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Muchlax Tree Calculator


Quake

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I know SCV :P

I saw you starting to speak about it and hoped to "squeeze" a bit more info ;) I understand what you mean.

It's just that I thought that I had figured out how Legal was dealing with ID combo exceptions... until the calculator.

I still can't see how it can apply corrections for certain cases (last example in my previous post, calculator results are the expected ones, ok), but doesn't do the same for the first example and reports the same tree twice. I mean, are you sure is not a calculator coding fault for such special ID combos? Have you actually confirmed in-game that only 3 valid HTs are possible?

I won't post on this again ;)

When you first brought it up I checked in game to make sure it was only giving 3. Then I posted the general reason. Actually with that, you can figure out what the algorithm is. Its will be something that gives the same output as the calc. ;)

I'll write a page detailing this later or add it to the munchlax tree page in Game Mechanics.

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