elementking
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Posts posted by elementking
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You can only edit the price of items via editing the item's data, not the mart data.
http://projectpokemon.org/forums/showthread.php?15049-BW-Item-Data There's the thread on it.
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It doesn't have to do with documentation at all. It's just simply exploring the folder that PPRE makes. What I offered was a possible solution that I thought would work but never tried because I really don't script 'n whatnot.
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It doesn't have narc support but you can still copy and paste your modified narc files by going into the tmp_(romname) folder. All the files are there and automatically updated once you make your changes in PPRE. It's pretty simple, I don't think it can get any simpler... Unless people are just lazy.
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Why not just make wild pokemon edits with one then scripting edits with the other, take the wild pokemon data narc and insert into the ROM that has the script changes? o_o I've never understood why people don't do that...
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Considering that there's always an attack editor out, wouldn't it be better to start on something else? Maybe the moveset editor or mart editor? Unless you're planning on adding support for B2/W2, which isn't even necessary since you can just use the B/W's attack narc file and insert in B2/W2.
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Bump. Another update on this!
Turns out the arm9.bin file is compressed, that's the reason why the data is so oddly displayed in the hex editor.
The following information is courtesy of elementking;
Whoopsies! I also forgot that to reinsert the edited arm9.bin file into the ROM, you must use the Compression option, not the Import option. A little derp on my part, though it may have been obvious.
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Hey, I'd like to request an instant message speed code similar to the ones for HG/SS & B/W.
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000505 000805 0A0A05 0A0B05 0A0C14 0A0F14 0A0614 0A0505 0A1005 0A0814 0B0A14 0B0B05 0B0C05 0B0414 0B0514 0B1005 0D0B14 0D0D05 0D0C05 0D0400 0D0214 0D1005 0C0A05 0C0B14 0C0C05 0C0305 0C0414 0C0205 0C0605 0C0514 0C1005 0C0805 0F0B05 0F0C14 0F0F05 0F0414 0F0214 0F1014 0F0805 0F0A05 010014 010F14 010305 010205 010E05 010605 010514 011114 010814 030C14 030305 030405 030505 030705 030800 040A14 040D14 040C05 040314 040200 040605 040514 040814 020D05 020C14 020114 020614 020505 020805 0E0114 0E0314 0E0E05 0E1100 0E0805 060A05 060C14 060105 060305 060205 060E14 060705 061114 060805 050A14 050F14 050105 050405 050214 050614 050805 070000 -> immunity 00 = 0 % * power base of move = 0 so is immunity 070E14 071105 070805 070714 101014 100805 110105 110E14 110714 111105 110805 080A05 080B05 080D05 080F14 080514 080805 FEFE 00000700010700 FFFF
anyway is have a some mark like "FEFE" and is have 108 kind of type weakness. maybe on BW is still same or using another method that combining on 1 line.
00 05 05
00 08 05
maybe on BW is "00 05 08 05" or "00 05 05 08 05" until now i don't know o.oa and also some effect, TM/HM and ect maybe stored on overlay ..
Even if it is stored in the overlay, you should still be able to find it if you search with a hex editor. The HG/SS type weakness is stored in overlay9_0012 and it can be extracted via CrystalTile2.
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this is really cool, I would like to edit the white version, you know where this file? would be the same as the HG / SS?
Sadly, it's not. The structure has changed and no one has found it yet. D=
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As the title states, I'm looking for where and how the type weakness data is stored. I've looked for months and have found nothing. If anyone has any clue on it, please inform me.
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The narc file that contains TM/HM data (a/0/1/6) is the same for both the English and Japanese ROMs so they're interchangeable. Just make your changes with the programs Andibad suggested, extract the narc file, then reinsert it into the English ROM. It should work. Or you could insert the narc file from your English ROM into a clean Japanese one, make your edits and extract it, then insert it into the English ROM.
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The narc file for moves would be a/0/2/1. Though I've yet to figure out how all the bytes are stored. I know that it goes Physical/Special/Status,Power, Accuracy, PP.
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If you know how to hex edit and extract narc files, then extract file a/0/1/6 and open it up in a hex editor. The base stats are in the order of HP, Attack, Defense, Speed, Special Attack, then Special Defense.
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You can just use PPRE's Pokemon function instead since it's compatible with DP/Pt and HG/SS.
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PPRE is only compatible with NDS games. Make sure to check the actual PPRE thread before asking these questions.
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Eh, I have a problem with this. When I download the patch and patched it, I use No$GBA to run it and all I get it a white screen. I've tried unpatched and patched with Rudolph just in case I needed to. And each time I got the same result.
TwistedFatal Black and White Toolbox
in ROM - NDS Research and Development
Posted