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Yacker

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  1. I've been working on something involving being able to parse just about every format in the gen 6 games. So far, I've been able to learn from other tools and fill in what ever gaps with my own work for nearly all the formats, including BCH, animation, map matrix, zone, gr, etc; but I've noticed a...worrying trend. Neither Ohana nor SPICA seem capable of opening about 99% of the games CGFX files. This is troubling, as CGFX files seem to encompass a lot of important effects, such as attack effects, and what I'm working on would be woefully incomplete without all that sort of stuff. Reverse engineering is, admittedly, not really my forte, so the thought of having to reverse engineer the model format entirely on my own is dreadful. While I'm sure I could use SPICA as a base to try and begin to figure things out, I would like to not have to worry about that to start. So I am here to ask if there is any proper way to view these models already that I've just been unable to find. Thanks
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