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aire

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Posts posted by aire

  1. On 8/15/2021 at 6:56 PM, theSLAYER said:

    Unless there's special circumstances, they are languaged locked.

    Think of it like this: in the distribution file, there is a table for each language. Normally, each language will only have the card for *that* language. So if there isn't a card for *that* language, that row is blank.

    Thanks, can that table be examined with a hex file? I mean the WC4 file, I don't know its encoding, seems to be compressed or coded.

    I had read around here that most local wireless events were region free but it must be for later generations and that's why I confused it.

  2. 4 hours ago, theSLAYER said:

    Regions don't exist in Gen 4. Only language.

    If I'm not mistaken, Gen 4 wonder cards are language locked.
    You can only receive the wonder card meant for your cart's language.

    Thanks, I understand then that even if I can inject them with PKHEX, I can see the cards and acquire the gift it would not be a legitimate thing because I could not have gone locally with my cartridge to another country to receive the gift. Are the local events language locked?

  3. 3 hours ago, theSLAYER said:

    To my understanding, there's a few things working hand in hand.
    Firstly, based on analysis of the existing cart's code, and the underlying RNG of the stats of the third gen mons distributed by cart, it appears that the cart distributions were effectively using the same code as previous iterations. Meaning, they just tweaked the species and OT for each unique event, while the code for distributions remained mostly unchanged. [In other words, we don't need some of those unreleased carts to be able to tell their shiny potential, if they share RNG with previous known events. It is likely that they were distributed on a cart that was based off a known event.]

    Next, event distribution ran on a "restricted seed" basis, which means there could only be up to 255 unique copies of each mon for that particular event (IIRC). This doesn't fulfill every PID combination, and could be surmised that it is technically pretty rare for a PSV and TSV combo to be even shiny. (and remember, this is on top of anti-shiny code)

    On top of those 2 points (and this is more of a throwaway point), it has been what, more than 15 years? If a legitimate shiny for those exists, we probably would have heard about it.

    Remember, we are talking about algorithmic precision, combined with the likelihood that most distro carts were a derivative of a previous working distro cart, combined with supremely extreme low odds, combined with over a decade's worth of time passing.

    Thanks for the very detailed explanation, I think I understand a little better the generation mechanism, if the window of available PIDs is so small, it is very unlikely that there is a shiny one, but it could be, of course. You say only 255, but if I create one that looks legit, I understand that just by looking at the PID you could check that it doesn't match the supposed limited seed.
    Anyway the anti-shiny seems to me a very rudimentary procedure but that way it could be effective.

    I would like to know a bit more about the back-end of event distribution and triggering, it has always seemed to me a mysterious and attractive topic.

  4. It is curious that all the events are perfectly translated, the icons and absolutely all the aspects that have to do with events that never happened.

    For example everything that has to do with the Old Sea Map, the whole story is translated in ESP version, when injected with WCTool (https://github.com/projectpokemon/Gen3-WCTool)

    In addition, all objects are available as the Mystic Ticket and the Old Sea Map even if they could not be obtained in some versions.

    Why does this happen?
    Did they plan to launch it at some point or did the translators just miss the whole script and translate it even if they were not going to launch the events?

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