clecavs2
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Posts posted by clecavs2
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I'm having issues creating pokemon in the attached [REMOVED] rom hack (Fire Red Extended 3.5.1) by using this website (https://www.ppnstudio.com/maker/index.html) to do so. I can create the pokemon and it shows up in the box, but everytime I go to the summary screen to view the mon's info, the game crashes. Does anyone know a way around this?
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I'm reviewing the decomp of the code for Pokemon Fire Red and "1990" of the code in the pokemon.c file is listed as the line for Max Total EVs. Where would I find that in Hex Maniac Advance? I'm trying to see if I can manually remove the EV limit so I can go over it with vitamins as well.
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I found out that turning the below offsets on Pokemon Fire Red using Hex Maniac Advance removes the 510 effort value limit: On a normal Fire Red (Squirrels) it's 40 to C0 on 439E0 and FD 01 to F9 05 on 43A3C. I then went to the ev.vitamins option in Hex Maniac Advance and raised the amount that vitamins can give EVs from 99 (100 minus 1) to 254 (255 minus 1), however, it's still not letting me use vitamins to go over the 510 EV limit, even though I switched all of these flags to increase the total EV limit already and vitamin EV amount. It only lets you go over the 510 EV limit through battling. Does anyone have any experience doing this?
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34 minutes ago, theSLAYER said:
Ah so the issue is you use any save editors.
Try checking if any cheat codes work for those games. Then proceed to use party modifying codes
I'd like to know if there's any effort value editing codes out there...i've seen max stat ones, but not ones for effort values
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50 minutes ago, theSLAYER said:
Oh you mean rom hacks that has extra entries. You’re could try using batch editor to convert to an editable species, change EVs, then change the species back
I don't think that will work, I can't upload any sav file of a rom hack into PKHaX to edit any pokemon
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3 minutes ago, theSLAYER said:
Switch PKHeX to Hax mode
PKHaX is what I use normally, but it doesn't recognize data of anything past Gen III
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Does anyone know how to manually edit the effort values in Pokemon Emerald and FireRed so you can add 252 in any stat you want even if it's all of them? I'm playing rom hacks that use these as the base games which have Pokemon outside of Gen III so I can't use a save editor like Pokehex or Pokegen.
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Has anyone ever had an issue changing Xerneas' ability using PKHAX? Everytime I change it, it always reverts back to Fairy Aura when a battle ends. Doesn't seem to be effected when I withdraw/place in PC. This is for Omega Ruby - haven't tested it on other Gen 6+ games so far as it's the only one I currently have.
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48 minutes ago, Kaphotics said:
Pokemon are not in their decrypted state while resting in RAM. Use a save editor.
I should have predicated in my original post that I'm playing some Emerald/Fire Red based rom hacks that have additional Pokemon in generations past Gen 3 where a save editor won't recognize them which is why I need to know the memory addresses so I can add the EVs I want to them.
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Does anyone know where the memory addresses are for the effort values so I can edit them in Pokemon Fire Red and Emerald? I'm having a tough time finding them.
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On 9/16/2022 at 3:30 PM, Orion said:
@clecavs2how did you get pokegen to work cause i have monterey tried winebottler and wine skin and it didn’t work
I run PokeGen through Wine Crossover and it works fine. PKHex still doesn't work through any program unless if you have Parallels, but can't just run it on the Mac itself.
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Hello,
I've attached a cheat table for Pokemon Unbound that is compatible with Cheat Engine that used to work for me until I got a new M1 Macbook Pro back in June. I upgraded from a 2009 Macbook Pro. I've heard this no longer works due to this being created for an x86 based process and isn't compatible with the AARCH64 that M1 Macs have. The memory locations are completely different. Would anyone know how I can convert this cheat table to use on M1 Mac if possible to update the memory locations?
Thanks
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Did anyone find a fix for this? I just got a M1 Mac and running 12.4 Monterey. I used the same programs winebottler, wineskin, crossover and even PlayonMac and none of them worked. Pokegen works however.
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Has anyone come across an issue getting PkHex (save editor) to even load for them? I've never been able to get it started before. I keep coming across a "unhandled exception" error message everytime I've tried to open it, it will tell me that then immediately close. I tried it again today with the latest version update 11-27 and still have this same issue. Was wondering if anyone out there has experienced this.
