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Puck the Imp

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  1. Exactly what I wanted to know! Thank you so much. From here people can engage with the DLC on their own terms, which I truly appreciate. Thank you. I won't go too heavily into why I feel the DLC was rushed, but I feel like there are a quite a few signifiers, specifically in the lack of variety and functionality of the RNG seed multi dimensions the game generates, which is arguably the bread and butter of what you have to engage with for it's "content". You can argue night and day about the quality of certain things like the side quests, cutscenes, re-used assets and such, but there are a few things that deffo feel like that were not meant to be shipped as such.
  2. Donuts have their own inventory slot now, and essentially function as pseudo S/V sandwiches you consume on entering a wormhole space. Unfortunately, the DLC is rushed and these Donuts come with a lot of RNG that can't be easily worked around without a huge time investment. Is there any plan to allow the editing of the donut inventory through a dedicated GUI option in future updates?
  3. Is it though? I pulled up the latest version and scrolled through the Savedata Block Dump via the Block Keys, and there's certainly categories; *Bool KOgreOustinCanReceiveRewardEasy *Bool KOgreOustinCanReceiveRewardHard *Bool KOgreOustinCanReceiveRewardNormal *Bool KOgreOustinClearedHard *Bool KOgreOustinClearedNormal There also seems to be the option to set the bool type as 1 or 2 for these categories. I assume these are YES/NO states. So if that's the case, how DO you flag the game to have the NPC hand you a snorlax? I understand that it's technically possible to successfully edit the state using the block data here, but isn't this why there are settings in pkhex for more complex flag triggers?
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