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Showing content with the highest reputation on 05/27/22 in Posts

  1. Yes, I did. Well, that won’t be necessary anymore. I have fixed the problem. Shortly after my previous post, I thought to myself, “if copy-paste-writing the data from the new file to the old still has the old file read as corrupt, what will happen if I copy-paste-write from the old file to the new, which has never yet been rejected?” And, well, it worked. Even though it had no right whatsoever to do so. ??? In any case, thanks for all your help. I’d have never stumbled upon this…solution(?) if not for your suggestion to swap out blocks.
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  2. One way to fix your saves is to use VBA-M: https://github.com/visualboyadvance-m/visualboyadvance-m/releases Download the emulator and on the menu select: Options > Emulator > Save Type and change this to Flash 128k. Now name the save you wish to fix the same as your rom, example: Emerald.gba and Emerald.sav and ensure these are in the same folder. Load the Emerald rom in VBA-M, continue the game and save. If you look at the save again it will now be 128k and work fine with PKHeX. (You should be able to load your save state also, save in game and Emerald.sav will be a 128k save of that save state)
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