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Below is a code to write in max effort values in every stat below for the 1st pokemon in your party for Pokemon Emerald. I'm trying to duplicate this for Pokemon Fire Red. Does anyone know if a code is out there for writing in effort values or if this can be manipulated to work for Fire Red? I'm playing some rom hacks (Emerald and Fire Red based) and there's some out there that I can't create new pokemon for with created EVs using PokeGen.
82024528 FFFF
82024527 FFFF
82024526 FFFF
82024525 FFFF
82024524 FFFF
82024523 FFFF
82024529 FFFF
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11 hours ago, Delta Blast Burn said:
It's an hta file (HTml Application) so you could try to open it with safari on a mac(make sure you allow scripts to run). I did some checking and it appears you were about the issues with IV's, I have the same problem.
It doesn't give me the option to open it with either Safari or Google Chrome. However, i did find the program on this website. It 100% works.
http://www.westfalen-challenge.de/playground/pokemonmaker/PokemonMakerV4x.html
I still can't get the code I posted earlier in this thread to be able to view my secret ID - says it should be viewable on my trainer card. But nothing changes when I flip it on. Have you ever used this type of code successfully?
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13 hours ago, Delta Blast Burn said:
I have another program you can try it's a super strange layout but was the goto utility for a few years. You can even use it to extract pokemon from codes(Which is super tempermental btw.). You should have no trouble using it because it runs in your browser.
Here's your suicune:
Pokemon: Suicune SUICUNE Box:1 Spot:1 65764869 23C5D950 FA8826D8 4D6873E5 95F62ECA 5D5C0B81 138EE5E7 99012B47 F161D5A4 48F9A2DB D1D733F0 32C58179 D9942118 228420E7 E7E055BF 450DD262 4E9C84FE BD247EAF 3116BB01 E8A7EC67 D2C77197 3A3B86A6 7D474D75 94D47A00 42E6C471 0259E978 6737B203 1B2000A2 7542A52D 5EEB09AA 9464569A F911F235 B0550679 F09774E1 23BBEADA 5121E27F 555E971F 843070E8 9DDED384 95D2B073
PokemonMaker v4.23 (CodeSave feature).hta 412.73 kB · 1 download
The code worked thanks. I couldn't download your attachment because it shows as a document on my MAC. Could you send it as an .exe direct program/file if its for Windows? I tried changing the file extension to .exe but it didn't work. I saw you had posted the PokeGen 1.22 program on another thread on this website as an .exe file and I was able to get it.
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9 hours ago, Delta Blast Burn said:
If you want, you can just post a pk3 of the suicune you want and i'll recreate it and post the code for you. Just @ me so i can be notified.
I attached a screen shot (showing below in my post) of the Suicune I'm trying to create in the program. Posted the gameshark raw code below just incase. But I mean, i want to create other ones as well. I want to know why everything else is working but the 5 IVs outside of HP. How/where are you going to be recreating it?
22029318 FFFF3886
2202931C 56EF85C7
22029320 BDC3CFCD
22029324 FFBFC8CF
22029328 0202FFFF
2202932C CECEBBC7
22029330 00FFFFFF
22029334 00006803
22029338 A1A2DB41
2202933C A96E26DE
22029340 A910BD41
22029344 55EC41BD
22029348 A91041BD
2202934C A910BD41
22029350 A996BDB4
22029354 A912DF1B
22029358 A91042BE
2202935C A92ABC1A
22029360 A98CBD78
22029364 A910BD41 -
In using the PokeGen program (vs 1.22) it seems as if there is an issue with the Attack,Defense,Special Atk,Special Defense and Speed IVs - they don't carry over into the Gameshark raw code. This is after I selected a PID that gives me 31 IV in all stats. Even when I change the IV number individually - i notice the gameshark raw code doesn't change at all. Don't know if anyone else is having this issue that has tried this.
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I found the below AR code to view your secret ID in Pokemon Fire Red. It says your trainer card should show your secret ID, but I keep trying this code and it doesn't seem to work - the ID number on my card doesn't change. I've tried using DMA and DME along with a master code and it doesn't seem to make a difference. Has anyone been able to successfully view their trainer ID through this method?
