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Posted

I tried just dragging a few .pkm's into it, and they all turned out almost completely wiped, save for name, PID, and a few other things. IV's, EV's, and everything else wasn't there.

This is obviously fixed by simply taking the non-lazy route and selecting load from file, but just a bug I thought I'd share.

Posted

There's an issue that causes Pokemon dragged into the boxes to always be placed into box 1, but aside from that, nothing else has been reported. I don't see how this could even be doing what you're claiming if you're using the same .pkm file when doing both things.

Posted

No, I'm talking about dragging it onto the program when it's not opened.

Or assigning the .pkm association with the program.

Whenever loading a .pkm file without explicitly going to file>open, it doesn't read it properly.

Without the program open, try dragging a .pkm file onto the shortcut/program file.

Nothing but attributes like the name, level, PID, and a few other things is read.

It used to work, now it doesn't.

And yes, I am using the same file.

Just a small blip pertaining to quick individual file viewing.

Also, I owe enormous thanks to you for making this program, and in no way do I mean to try to annoy you with pointing out a possibly trivial bug such as this, but instead to try to assist you in working towards an even better creation.

Posted

What version of the program are you using? I'm seeing no problem in the beta.

Edit: Nevermind, I'm seeing no problem with either. Could you provide a .pkm file that's causing this to occur? Or is it just ALL of the ones you try?

Posted

That was a lack of detail checking on my part. (And a lack of reading.) There's definitely something going wrong, and I'm seeing it now as well, now that I know what I'm looking for, specifically.

Posted

Alrighty then, glad I could point something out.

Best of luck to you, and thanks again.

I'll come back if I find any other bugs/interesting unmentioned features.

Insert quotations around the latter :u

  • 2 months later...

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