†Nømura Posted July 26, 2013 Posted July 26, 2013 Hi guys, i need help with a script in HG/SS. I've got a problem with an event. I use a trigger to start the event. MecScript SetvarHero 0 Lockall SwitchMusic 0 3 Callstd 249 7 SetOverworldPosition 4 965 0 267 2 CheckLR 5 func_7 End Applymovement 4 mov_29Waitmovement Message 25 WaitButton CloseMsgOnKeyPress TrainerBattle 354 0 1 Message 26 WaitButton CloseMsgOnKeyPress Applymovement 4 mov_30 Waitmovement End If i test it, the game crashes as soon as I step on the trigger. But what's weird is that if i erase the messages commands it works. It happened even with other scripts i made. It looks like if I add a message on a trigger script the game freezes on the applymovements, but what's weird is that it occurs only if done on outdoors map. if i try doing it on an indoors map like a Pokemon Center it works perfectly. What can i do about it? I was suggested to use PPRE 0.10 since 0.14 is unstable, i tried but it didn't work either.
Roland Posted July 30, 2013 Posted July 30, 2013 Hi guys' date=' i need help with a script in HG/SS.I've got a problem with an event. I use a trigger to start the event. If i test it, the game crashes as soon as I step on the trigger. But what's weird is that if i erase the messages commands it works. It happened even with other scripts i made. It looks like if I add a message on a trigger script the game freezes on the applymovements, but what's weird is that it occurs only if done on outdoors map. if i try doing it on an indoors map like a Pokemon Center it works perfectly. What can i do about it? I was suggested to use PPRE 0.10 since 0.14 is unstable, i tried but it didn't work either.[/quote'] It would be hard for anyone to answer this without knowing what map you are trying to apply it to. What also may help is adjusting some of your numbers. For example trying different coordinates in your set overworld position command. It's been a long time so it's hard for me personally to just read a script and know what it is going to do.
†Nømura Posted August 15, 2013 Author Posted August 15, 2013 It would be hard for anyone to answer this without knowing what map you are trying to apply it to. What also may help is adjusting some of your numbers. For example trying different coordinates in your set overworld position command. It's been a long time so it's hard for me personally to just read a script and know what it is going to do. It was just an example, this glitch occurs when using a trigger to start a script which contains at least one message and one applymovement command, on ANY map, i'm using Route 22 anyway. And I know those coordinates have nothing to do with it. I could erase the SetOverworldPosition command, but the glitch would still occur
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