ink Posted January 6, 2011 Share Posted January 6, 2011 I am fairly new to pokemon, only picking it up with HGSS and then going back from there. I have put a bit of time in on it, but I am still unsure of what kind of stragey to use. Mostly everything I had before was just a bunch of "strong" pokemon thrown together, but I never looked into each weakness, or multiple weaknesses across the board. I figured I would try to go with a simple to use strategy with a Rain based team. I usually only battle with friends, and we just use wi-fi battles and agree on no legendary pokemon. Anyway - here is my team right now, I am not sure how it stacks up, but I did read a little to figure out what to do. (Also I am not 100% on the EVs, If i can go check that somewhere please let me know, I have tried to build it up to the best stats for their purposes) Bronzong @Damp Rock Nature: Relaxed Ability: Levitate EVs: Set towards HP and Defense. Move List: -Gyro Ball -Rain Dance -Stealth Rock -Explosion Strategy - From my experience, this is one of the two that I was debating on for a lead. The reason for gyro ball is because this Bronzong is EXTREMELY slow, and it will do major damage. Most people I have played against go for speed from their lead, and never use things such as taunt. This should let me get off a rain dance, and possibly a stealth rock. If I start taking too much damage, that is why explosion or gyro ball is there depending on the type that I am up against, and if I should be able to withstand another attack or not. I would start with a Dance, set up rocks, and play things out from there. I would want to keep this one in until it faints. Also, most of my opponents have came out heavy with the move Earthquake. Kingdra @ Life Orb Nature: Naughty Ability: Swift Swim EVs: Set up for ATK, SpATK, SPD Move List: -Draco Meteor -Surf -Waterfall -Dragon Dance Strategy - Pretty much the standard Kingdra from what I understand. Dragon Dance there as a way to boost more stats before attacking if I feel I will have the chance. I decided on SS over Mystic Water for speed, and attached the life orb because I am tyring to be offensive and do as much damage as i can as fast as I can. Ludicolo @ Life Orb Nature: Modest Ability: Swift Swim EVs: SpATK, DEF, SpDEF Move List: -Ice Beam -Surf -Grass Knot -Focus Blast Strategy - I wanted him to be a little bit bulky, but still be able to deal out the damage. I like the coverage he has with Ice, Water, Grass, and Fight type moves. I didn't want to get too 1 dimentional, and I wasn't too worried about having him in to set up antoher RD, which is what my next one is ready for. Electrode @ Damp Rock Nature: Hasty Ability: Static EVs: SPD, ATK, SpATK Move List: -Taunt -Rain Dance -Thunder -Explosion Strategy - This is where I had the big debate, start with Electrode, or start with Bronzong. I know it isn't very conventional, but I wanted to see how 2 pokemon used to set up might work. Its a chance I am willing to take. If the rain is still going on, I can hit the thunder. If I need to set up the rain, Electrode should go first, and Taunting will keep me from being hit with an annoying Confuse Ray problem I am having (and I don't want to try a Lum Berry attachment). Kabutops @ Life Orb Nature: Jolly Ability: Swift Swim EVs: ATK, SPD, DEF Move List: -Waterfall -Stone Edge -X-Scissor -Aqua Jet Strategy - I Like the coverage with rock and bug type moves, and Aqua Jet is sure to go first. She is pretty quick, and has a high attack. From what I understand, it is the typically kabutops Swampert @ Leftovers Nature: Relaxed Ability: Torrent EVs: DEF, ATK, SpDEF Move List: -Toxic -Earthquake -Rain Dance -Surf Strategy - Honestly I was really unsure on what to put in here. I am afraid of its grass weakness that has been exploited before, but it has also worked as a pretty good tank for me. I like the ground move, and I have surf for water, but I don't feel that I am getting the most out of Torrent using just Surf. He was built to be slow, so I figured it would be able to take and do damage as kind of a last resort. Here are a few others that I have and wanted to use, but don't know what to do here. Anything you can help or suggest would be very welcome. Lanturn @ Leftovers w. heal bell, ice beam, toxic, discharge Weezing @ black sludge w. haze, will-o-wisp, flamethrower, thunderbolt Claydol @ leftovers w. SR, Earth Power, Shadow Ball, Rapid Spin Gliscor @ BrightPowder w. Roost, EQ, Ice Fang, Toxic Scizor @ Life Orb w. SD, BP, Silver Wing, Superpower (i see this used alot and wanted something different) Empoleon @ Life Orb w. Hydro Pump, Ice Beam, Grass Knot, Agility. (Thought of using this in place of Swampert. I know he is a huge threat to a Rain Team, but I thought sometimes using the threat as a helper might work out best) Add any help and input please. Link to comment Share on other sites More sharing options...
PsychicEspeon Posted January 15, 2011 Share Posted January 15, 2011 I like the Empoleon idea, but change it for a different pokemon. I'd base it on a help to beat kinda thing. like my team Cressielia @ razor claw Psycho cut, Moonlight, Signal beam, aurora beam Drapion @ Black sludge Cross Poison, Crunch, POison Fang, Earthquake NOt the best example but yeah... Link to comment Share on other sites More sharing options...
QOPDOB Posted March 20, 2011 Share Posted March 20, 2011 when building a swampert i advise to make him an all out lead scout sweeper. my friends team starts out scout swam with ice beam EQ surf and stone edge. his brother starts out with a Froslass- it has speed ev and like SPat but he throws out 3 layers of spikes then destiney bonds out. its such a bitch. and a lot of people forget he's a ghost also. PS u have a lot of rain dancers Link to comment Share on other sites More sharing options...
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