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B2 and W2 Wonder Card to AR Code conversions


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So I understand that PokeGen does not currently provide working Wonder Card AR Codes to non-Japanese copies of B2 and W2. There doesn't seem to be any progress happening on PokeGen version 4, so I'm wondering if other programs provide this function. If not, I'm wondering how difficult it would be to convert codes for Japanese B2/W2 to NTSC versions. If it's a relatively simple process, I'd like to learn how to do it myself. And by relatively simple I mean, if there's any connection between the codes whatsoever. I'm completely new to designing AR codes, but I have a background in number theory and I'm working on a degree in Mathematics... so my picture of "relatively simple" is a bit skewed ;)

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Well, I haven't seen a working B2/W2 Wonder Card code, so I can't say if it's a simple process or not. You're only partly right about PokéGen's "usefulness", though. While you won't get a working code out of it for B2/W2, there IS still good data that can be gathered from it. The coding for the Wonder Card and Pokémon themselves are still valid, so that cuts down considerably on the data you'd actually have to convert (since the Card and Poké data makes up about 70-75% of the whole code, and is universal since I actually made a Wonder Card code for the B2/W2 Plasma Genesect to be used for Black and White).

From my observations, the part you want to focus on would be the first 10~ lines (I don't know if B2/W2's Wonder Card codes are longer or shorter in this particular area, but for Black & White it's the first 10). That block of the code includes the button trigger command, the Wonder Card slot designation, and basically what makes the code work (and there will be differences between B2 and W2). Figure that part out and you've got it cracked.

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Sorry I'm slow to respond, I completely dismantled and wiped my computer clean this week. {It's an old laptop. It collected a lot of junk over the past few years, both in physical and digital terms ^_^}

I definitely don't think PokéGen is useless here; on the contrary, it's their Japanese B2/W2 codes I plan to generate and then figure out how to convert. I don't yet have all of my data together again, but I recall that PokéGen gave me a 44-line code for that same Genesect [it's the one event I missed that I regret most and the thing that has me wanting to learn to develop this code myself].

If you could, please share your B/W version of that code? I want to examine the differences between it and the Japanese version for B2/W2, and then the differences between any other standard B/W code with their B2/W2 counterparts. I'm hopeful that the conversion from one to the other is a simple formula I can figure out. If that, even; for all I know, it could just be some slight header information that needs to change.

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Well I actually posted what I came up with in the B/W AR Code thread (hopefully this link takes you right to it). They do actually work (tested them myself).

...44 lines? I don't think the codes for B/W are that long. Well, if you're using the same Genesect I am, you should be able to see the line where the actual Wonder Card data begins (which should be identical no matter what game or region you key into PokéGen), and anything above that would probably be where your potential targets to change are.

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Your code is 37 lines long. I'm going to reinstall PokéGen later today, grab my old files from my external harddrive, and see what I can do with it from there. Thank you so much!

EDIT: Reinstalled PokéGen today, regenerated the code I needed for comparison. I forgot that the two goes I had previously [the used-card code and the actual Mystery Card code] were two different lengths, and the one I remembered as being 44 lines long is actually the used-card code. The Mystery Card code is 37 lines long as well. I've flagged the differences between your code for W and the code Pokégen provides for W2. I'm more-or-less gone this weekend so I can start poking it Sunday or Monday, but at least now I've got something to work on. At this point my next step is to find a whole bunch codes that I can compare B/W codes with their B2/W2 counterparts and see if the differences all match; or if they don't match, if they all obey the same principle.

Edited by random_trainer_13
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