BlackEmperor Posted July 26, 2016 Share Posted July 26, 2016 (edited) Hello guys, I'm pretty new to editing ROMs. I'm playing Pokemon SoulSilver at the moment and wanted to make a few edits. Namely changing the Trade and Trade (Item) Evolutions to Level and Holding an item during day/night respectively, as well as adding unavailable Pokemon to some areas in the map. Now I have two questions. I'm using PPRE 0.1.4 since PPRE 2 doesn't export ROM files for me and can't edit the map. Firstly, after I changed all of the Evolutions (which was a bit cumbersome, since I had to save the Pokemon, switch to another and the back to the one I edited to be able to set the parameter for the new evolution type), I wrote a ROM and noticed that it was like 7 MB smaller than the original. I tried again setting the original ROM and created a new one without changing anything and the same happened again. I've read in another thread here that the file gets smaller because a lot of junk code is deleted. I just wanted to make sure if this is correct and if it has any effect on the game whatsoever. My second question is about the map editing in general. When I open Route 29 for example, I see a list of 12 Pokemon for each time of the day and the corresponding levels. How are the probabilities to encounter a Pokemon calculated? Especially the 1% ones like Dunsparce in Dark Cave. When I look at Route 32 for example, I see Tentacruel thrice in the Surf section and both Tentacool and Quagsire once. However, they seem to have much higher probabilities to be encountered than Tentacruel. It confuses me a bit. Also, how is the level of Hoenn/Sinnoh Noise Pokemon determined and where do I find the Headbutt Pokemon in each area? Or were these just not implemented? I do understand that PPRE doesn't seem to be developed anymore and many have moved to newer generations, but I hope that someone can still help me. EDIT: At least for land Pokemon, I think I can see a pattern of 4x15%, 2x10%, 2x5%, 3%, 4%, 2% and 1% from top to bottom and the Pokemon being arranged accordingly. EDIT2: Okay, I think I got the probabilities, wasn't as hard as I imagined. Surf has 60%, 30%, 5% and I guess like 3% and 2% or so, while the Rods have 35%, 30%, 20%, 10% and 5%, all from top to bottom. Not sure about that though. Edited July 26, 2016 by BlackEmperor Link to comment Share on other sites More sharing options...
BlackEmperor Posted July 26, 2016 Author Share Posted July 26, 2016 Okay, I think I got everything to work myself. At least I haven't come across any major problems, other than a few freezes here and there (which would have happened in the base game as well, I guess). I do have one final question though. Do save games still work when you make minor edits to the ROM? Like changing some Pokemon you can encounter on a specific route. Link to comment Share on other sites More sharing options...
TriggerHappy Posted July 27, 2016 Share Posted July 27, 2016 Do save games still work when you make minor edits to the ROM? Like changing some Pokemon you can encounter on a specific route. Yes, but save states might not. SDSME has a better wild encounter editor that you might want to check out. Link to comment Share on other sites More sharing options...
BlackEmperor Posted July 27, 2016 Author Share Posted July 27, 2016 Save States are not ingame saves but those directly from the emulator, am I right? I don't use these, so that would be nice. Thanks for telling me about SDSME. I tried it, the most recent version doesn't work, so I tried 1.7. Whenever I open a map in the Wild Pokemon Encounter section that has Pokemon in it, I get some errors. I can just click them away and do something, but I'd rather be careful with these things. Guess I'll stick to PPRE, but at least I know the precise probabilities now because of SDSME, so thanks. Link to comment Share on other sites More sharing options...
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