45AC29B6 9CE3235F
C797E8CE A9A713E4
4A9798E5 A6B8D9AE
75CE63AC 35BA83C8 -
So I got Wine and then the Pokemon Generator program (version 1.22). Both of your attachments came up as documents, so I had to get both programs as .exe files elsewhere. I found https://gamehacking.org/?sys=gba much easier for translating codes into Gameshark than AR Crypt, so I used that instead.
I'm currently having trouble getting 31 IV in every stat except HP on the Suicine I'm trying to make. Everything else seems to be coming through except having 31 IV in Attack,Defense,Special Atk,Special Defense and Speed. Not sure what's happening. I even had the program generate it's own shiny ID to create a Trainer/Secret ID but the IVs were still off. But then I'm not even sure how tied this program is to Trainer/Secret ID.
The AR code I found below for viewing your Secret ID is not coming up on my trainer card like it says its supposed to. I've used DMA/Master codes, flipped both on and off etc but still can't seem to view it.
45AC29B6 9CE3235F C797E8CE A9A713E4 4A9798E5 A6B8D9AE 75CE63AC 35BA83C8
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I don't know what "wine" is?
But I also found this below Jirachi code that got me one with a Timid nature in Box 12. It's Shiny, has 31 IV in all stats, 252 EVs in all stats as well. It looks like a very similar code setup to the Suicine one I posted. These type of PKM creation codes always seem to have a Hardy nature, but this is different as it was able to get a different nature. Is there anyway you can tell which line of code controls the nature in this one or the Suicine one, or is it just not possible to tell? I don't even know if it would help knowing which line of code the nature is, if you weren't able to do any edits with those programs you have access to.
Box:1 Spot:1
7CF11568 A4556E9D
4B929AED 77AB98BB
531AB93A 7FC76D19
661CC711 AAE95A41
2A911BB7 E5F518FA
9CDBFFF2 040A74E8
DF676D71 AE692E92
87626471 17B6248E
0860C216 0722DCCB
B2C67E39 5ED38FA7
772E54B5 97D8B620
87BCE853 0A120A72
11AAC534 93CCF4D7
78954F35 FA03E3E8
DCA16451 CAF36F62
A14E26A5 49F50194
5439212A 32BB3712
D61CDE8C C3C2EF59
74E09D3D 7898CFE7
A9683455 478F1CF1 -
My Mac computer doesn't seem to recognize either of those attachments/programs you posted, they might be just for Windows users? I have tried analyzing the code using the https://gamehacking.org/?sys=gba code converter to play around with the code but couldn't find the line of code that controls the nature. The closest I got was the code line "789003AC AD65A597" can actually change the PKM's location in the trainer memo where you found it. I was actually able to apply it on other PKM by putting them in box 1 slot 1 then turning this part of the original code on.
Is there a code where you can edit/modify EVs?
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The below Action Replay code is for Pokemon Fire Red. It gets you a Suicune in box 1 slot 1 of your PC with a Hardy nature, 31 IV in every stat, and 252 EVs in every stat.
1. Does anyone know how I can change the nature on this Suicune to Bold?
2.Also does anyone know how can I extract the part of the code that gets you 252 EVs in every stat (not sure which one it is) and use it on other PKM as well?
Pokemon: Suicune Suicune
Box:1 Spot:1
A0EA4A79 09CB8287
1F513C83 C6737191
2E95EF3E 9A3ADA9C
DA6CDF8C D992FC55
F161D5A4 48F9A2DB
789003AC AD65A597
D9942118 228420E7
BD22D6A3 54A95B67
1D8E5B32 6C526D54
F4CE0B7F A0195C17
5BCB1A1E A443F090
7CD61567 C2A4BCE1
FEC57C55 FC5E7061
18E59658 CB80F40C
BC160D41 9675355E
6C08030D 66C8D23F
7A1B98BF 86D51A8B
972DC8C8 436CD531
3EEC79F0 046CEFAF
7E34180D 1D386F68
Creating a INI File for a GBA Rom Hack
in ROM - GBA ROM Hacks
Posted
How do I create a INI file from a GBA rom hack that I already have so my Gen 3 Tools program can read it? When I downloaded Gen 3 Tools, it came with Emerald and Fire Red INI files already saved in the Rom Data folder. However, this program currently can't read the rom hack I'm playing. I'm assuming the memory addresses and information is in different places, repointed etc.