SwitzaHouse Posted July 1, 2010 Posted July 1, 2010 If anyone can make these 2 PKMN for me, for a Wifi Trade please or AR Code, whichever is easier. Please use PID/IV Generator. If you have to make any changes to IV's let me know, but try to keep them as close as possible. Pokemon: Heracross Gender: Male (Always try to keep it Male) Nickname: None Trainer ID: 56168 Secret ID: 12802 OT: Switzer Level: 20 Ability: Guts Held item: Masterball Move set: Bulk Up, Facade, Horn Attack and Stone Edge PP usage for move set: Normal Nature: Jolly Egg: Received from Daycare May 6, 2010 Shiny: No Pokerus: No Ball caught in: Pokeball Battle stats: Set to max EV stats: 208-HP/104-Atk/196-Spd IV stats: 30-HP/30-Atk/26-Def/15-Sp.Atk/20-Sp.Def/31-Spd Ribbons: None Contest stats: None Location met: Egg Hatch in New Bark Town, May 7, 2010 Game: Pokemon Heart Gold Pokemon: Snorlax Gender: Male Nickname: None Trainer ID: 56168 Secret ID: 12802 OT: Switzer Level:60 Ability: Thick Fat Held item: Heartscale Move set: Block, Rollout, Crunch and Giga Impact PP usage for move set: Normal Nature: Careful Egg: No Shiny: No Pokerus: No Ball caught in: Heavy ball Battle stats: Set to max EV stats: 168-HP/120-Def/220-Sp.Def IV stats: 29-HP/26-Atk/31-Def/10-Sp.Atk/29-Sp.Def/20-Spd Ribbons: None Contest stats: None Location met: Pokemon Caught on Route 11, at lvl 50, April 4, 2010 Game: Pokemon Heart Gold
Bassman Posted July 1, 2010 Posted July 1, 2010 Try these (not had time to test them myself other than for legality). had to give the Heracross an IV of 30 on SP Atk to get a valid PID. Corrected codes in post below.
SwitzaHouse Posted July 1, 2010 Author Posted July 1, 2010 thanks very much, can I use this code on a Japanese Soul Silver cartridge? I ask only cause I heard when u use an AR on ur game it leaves a junk code or something. I just dont want any junk codes or data on my Heart Gold cartridge.
Bassman Posted July 1, 2010 Posted July 1, 2010 I think the addressing for the Codes is likely to be different in the Japanese game. Also I missed the egg received date on the Heracross which I have now corrected... At the moment this is for the American/EU version I can search for addressing for the Japanese version. Heracross and Snorlax [select] Box 10 Slots 1&2 94000130 FFFB0000 B2111880 00000000 E0018710 00000088 30C1ADD1 266C0000 282C2E7F 92613043 F9ECE628 09A915AE FAD2D6D0 DE855F3E 21B7E194 5C2323C7 B737EFFC F87A614D 8DDD1745 2271A8E6 33CF6395 F4089D60 1FE51C05 ABA56129 81F6D429 B7990B86 C6FF946D 5333D2EE A30D438A 7DEA4A7E 62FCDD13 E452E831 1324385B 5BB46C2B C0BC6479 6C975B21 4A57AFE3 9D5E6BF5 9666653C 959096EF E0018798 00000088 D6CC9C77 4C5B0000 5F7F4049 89BB8841 9C392CB9 2BF79F5F 5A2BE626 2746BAA7 C60CCF39 50BC8E50 7FDFE3AD 9ECA5FC7 6DBFF39C D609DC52 69B65FEB 1D1FE7D1 BC64A12C 44B5A3AD 4D93ABCD B2A1F703 BB7979AC 5F8C5BED 9E4E7C20 CD631D2A 267DB874 0F4536DB 451D84FB C13F0E09 9AA9B843 487AC9B9 8FF21A8D A3B10B96 0EBE0DAC CBD66504 D2000000 00000000
Bassman Posted July 1, 2010 Posted July 1, 2010 No space on the PS3 input Buffer so I had to do another post (sorry). I have successfully loaded the two Pokemon to my EU HG and they look OK. Have not been able to find anything useful about Action Replay Locations for the PC Boxes on the Japanese versions of the game. I'll post in the relevant section and see if anyone here knows.
SwitzaHouse Posted July 1, 2010 Author Posted July 1, 2010 thanks for the fixed code. About the Japanese cartridge question, I just wanted to know if the code would work on a Japanese SS, since I didn't want to use the code on my main game (HG) since I was worried using the Action Replay leaves junk data on the cartridge. Is it possible to make the code for SS but have the PKMN in the code look like they are from a HG game?
Bassman Posted July 2, 2010 Posted July 2, 2010 Apparently the codes will work fine with the Japanese version and the Pokemon will be in Box 10 SLots 1 and 2, same as for the US and EU versions of the game. I can make the Pokemon appear as if they came from any of the games. The Action Replay will only create enough data in the game to create the two Pokemon in the PC Box there will be no other signs that an AR code has been used. From the games point of view they will be valid Pokemon. I loaded the two Pokemon to my HG with the ARDSi, saved, turned off and reloaded the game without the ARDSi and it loaded up fine. I did run a Legality Checker on the Pokemon and they went through that OK as well.
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