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Posted
54 minutes ago, Therealcnj said:

Hey, I just downloaded this game yesterday and I’m loving it so far! I don’t have a switch so it’s nice to finally be able to play a Pokémon game with some of the newer additions. My question is do base explorers of sky cheats work with this ? I tried using them but it seemed like they had no effect so I was wondering if there was any way to use cheats in this version.

not as far as I'm aware, no

Posted

Hi! I've made an account just to tell you that your project looks AMAZING. I've played EOS: Remixed before and I loved+am pumped for new updates. But on my next playthrough I'm definitely playing this one, the starter list is so unique, and I love archen being present. Thank you for your work❤️

  • Amazed 1
Posted (edited)

Found this mod like I think about a month ago. Freaking awesome. Already did 1 playthrough as Rowlett with an Amaura partner. So cool. So then I figured I'd go again with Axew since his signature move Dual Chop is so amazing in Gates to Infinity ... and then I get to level 13 and Dragon breath? Waitwut? Noooooooooooooooo! The whole point of chosing Axew is gone. 

 

Still an amazing mod, but damn. Axew without Dual Chop. That should be illegal or something. 😆

9/10 Stars. Almost perfect. Needs more Dual Chop.

Edited by carbonated_man
Posted (edited)

Hey <3, recently downloaded this game, thank you for the amazing work you've done. 

But I have a question, im trying to use Sky Temple to change one of the starters to Tinkatink but i every time i try to load the game, it defaults to the staters already in the game. i've tried to do the other version of SkyTemple but it didn't work  😭

Edited by Buss
Posted
1 hour ago, Buss said:

Hey <3, recently downloaded this game, thank you for the amazing work you've done. 

But I have a question, im trying to use Sky Temple to change one of the starters to Tinkatink but i every time i try to load the game, it defaults to the staters already in the game. i've tried to do the other version of SkyTemple but it didn't work  😭

yep, that happens.  this is because Fortune doesn't actually use the in-game starter list and quiz, but a recreation of it in script (which is how there are so many starter options).  I thiiiiiiink there's a quick walkthrough on how to edit it somewhere in this thread?  but also, next update will have a way to use the actual starter list so you can use custom starters.  

Posted
On 9/10/2025 at 3:29 AM, carbonated_man said:

Found this mod like I think about a month ago. Freaking awesome. Already did 1 playthrough as Rowlett with an Amaura partner. So cool. So then I figured I'd go again with Axew since his signature move Dual Chop is so amazing in Gates to Infinity ... and then I get to level 13 and Dragon breath? Waitwut? Noooooooooooooooo! The whole point of chosing Axew is gone. 

 

Still an amazing mod, but damn. Axew without Dual Chop. That should be illegal or something. 😆

9/10 Stars. Almost perfect. Needs more Dual Chop.

after figuring out implementing tail slap and tidy up with animations for minccino this is actually rather easy to do with skytemple! there are a few move slots that go unused for this. i'd just copy everything about double kick into an unused slot, make it dragon type, raise it's BP by like 10% and lower accuracy by 10% to make it more in line with mainline and then you'd have to find like what group double kick is in and then add your new dual chop to that group so it'll work. u can add the move as a replacement for dragonbreath on the axew line then u you should be good. you can add unique animations to it as well but its not functionally important. i did this to doubleslap for tail slap and dragon dance for tidy up and its been really cool

Posted
6 hours ago, youseiren said:

after figuring out implementing tail slap and tidy up with animations for minccino this is actually rather easy to do with skytemple! there are a few move slots that go unused for this. i'd just copy everything about double kick into an unused slot, make it dragon type, raise it's BP by like 10% and lower accuracy by 10% to make it more in line with mainline and then you'd have to find like what group double kick is in and then add your new dual chop to that group so it'll work. u can add the move as a replacement for dragonbreath on the axew line then u you should be good. you can add unique animations to it as well but its not functionally important. i did this to doubleslap for tail slap and dragon dance for tidy up and its been really cool

out of curiosity, where are these extra unused slots you found?

Posted

Hey, I was wondering how far along are you with the next update? I love this hack and so I'd like to know when to expect the next update? No rush at all!

Posted
7 minutes ago, PandaTrash said:

Hey, I was wondering how far along are you with the next update? I love this hack and so I'd like to know when to expect the next update? No rush at all!

The bulk of what's left is cutscene creation and other scripting stuff, I thiiiiiink at my current pace it'll take anywhere from a couple weeks to a month to finish...though, I'd like to do some testing before I release the update publicly, just to make sure everything is working properly lol

  • V-Wheeeeeel!!! 1
Posted
Just now, WindchildWhimsy said:

The bulk of what's left is cutscene creation and other scripting stuff, I thiiiiiink at my current pace it'll take anywhere from a couple weeks to a month to finish...though, I'd like to do some testing before I release the update publicly, just to make sure everything is working properly lol

That's awesome to hear! Hype! Thank you!

Posted
21 hours ago, WindchildWhimsy said:

yep, that happens.  this is because Fortune doesn't actually use the in-game starter list and quiz, but a recreation of it in script (which is how there are so many starter options).  I thiiiiiiink there's a quick walkthrough on how to edit it somewhere in this thread?  but also, next update will have a way to use the actual starter list so you can use custom starters.  

