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Showing content with the highest reputation since 03/07/20 in Tutorials

  1. 1 point
    Now that you've started Sky Editor, it's time to set up the window to have everything it needs for ROM editing. It should look something like this: Follow these steps to add everything it needs: The View menu has 3 menu items: Solution Explorer, Solution Build Progress, and Errors. Click all of them. Sky Editor should now look like this: (Optional) I recommend rearranging these windows. You can do so by dragging and dropping the tab part: While you're dragging, it should look like this: You can place the window by mousing over one of the new icons: You can drag multiple windows together by dragging this part (in this screenshot, both Build Progress and Errors are dragged together): There is no right or wrong way to arrange everything. You should experiment to find what works best for you, but I recommend this layout: After you've arranged everything to your liking, you can save this layout by closing and restarting Sky Editor. You can now proceed to the next section:
  2. 1 point
    PKHeX is now able to edit parts of the save, known as save blocks. It allows users to export and import various save blocks. Here's a tutorial on how to get it done. Steps 0. Keep a safe backup of your unedited save, somewhere on your computer. We're not liable if this results in a corrupted save. 1. Make sure you redownloaded and use the latest PKHeX. (Initial version with this feature caused corruption. Additionally, older copies do not have the feature) 2. Load the target save in PKHeX. 3. Now, click on SAV on the tabs. 4. Now, click on the button Block Data 5. Another window should open up. 6. Scroll through the dropdown list at Block Key:. For this example, I'll be importing the file normal_encount into *Object KNormalEncount (Original quote below, can be found here) Since I'm importing into *Object KNormalEncount, that is what my screenshot shows. 7. Now that Block Key: is showing the correct value, select Import Current Block. 8. A window should pop-up. Select the correct file to import, then select Open. In my case, I'm importing the file normal_encount. 9. Now that the file has been imported, close only the first window 10. Then, proceed to File > Export SAV... > Export main 11. Now close PKHeX. If you want to make sure the new save file is not corrupted, reopen PKHeX and try to load the save. 12. You're done. Now reimport the save into your Switch to observe the effects.
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