Jump to content

TheSantix17

New Member
  • Posts

    19
  • Joined

  • Last visited

Posts posted by TheSantix17

  1. 20 hours ago, Kaphotics said:

    In 3D games, the X and Z coordinates are used for the horizontal plane and Y is for the height above that plane.

    The issue with the labels is that Spanish is too long for its label, and it's not tall enough to word wrap to display a second line.

    Ohh, I see. I didn't think about the 3DS Games. Also, it's a shame that some Spanish words are THAT long agh but it's understandable.

    Thank you so much for your quick reply. 

    Regards :)

  2. Hello,

    I noticed the Y - Z Player's Coordinates in the "Map" section for SWSH are reversed. The Z coordinate should be the Y coordinate and then the Y coordinate should be the Z coordinate (See Image 1).

    Also, would it be alright if the "Raids" sections were called "Incursiones 1" and "Incursiones 2" in Spanish referring to DLC 1 and 2? Just for avoiding confusion between Spanish Users like me. (See Image 2).

    Thank you,

    Have a great day :)

    Player Map Coordinates.png

    Spanish Raids.png

  3. Hello, i was wondering something. Would it be possible to edit Pokémon with special encounters in the future? For example, in Pokémon X/Y: Dropping from the ceiling, shaking trash cans, swooping down from above (in Victory Road) and rustling bushes, as well as the Snorlax encounter on Route 7. I recently saw axyn's Pokémon Ancestral X Rom Hack that had edited all of these and even some overworld items were changed (Tree berries and NPC's giving you items). Any idea on how he managed to do so? 

  4. Update to this post: I found the egg moves data location and every narc file that I need for my Black/White 1 hack.  I even found the shiny rate location, type chart, tm's/hm's, ground items scripts and even the "Pickup" table data, but nothing about the Poké Mart. If someone knows where is located, please answer this post. Also, I will upload my "BW1 Narc files location and useful data" if anyone is interested. Thanks!

  5. 22 minutes ago, theSLAYER said:

    Just spit balling here, lack of time, lack of interest (maker and third parties), other priorities, reasons related to date of discovery vs tool published, etc.

    Since you're interested, and you were told the offsets, why don't you guys make it? 😜
    Don't take this the wrong way, but ngl the way you phrased that statement sounds hella entitled.

    Oh yeah, don't worry about that. It wasn't my intention to make it sound "rude" or anything. I just wanted to know the exact reasons since you guys made a lot of tools already. Anyways, I'm sorry if it was "awkard" for some of you. Also, thanks a lot for responding. I didn't expect that many answers for such an old game.

  6. 12 hours ago, Kaphotics said:

    move tutor flags are in the personal table entry for the species-form you wish to edit

    each entry is 0x4C bytes

    0x28 is tm flags

    0x38 is type tutor flags (elemental beam tutors)

    0x3C is the move tutors (4 bytes per tutor)

     

    Thanks for your help Kaphotics! :)

     

    Also, I wanted to know this, why Pokémon Rom Changer (B2W2) doesn't have a Move Tutor editor? If move tutor flags are located in the same personal.narc info, then, why didn't you guys make it? 

×
×
  • Create New...