

    - Earthquake

    >> Physical wall so I can take advantage of the slow start. Also, try and spread PAR across the opponents team.

    ---

    [HGSSSPRITE]423[/HGSSSPRITE]

    Gastrodon (M) @ Leftovers

    Ability: Sticky Hold

    EVs: 212 HP/240 Def/56 SAtk

    Relaxed nature (+Def, -Spd)

    - Counter

    - Recover

    - Surf

    - Ice Beam

    >> Bulky set here with counter. Counter is awesome plus recover.

    ---

    [HGSSSPRITE]226[/HGSSSPRITE]

    Mantine (M) @ Leftovers

    Ability: Water Absorb

    EVs: 252 HP/4 Spd/252 SDef

    Calm nature (+SDef, -Atk)

    - Hidden Power [Flying]

    - Ice Beam

    - Toxic

    - Hydro Pump

    >> My special wall with some nice immunities except for the 4x electric. Other than that I bring it in to force a switch.

    ---

    [HGSSSPRITE]196[/HGSSSPRITE]

    Espeon (M) @ Life Orb

    Ability: Synchronize

    EVs: 252 Spd/252 SAtk/4 SDef

    Modest nature (+SAtk, -Atk)

    - Shadow Ball

    - Calm Mind

    - Hidden Power [Fighting]

    - Psychic

    >> My special attacker with Calm Mind. This usual forces a switch so I put up a Calm Mind and hopefully start sweeping.

    ---

    [HGSSSPRITE]244[/HGSSSPRITE]

    Entei @ Choice Band

    Ability: Pressure

    EVs: 4 HP/252 Atk/252 Spd

    Adamant nature (+Atk, -SAtk)

    - Fire Fang

    - Stone Edge

    - Return

    - Iron Head

    >> Choiced attacker for this one. Requires a lot of guess work so I usual go with Iron head or Return when they switch.

    ---

    How does the team look? I've ran into some big problems in some battles, but somehow still pull off a win.

  6. A regular hidden power IV finder would be a waste of programming time. We have Google for that.

    What Pokegen really needs is the option to select the desired hidden power type and power, and limit the PID/IV search to the specified hidden power type and power.

    It's really a pain to have to manually enter known hidden power IV combinations in every time the PID finder can't find anything.

    That's what I meant in an explicit sense lol. Power and type ahah

  7. I was thinking about Swords Dance Absol, but was worried about the speed. My 3 Sweepers/Attackers are Mismagius, Absol and Blaziken.

    Mismagius @ Modest/Leftovers

    252 spd/252 satk

    Nasty Plot

    Thunderbolt

    Shawdow Ball

    Energy Ball

    Absol @ Adament/Choice Scarf

    252 atk/ 252spd

    Psycho Cut

    Superpwer

    Pursuit

    Night Slash

    Blaziken @ Mild/Life Ord

    252 spd/ 252 satk

    Agility

    Fire Blast

    Focus Blast

    Hidden Power Grass

    Is that any good? I tried Rock Polish Aggron, but I'd got too many PK that's weak to Ground/Fighting

  8. Trying my hands on UU and it's been alright. Here's the team I'm currently using. I've gotten some wins and loses, but I feel that the wins are from 'scrub' players. I'm using the team to play on any tier except uber. So here they are:

    [HGSSSPRITE]481[/HGSSSPRITE]

    Mesprit @ Leftovers

    Ability: Levitate

    EVs: 252 HP/46 Def/160 SAtk/50 SDef

    Calm nature (+SDef, -Atk)

    - Stealth Rock

    - U-turn

    - Psychic

    - Thunderbolt

    >>Using Mespirit as a 'bulky' lead.

    ---

    [HGSSSPRITE]379[/HGSSSPRITE]

    Registeel @ Leftovers

    Ability: Clear Body

    EVs: 252 HP/100 Atk/156 SDef

    Careful nature (+SDef, -SAtk)

    - Thunder Wave

    - Earthquake

    - Seismic Toss

    - Explosion

    >>To support Mespirit with those bug/ghost/dark attacks. It's been working alright for now.

    ---

    [HGSSSPRITE]171[/HGSSSPRITE]

    Lanturn (M) @ Leftovers

    Ability: Volt Absorb

    EVs: 40 HP/44 Def/172 SAtk/252 SDef

    Calm nature (+SDef, -Atk)

    - Surf

    - Thunderbolt

    - Ice Beam

    - Heal Bell

    >>Decided to go with Heal Bell cause I thought about having a status healer just incase. Also, to absorb some SATK and throw some back at the opponent.

    ---

    65_alakazam_1_m.png

    Alakazam (M) @ Leftovers

    Ability: Synchronize

    EVs: 4 HP/252 Spd/252 SAtk

    Modest nature (+SAtk, -Atk)

    - Substitute

    - Encore

    - Psychic

    - Focus Blast

    >>Usual makes an appearance late game. I try to Encore the right move so I can try and 'sweep' or set up.

    ---

    [HGSSSPRITE]359[/HGSSSPRITE]

    Absol (M) @ Life Orb

    Ability: Super Luck

    EVs: 252 Atk/4 Def/252 Spd

    Jolly nature (+Spd, -SAtk)

    - Swords Dance

    - Sucker Punch

    - Night Slash

    - Stone Edge

    >>LOL, I don't know what I was thinking with this one. I seemed like a good idea in my head at the time. The purpose was to use critical hits to my advantage. I currently have it equipped with Scope Lens. I can't seem to bring it in at the right time to set up, but I'm sure it could do some damage.

    ---

    [HGSSSPRITE]344[/HGSSSPRITE]

    Claydol @ Leftovers

    Ability: Levitate

    EVs: 252 HP/144 Def/112 SAtk

    Calm nature (+SDef, -Atk)

    - Rapid Spin

    - Explosion

    - Earth Power

    - Toxic

    >>Basic spinner with Toxic to try and stall a bit.

    ---

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