codemonkey85 Posted October 27, 2013 Author Posted October 27, 2013 I updated the veekun-pokedex.sqlite file today. Find it at its new home on Dropbox: https://www.dropbox.com/sh/2etuv926vyey5ou/jeAXk1qDXc
codemonkey85 Posted October 28, 2013 Author Posted October 28, 2013 Thanks to Mat and Xfr, I have added very early support for Gen VI PKX files - the general structure is outlined and the encryption / shuffling is supported at this time. You can find the structs and methods in pkmds_g6.h and pkmds_g6.cpp.
codemonkey85 Posted January 7, 2014 Author Posted January 7, 2014 Today I rolled back the veekun-pokedex.sqlite file to a version from before X and Y came out to fix some compatibility issues with regard to type changes, etc. going from Gen V to Gen VI.
codemonkey85 Posted February 13, 2014 Author Posted February 13, 2014 Just FYI, I've made several small but important changes / bugfixes spread out over the last month or so.
Twig Posted February 13, 2014 Posted February 13, 2014 Great work. This will be very helpful. Sent from my iPad using Tapatalk
codemonkey85 Posted March 19, 2014 Author Posted March 19, 2014 Work continues, as I have pretty significantly refactored the way many structs work. Also, I am using the new "dev" branch to do the majority of my work, with the intent to merge into the Master branch once I'm sure everything is stable.
codemonkey85 Posted April 9, 2014 Author Posted April 9, 2014 A while ago I started work on a C++ .Net DLL, and a C# DLL wrapper. It's starting to come together for me, so I'm thinking that while all the low-level stuff will still be handled by C++, I can do all my UI stuff in .Net. Check out the progress on that here: https://github.com/codemonkey85/PKMDS-Win32-DLL
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