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Program doesn't read .pkm files if you drag directly.


Avery Goodgame

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I tried just dragging a few .pkm's into it, and they all turned out almost completely wiped, save for name, PID, and a few other things. IV's, EV's, and everything else wasn't there.

This is obviously fixed by simply taking the non-lazy route and selecting load from file, but just a bug I thought I'd share.

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There's an issue that causes Pokemon dragged into the boxes to always be placed into box 1, but aside from that, nothing else has been reported. I don't see how this could even be doing what you're claiming if you're using the same .pkm file when doing both things.

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No, I'm talking about dragging it onto the program when it's not opened.

Or assigning the .pkm association with the program.

Whenever loading a .pkm file without explicitly going to file>open, it doesn't read it properly.

Without the program open, try dragging a .pkm file onto the shortcut/program file.

Nothing but attributes like the name, level, PID, and a few other things is read.

It used to work, now it doesn't.

And yes, I am using the same file.

Just a small blip pertaining to quick individual file viewing.

Also, I owe enormous thanks to you for making this program, and in no way do I mean to try to annoy you with pointing out a possibly trivial bug such as this, but instead to try to assist you in working towards an even better creation.

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  • 2 months later...

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