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Help My Team / Rate (Rain based)


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I am fairly new to pokemon, only picking it up with HGSS and then going back from there. I have put a bit of time in on it, but I am still unsure of what kind of stragey to use. Mostly everything I had before was just a bunch of "strong" pokemon thrown together, but I never looked into each weakness, or multiple weaknesses across the board. I figured I would try to go with a simple to use strategy with a Rain based team. I usually only battle with friends, and we just use wi-fi battles and agree on no legendary pokemon. Anyway - here is my team right now, I am not sure how it stacks up, but I did read a little to figure out what to do. (Also I am not 100% on the EVs, If i can go check that somewhere please let me know, I have tried to build it up to the best stats for their purposes)

Bronzong @Damp Rock

Nature: Relaxed

Ability: Levitate

EVs: Set towards HP and Defense.

Move List:

-Gyro Ball

-Rain Dance

-Stealth Rock

-Explosion

Strategy - From my experience, this is one of the two that I was debating on for a lead. The reason for gyro ball is because this Bronzong is EXTREMELY slow, and it will do major damage. Most people I have played against go for speed from their lead, and never use things such as taunt. This should let me get off a rain dance, and possibly a stealth rock. If I start taking too much damage, that is why explosion or gyro ball is there depending on the type that I am up against, and if I should be able to withstand another attack or not. I would start with a Dance, set up rocks, and play things out from there. I would want to keep this one in until it faints. Also, most of my opponents have came out heavy with the move Earthquake.

Kingdra @ Life Orb

Nature: Naughty

Ability: Swift Swim

EVs: Set up for ATK, SpATK, SPD

Move List:

-Draco Meteor

-Surf

-Waterfall

-Dragon Dance

Strategy - Pretty much the standard Kingdra from what I understand. Dragon Dance there as a way to boost more stats before attacking if I feel I will have the chance. I decided on SS over Mystic Water for speed, and attached the life orb because I am tyring to be offensive and do as much damage as i can as fast as I can.

Ludicolo @ Life Orb

Nature: Modest

Ability: Swift Swim

EVs: SpATK, DEF, SpDEF

Move List:

-Ice Beam

-Surf

-Grass Knot

-Focus Blast

Strategy - I wanted him to be a little bit bulky, but still be able to deal out the damage. I like the coverage he has with Ice, Water, Grass, and Fight type moves. I didn't want to get too 1 dimentional, and I wasn't too worried about having him in to set up antoher RD, which is what my next one is ready for.

Electrode @ Damp Rock

Nature: Hasty

Ability: Static

EVs: SPD, ATK, SpATK

Move List:

-Taunt

-Rain Dance

-Thunder

-Explosion

Strategy - This is where I had the big debate, start with Electrode, or start with Bronzong. I know it isn't very conventional, but I wanted to see how 2 pokemon used to set up might work. Its a chance I am willing to take. If the rain is still going on, I can hit the thunder. If I need to set up the rain, Electrode should go first, and Taunting will keep me from being hit with an annoying Confuse Ray problem I am having (and I don't want to try a Lum Berry attachment).

Kabutops @ Life Orb

Nature: Jolly

Ability: Swift Swim

EVs: ATK, SPD, DEF

Move List:

-Waterfall

-Stone Edge

-X-Scissor

-Aqua Jet

Strategy - I Like the coverage with rock and bug type moves, and Aqua Jet is sure to go first. She is pretty quick, and has a high attack. From what I understand, it is the typically kabutops

Swampert @ Leftovers

Nature: Relaxed

Ability: Torrent

EVs: DEF, ATK, SpDEF

Move List:

-Toxic

-Earthquake

-Rain Dance

-Surf

Strategy - Honestly I was really unsure on what to put in here. I am afraid of its grass weakness that has been exploited before, but it has also worked as a pretty good tank for me. I like the ground move, and I have surf for water, but I don't feel that I am getting the most out of Torrent using just Surf. He was built to be slow, so I figured it would be able to take and do damage as kind of a last resort.

Here are a few others that I have and wanted to use, but don't know what to do here. Anything you can help or suggest would be very welcome.

Lanturn @ Leftovers w. heal bell, ice beam, toxic, discharge

Weezing @ black sludge w. haze, will-o-wisp, flamethrower, thunderbolt

Claydol @ leftovers w. SR, Earth Power, Shadow Ball, Rapid Spin

Gliscor @ BrightPowder w. Roost, EQ, Ice Fang, Toxic

Scizor @ Life Orb w. SD, BP, Silver Wing, Superpower (i see this used alot and wanted something different)

Empoleon @ Life Orb w. Hydro Pump, Ice Beam, Grass Knot, Agility. (Thought of using this in place of Swampert. I know he is a huge threat to a Rain Team, but I thought sometimes using the threat as a helper might work out best)

Add any help and input please.

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  • 2 weeks later...

I like the Empoleon idea, but change it for a different pokemon. I'd base it on a help to beat kinda thing. like my team

Cressielia @ razor claw Psycho cut, Moonlight, Signal beam, aurora beam

Drapion @ Black sludge Cross Poison, Crunch, POison Fang, Earthquake NOt the best example but yeah...

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  • 2 months later...

when building a swampert i advise to make him an all out lead scout sweeper. my friends team starts out scout swam with ice beam EQ surf and stone edge. his brother starts out with a Froslass- it has speed ev and like SPat but he throws out 3 layers of spikes then destiney bonds out. its such a bitch. and a lot of people forget he's a ghost also.

PS u have a lot of rain dancers :o

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