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Posted
4 hours ago, FireFox2590 said:

Anyone have recommendations for different Pokémon who would be best to have on your team in this game? I am playing an Eevee with Deino as my partner, but want recommendations for filling my two optional team slots.

you can use any of the tapus for fighting type/dragon type coverage or even sylveon/enamorus and diancie, covering both eevee & deino respectively. lastly, a rock type to cover for fairy which can be any lycanroc form/stakataka or better yet, terrakion.

Posted (edited)
1 hour ago, Venipedexterity said:

is it possible to unlock evolution early?

Quote

"if you like evolving somewhat early (like me), then here you go:"

"1. goto list > script and paste this into the search bar: "m01a0101", then click on "m01a0101.ssb"

"2. copy this whooole string and paste it:"

Spoiler

def 0 {
  dungeon_mode(169) = DMODE_OPEN_AND_REQUEST;
    $PERFORMANCE_PROGRESS_LIST[6] = 1;
    $PERFORMANCE_PROGRESS_LIST[10] = 1;
    $PERFORMANCE_PROGRESS_LIST[7] = 1;
    $PERFORMANCE_PROGRESS_LIST[20] = 1;
    sound_Stop();
    screen_FadeOut(1, 0);
    back_SetBanner2(LEVEL_V01P02A, 0, 120, 96, 1, {
        english="A Storm at Sea",
    });
    screen_FadeIn(1, 45);
    Wait(160);
    screen_FadeOut(1, 45);
    Wait(15);
    back_SetGround(LEVEL_S04P01A);
    bgm_PlayFadeIn(BGM_STORM, 160, 256);
    screen_FadeIn(1, 30);
    Wait(30);
    se_Play(6401);
    screen_WhiteOut(1, 2);
    Wait(2);
    screen_FadeIn(1, 2);
    Wait(10);
    screen_WhiteOut(1, 2);
    Wait(2);
    screen_FadeIn(1, 2);
    Wait(30);
    message_ResetActor();
    message_Talk({
        english=" Whoa! Wh-wh-whoa...!",
    });
    message_Talk({
        english=" Are...[K] Are you OK?!",
    });
    CallCommon(CORO_MESSAGE_CLOSE_WAIT_FUNC);
    se_Play(6401);
    screen_WhiteOut(1, 3);
    Wait(2);
    screen_FadeIn(1, 3);
    Wait(30);
    message_Talk({
        english=" No![K] Don't let go!",
    });
    message_Talk({
        english=" Just a little longer...[K] Come on! Hang on!",
    });
    CallCommon(CORO_MESSAGE_CLOSE_WAIT_FUNC);
    se_Play(6401);
    screen_WhiteOut(1, 3);
    Wait(2);
    screen_FadeIn(1, 3);
    Wait(30);
    message_Talk({
        english=" N-n-no![K] I can't...[K]hold on...!",
    });
    CallCommon(CORO_MESSAGE_CLOSE_WAIT_FUNC);
    se_Play(6402);
    screen_WhiteOut(1, 2);
    Wait(2);
    screen_FadeIn(1, 2);
    Wait(5);
    se_Play(6402);
    screen_WhiteOut(1, 2);
    Wait(2);
    screen_FadeIn(1, 2);
    Wait(30);
    se_Play(6401);
    screen_WhiteOut(1, 2);
    Wait(2);
    screen_FadeIn(1, 2);
    Wait(5);
    screen_WhiteOut(1, 2);
    Wait(2);
    screen_FadeIn(1, 2);
    Wait(20);
    se_Play(6403);
    message_Talk({
        english=" Waaaaaah!",
    });
    bgm_FadeOut(120);
    screen_WhiteOutAll(1, 90);
    message_CloseEnforce();
    Wait(120);
    screen_FadeInAll(1, 30);
    screen_FadeOut(1, 0);
    end;
}

"3. save and enable debug mode by pressing the icon next to the refresh button on the top right and proceed and skip whatever until you're done with mt. bristle. you should have luminous springs unlocked and if you did yyaaya!! you did it!! . also, this'll unlock the make leader function n' some other stuff so that you don't lose your leader once you evolve"

"4.  yur done !!!!! :}" - me

all its doing is unlocking luminous springs upon entrance into the first cutscene and setting some flags like "evolve" and " scenario completion" to true

Edited by hushy

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