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elementking

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Posts posted by elementking

  1. I used the Move Editor programmed for BW1's narc file and it works with BW2, too. One can even simply insert the already edited narc file extracted from BW1 into BW2. It worked for me.

    Anyway, I read people commenting about your (Twistedfatal's) tools for BW2. How could they? Do they have them and how did they get them?

    That's because the file structure for move data hasn't changed one bit nor have they added any new moves so you can use the BW1 .narc files for the BW2 .narc files. Also, I'm looking forward to the moveset editor. Waaay less hex work, thank God. =D
  2. 000505
    000805
    0A0A05
    0A0B05
    0A0C14
    0A0F14
    0A0614
    0A0505
    0A1005
    0A0814
    0B0A14
    0B0B05
    0B0C05
    0B0414
    0B0514
    0B1005
    0D0B14
    0D0D05
    0D0C05
    0D0400
    0D0214
    0D1005
    0C0A05
    0C0B14
    0C0C05
    0C0305
    0C0414
    0C0205
    0C0605
    0C0514
    0C1005
    0C0805
    0F0B05
    0F0C14
    0F0F05
    0F0414
    0F0214
    0F1014
    0F0805
    0F0A05
    010014
    010F14
    010305
    010205
    010E05
    010605
    010514
    011114
    010814
    030C14
    030305
    030405
    030505
    030705
    030800
    040A14
    040D14
    040C05
    040314
    040200
    040605
    040514
    040814
    020D05
    020C14
    020114
    020614
    020505
    020805
    0E0114
    0E0314
    0E0E05
    0E1100
    0E0805
    060A05
    060C14
    060105
    060305
    060205
    060E14
    060705
    061114
    060805
    050A14
    050F14
    050105
    050405
    050214
    050614
    050805
    070000 -> immunity 00 = 0 % * power base of move = 0 so is immunity 
    070E14
    071105
    070805
    070714
    101014
    100805
    110105
    110E14
    110714
    111105
    110805
    080A05
    080B05
    080D05
    080F14
    080514
    080805
    FEFE
    00000700010700
    FFFF
    

    anyway is have a some mark like "FEFE" and is have 108 kind of type weakness. maybe on BW is still same or using another method that combining on 1 line.

    00 05 05

    00 08 05

    maybe on BW is "00 05 08 05" or "00 05 05 08 05" until now i don't know o.oa and also some effect, TM/HM and ect maybe stored on overlay ..

    Even if it is stored in the overlay, you should still be able to find it if you search with a hex editor. The HG/SS type weakness is stored in overlay9_0012 and it can be extracted via CrystalTile2.

  3. The narc file that contains TM/HM data (a/0/1/6) is the same for both the English and Japanese ROMs so they're interchangeable. Just make your changes with the programs Andibad suggested, extract the narc file, then reinsert it into the English ROM. It should work. Or you could insert the narc file from your English ROM into a clean Japanese one, make your edits and extract it, then insert it into the English ROM.

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