rotivdik
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Posts posted by rotivdik
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1 hour ago, JonnyDros said:
Absolutely yes please! Tedious is way better than what we currently have which is nothing lol.
I've started to mess around with it yesterday and it's mostly straightforward. All the moves are located in a folder called waza and you can find their corresponding id on bulbapedia. For bp and accuracy all you need to do is replace the hex value with desired one, same goes for the secondary effect so you can have ice beam 100% freeze etc. What I haven't figured out is how to add effect or replace with effect in different category, like giving ice beam +1 priority or raise speed, and i suspect this info is stored somewhere else and probably why they haven't rolled out move editing in pknx, cause without it the amount of things you can do is pretty limited.
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On 12/22/2020 at 11:43 PM, jlaine3333 said:
I've figured out on my own how to edit the moves in swsh using a text editor but it's incredibly tedious. if you'd like the information i've gathered on the subject to help with adding this feature, i'm prepared to help.
Have you figured out how to add move effects like giving normal moves +1 priority?
pkNX: Nintendo Switch ROM Editor & Randomizer
in ROM - Switch Research and Development
Posted
Yep, all you need is a converter like rapidtables. Was thinking of starting a tutorial on gamebanana with what i got but im a little lazy after finishing my term paper lol.