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Puck the Imp

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  1. Is it though? I pulled up the latest version and scrolled through the Savedata Block Dump via the Block Keys, and there's certainly categories; *Bool KOgreOustinCanReceiveRewardEasy *Bool KOgreOustinCanReceiveRewardHard *Bool KOgreOustinCanReceiveRewardNormal *Bool KOgreOustinClearedHard *Bool KOgreOustinClearedNormal There also seems to be the option to set the bool type as 1 or 2 for these categories. I assume these are YES/NO states. So if that's the case, how DO you flag the game to have the NPC hand you a snorlax? I understand that it's technically possible to successfully edit the state using the block data here, but isn't this why there are settings in pkhex for more complex flag triggers?
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