Aarux Posted September 6, 2009 Posted September 6, 2009 Really, the only algorithm I use for my regular Pokemon would be Normal NDS/GBA. I only use otherwise if I'm making one from Colosseum, a hatched Pokemon, or an event. I'd go with the Normal NDS/GBA one. Assuming Slowking is from the wild.
Metalbear Posted September 6, 2009 Author Posted September 6, 2009 Really, the only algorithm I use for my regular Pokemon would be Normal NDS/GBA.I only use otherwise if I'm making one from Colosseum, a hatched Pokemon, or an event. I'd go with the Normal NDS/GBA one. Assuming Slowking is from the wild. and which ability do i choose? 1 or 2? does it depend on what i need for the moveset i used?
Aarux Posted September 6, 2009 Posted September 6, 2009 Yeah, it'd depend on what ability you want. Go here for a good guide on it: http://projectpokemon.org/forums/showthread.php?t=2358
Metalbear Posted September 6, 2009 Author Posted September 6, 2009 Yeah, it'd depend on what ability you want.Go here for a good guide on it: http://projectpokemon.org/forums/showthread.php?t=2358 NEXT UP: some sort of secound gen. poke ok, sink your teeth into this: IMPROVED SLOWKING.pkm
Toffeuy Posted September 7, 2009 Posted September 7, 2009 Trash Bytes didn't work again... and I know you were asking someone to fix it. Fixed and Attached. It turned out good in the Legality Checker: Normal NDS or GBA IMPROVED SLOWKING.pkm
Metalbear Posted September 7, 2009 Author Posted September 7, 2009 thanks! the next one could be awhile, school starts tomorrow.
Metalbear Posted September 8, 2009 Author Posted September 8, 2009 i had a bit of time to do another one. here ya go. IMPROVED JUMPLUFF.pkm
lnodiv Posted September 9, 2009 Posted September 9, 2009 i had a bit of time to do another one.here ya go. Trash bytes fixed. They are legal according to legal exe, didn't really have time to hand check. There's also one from Fire Red, since it can't be caught naturally in ruby. Take your pick. IMPROVED JUMPLUFF KANTO.pkm IMPROVED JUMPLUFF.pkm
Metalbear Posted September 9, 2009 Author Posted September 9, 2009 well i caught it in kanto then traded it over to hoenn, but ill use the kanto just to be safe. next up: YANMEGA. (probably ready for friday...) THANKS AGAIN! NOTE TO MODERATORS: it seems the posts do not count in this thread, i dont mine at all as i will be posting quite a bit here.
lnodiv Posted September 9, 2009 Posted September 9, 2009 If you caught it in Kanto originally, would that remain as it's region of origin? Or does Pal Park work differently?
Toffeuy Posted September 9, 2009 Posted September 9, 2009 Hey Metal, are you migrating these to D/P or Platinum, if D/P ignore this but if Platinum I wanted to tell you that all your pokemon need to have their Hidden Hex Values set 46h to 37.
Metalbear Posted September 10, 2009 Author Posted September 10, 2009 Hey Metal, are you migrating these to D/P or Platinum, if D/P ignore this but if Platinum I wanted to tell you that all your pokemon need to have their Hidden Hex Values set 46h to 37. lol maybe i should explain my evil plan......(THE ONE THAT DOES NOT INVOLVE AUSTIN POWERS lol) basically all the pokemon that i post here originated from a gba game (except for obvious ones in 4th gen), they were then transfered to diamond through palpark. THEN they were placed in my wii ranch until platinum came out. after a lot of trading and migrating, i now have all my "bad" poke's in my wii ranch, no poke's in any gba game i own, and one of each final evolution in my platinum. i plan on making "enhanced" versions of each pokemon that isnt already lv.100 in my platinum and using a code to edit over them so by the time NA HG/SS copies make it to canada, i will have one of every final evolve at lv.100. whew....does that clear things up? i guess i truely AM a "mad scientist of hacking":biggrin: PS. i never migrated to platinum, but i guess it wouldnt hurt to play it safe.
Metalbear Posted September 12, 2009 Author Posted September 12, 2009 im in the process of finishing yanmega, but what must be changed in the process if i want it shiny?
Metalbear Posted October 5, 2009 Author Posted October 5, 2009 does anyone know how to edit this to make it shiny???
Aarux Posted October 5, 2009 Posted October 5, 2009 Was Yanmega a hatched Pokemon or a wild one? Wild ones are a loooot harder IMO to make. It's vital to know for it being shiny.
Metalbear Posted October 5, 2009 Author Posted October 5, 2009 actually, yanmega is a special case. i used an AR to hack it in my ruby, then migrated it over to DP THEN evolved it....:bidoof:
Aarux Posted October 5, 2009 Posted October 5, 2009 So... it was caught in the wild? In that case, you need to get the PID to match the IVs while keeping its shiny status. Using the PID/IV Gen. helps a lot here. I can't use it, but maybe you can?
Metalbear Posted October 5, 2009 Author Posted October 5, 2009 you know, thats what ill go do! (probably next weekend, kinda busy this week) ill post when i get a result
Metalbear Posted October 9, 2009 Author Posted October 9, 2009 here is yanmega. as its my first edit in a few weeks, let me know if everything is there! IT IS SUPPOSED TO BE SHINY. IMPROVED YANMEGA.pkm
Metalbear Posted October 10, 2009 Author Posted October 10, 2009 im attempting a pokesav long weekend blowout. here's jumpluff! IMPROVED JUMPLUFF.pkm
Aarux Posted October 10, 2009 Posted October 10, 2009 (edited) The Yanmega's PID isn't a shiny one... maybe you should make it a hatched Pokemon? EDIT: Er. Same minute post. >_> I'll check Jumpluff in a sec. ANOTHER EDIT: Jumpluff's algorithm type seems a bit odd (Type 3...? Never seen that before,) and it has the wrong class for Chlorophyll. It needs Class 1. Here's a fixed file of Jumpluff. Its attack IV was lowered to 13, and its HP Type is: Flying, Power 68. If someone could run this through the Trash Byte Normalizer, that'd be great. (Fixed) IMPROVED JUMPLUFF.pkm Edited October 10, 2009 by Aarux
Metalbear Posted October 10, 2009 Author Posted October 10, 2009 attack 13? thats fine:kikkoman: (mental note: dont use in many battles LOL)
Aarux Posted October 10, 2009 Posted October 10, 2009 I figured since its EVs were in HP and DEF, and that none of its attacks were physical, attack's not too important, heh.
Metalbear Posted October 10, 2009 Author Posted October 10, 2009 next up in the crazy blowout, sharpedo! im aiming for a total of four tonight, so i will post all of them (including jumpluff) in one post for trash byte checking later. yanmega was scrapped for now because it was too complicated. IMPROVED SHARPEDO.pkm
Aarux Posted October 10, 2009 Posted October 10, 2009 Type 7 doesn't seem to be the right type for Sharpedo... Type 1 would be better? Aside from that and T. Bytes, it looks good.
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