Ahh ok that makes sense, ahh script. Yeah i was trying figure out how to do it but i was so confused on what to do, something systems but i couldnt figure it out :( 

ahh okay, I cannot wait for the update! 

Posted
1 hour ago, WindchildWhimsy said:

oh shit for real?  dang, guess I have some more move slots to work with!  👀

doin it for the love of the game (not sure which animation i like more)

Screenshot 2025-09-11 230454.png

Screenshot 2025-09-11 230525.png

Screenshot 2025-09-11 230558.png

Screenshot 2025-09-11 230611.png

Screenshot 2025-09-11 230734.png

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  • Amazed 1
Posted
On 9/11/2025 at 5:29 AM, youseiren said:

after figuring out implementing tail slap and tidy up with animations for minccino this is actually rather easy to do with skytemple! there are a few move slots that go unused for this. i'd just copy everything about double kick into an unused slot, make it dragon type, raise it's BP by like 10% and lower accuracy by 10% to make it more in line with mainline and then you'd have to find like what group double kick is in and then add your new dual chop to that group so it'll work. u can add the move as a replacement for dragonbreath on the axew line then u you should be good. you can add unique animations to it as well but its not functionally important. i did this to doubleslap for tail slap and dragon dance for tidy up and its been really cool

I have no idea what halph of that means, but I'm guessing it's something you can only do on PC. Which, if I'm right, would be completwly impossible for me to do since I have no access to any computers at all. Just have my (android) phone.

Posted
On 9/11/2025 at 11:29 AM, WindchildWhimsy said:

The bulk of what's left is cutscene creation and other scripting stuff, I thiiiiiink at my current pace it'll take anywhere from a couple weeks to a month to finish...though, I'd like to do some testing before I release the update publicly, just to make sure everything is working properly lol

Hype train already starting! Can't wait! 

Posted

So i think i found the walkthrough but im also a lil confused, do i have to change the starter through the script Engine Debugger since i found it through scene script, newest3 etc but im still a little confused how to change it? image.thumb.png.e5ee51de313cb2cc4bea0a4b26590cb7.pngimage.thumb.png.4b98433de6d0d4769d5162ba45a134ad.png

Posted
2 hours ago, Buss said:

So i think i found the walkthrough but im also a lil confused, do i have to change the starter through the script Engine Debugger since i found it through scene script, newest3 etc but im still a little confused how to change it? image.thumb.png.e5ee51de313cb2cc4bea0a4b26590cb7.pngimage.thumb.png.4b98433de6d0d4769d5162ba45a134ad.png

all you have to do in the script here is find the index number of the pokemon you wish to replace and then substitute in the index number of the new pokemon over it. just use ctrl+f to find all instances of the index number of the pokemon you're replacing and hit save and you should be good. newtest3 is the hero choices and newtest4 is the partner. if you don't change the text of pokemon being selected it's fine, should still work it just won't have the correct text(it'll look like this basically). just keep in mind which index number you're using, since the the male index number and the female index number will be different.

image_2025-09-12_212623261.png

Posted
5 hours ago, carbonated_man said:

I have no idea what halph of that means, but I'm guessing it's something you can only do on PC. Which, if I'm right, would be completwly impossible for me to do since I have no access to any computers at all. Just have my (android) phone.

tbh i could just provide you an edited version of the rom with dual chop added in for the axew line if you actually want it since i added it in for fun as it was but only if OP gives permission for me to do so.

Posted
28 minutes ago, youseiren said:

all you have to do in the script here is find the index number of the pokemon you wish to replace and then substitute in the index number of the new pokemon over it. just use ctrl+f to find all instances of the index number of the pokemon you're replacing and hit save and you should be good. newtest3 is the hero choices and newtest4 is the partner. if you don't change the text of pokemon being selected it's fine, should still work it just won't have the correct text(it'll look like this basically). just keep in mind which index number you're using, since the the male index number and the female index number will be different.

image_2025-09-12_212623261.png

Uh okay i'll see if i can do that, you put ctrl+f in debugg to find the index number right? 

Posted
2 minutes ago, Buss said:

Uh okay i'll see if i can do that, you put ctrl+f in debugg to find the index number right? 

yeah lol ctrl+f is just a search function so you aren't scrolling around for 30 years. 

Posted
16 minutes ago, youseiren said:

yeah lol ctrl+f is just a search function so you aren't scrolling around for 30 years. 

Okay gotchu, think I'd figure it out, but the only thing im confused on is how do you find the male and female index number XD since you said they are different

Posted
5 minutes ago, Buss said:

Okay gotchu, think I'd figure it out, but the only thing im confused on is how do you find the male and female index number XD since you said they are different

which pokemon are u trying to add into the starter pool?

Posted
5 minutes ago, youseiren said:

which pokemon are u trying to add into the starter pool?

Tinkatink 😭
Posted
6 minutes ago, Buss said:
Tinkatink 😭

that makes it ez bc tinkatink can only be female, tinkatink's ID is 1465 as seen here. so i'd replace like female glameow from the script in the editor whose ID is 1073. so ctrl+f and look up 1073, and replace all instances of 1073 with 1465 and finally save the script. the option will still show as glameow in the female hero only starter options but selecting glameow will now have the script call up tinkatink for you.

image_2025-09-12_223907725.png

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