ink Posted January 6, 2011 Posted January 6, 2011 I am fairly new to pokemon, only picking it up with HGSS and then going back from there. I have put a bit of time in on it, but I am still unsure of what kind of stragey to use. Mostly everything I had before was just a bunch of "strong" pokemon thrown together, but I never looked into each weakness, or multiple weaknesses across the board. I figured I would try to go with a simple to use strategy with a Rain based team. I usually only battle with friends, and we just use wi-fi battles and agree on no legendary pokemon. Anyway - here is my team right now, I am not sure how it stacks up, but I did read a little to figure out what to do. (Also I am not 100% on the EVs, If i can go check that somewhere please let me know, I have tried to build it up to the best stats for their purposes) Bronzong @Damp Rock Nature: Relaxed Ability: Levitate EVs: Set towards HP and Defense. Move List: -Gyro Ball -Rain Dance -Stealth Rock -Explosion Strategy - From my experience, this is one of the two that I was debating on for a lead. The reason for gyro ball is because this Bronzong is EXTREMELY slow, and it will do major damage. Most people I have played against go for speed from their lead, and never use things such as taunt. This should let me get off a rain dance, and possibly a stealth rock. If I start taking too much damage, that is why explosion or gyro ball is there depending on the type that I am up against, and if I should be able to withstand another attack or not. I would start with a Dance, set up rocks, and play things out from there. I would want to keep this one in until it faints. Also, most of my opponents have came out heavy with the move Earthquake. Kingdra @ Life Orb Nature: Naughty Ability: Swift Swim EVs: Set up for ATK, SpATK, SPD Move List: -Draco Meteor -Surf -Waterfall -Dragon Dance Strategy - Pretty much the standard Kingdra from what I understand. Dragon Dance there as a way to boost more stats before attacking if I feel I will have the chance. I decided on SS over Mystic Water for speed, and attached the life orb because I am tyring to be offensive and do as much damage as i can as fast as I can. Ludicolo @ Life Orb Nature: Modest Ability: Swift Swim EVs: SpATK, DEF, SpDEF Move List: -Ice Beam -Surf -Grass Knot -Focus Blast Strategy - I wanted him to be a little bit bulky, but still be able to deal out the damage. I like the coverage he has with Ice, Water, Grass, and Fight type moves. I didn't want to get too 1 dimentional, and I wasn't too worried about having him in to set up antoher RD, which is what my next one is ready for. Electrode @ Damp Rock Nature: Hasty Ability: Static EVs: SPD, ATK, SpATK Move List: -Taunt -Rain Dance -Thunder -Explosion Strategy - This is where I had the big debate, start with Electrode, or start with Bronzong. I know it isn't very conventional, but I wanted to see how 2 pokemon used to set up might work. Its a chance I am willing to take. If the rain is still going on, I can hit the thunder. If I need to set up the rain, Electrode should go first, and Taunting will keep me from being hit with an annoying Confuse Ray problem I am having (and I don't want to try a Lum Berry attachment). Kabutops @ Life Orb Nature: Jolly Ability: Swift Swim EVs: ATK, SPD, DEF Move List: -Waterfall -Stone Edge -X-Scissor -Aqua Jet Strategy - I Like the coverage with rock and bug type moves, and Aqua Jet is sure to go first. She is pretty quick, and has a high attack. From what I understand, it is the typically kabutops Swampert @ Leftovers Nature: Relaxed Ability: Torrent EVs: DEF, ATK, SpDEF Move List: -Toxic -Earthquake -Rain Dance -Surf Strategy - Honestly I was really unsure on what to put in here. I am afraid of its grass weakness that has been exploited before, but it has also worked as a pretty good tank for me. I like the ground move, and I have surf for water, but I don't feel that I am getting the most out of Torrent using just Surf. He was built to be slow, so I figured it would be able to take and do damage as kind of a last resort. Here are a few others that I have and wanted to use, but don't know what to do here. Anything you can help or suggest would be very welcome. Lanturn @ Leftovers w. heal bell, ice beam, toxic, discharge Weezing @ black sludge w. haze, will-o-wisp, flamethrower, thunderbolt Claydol @ leftovers w. SR, Earth Power, Shadow Ball, Rapid Spin Gliscor @ BrightPowder w. Roost, EQ, Ice Fang, Toxic Scizor @ Life Orb w. SD, BP, Silver Wing, Superpower (i see this used alot and wanted something different) Empoleon @ Life Orb w. Hydro Pump, Ice Beam, Grass Knot, Agility. (Thought of using this in place of Swampert. I know he is a huge threat to a Rain Team, but I thought sometimes using the threat as a helper might work out best) Add any help and input please.
PsychicEspeon Posted January 15, 2011 Posted January 15, 2011 I like the Empoleon idea, but change it for a different pokemon. I'd base it on a help to beat kinda thing. like my team Cressielia @ razor claw Psycho cut, Moonlight, Signal beam, aurora beam Drapion @ Black sludge Cross Poison, Crunch, POison Fang, Earthquake NOt the best example but yeah...
QOPDOB Posted March 20, 2011 Posted March 20, 2011 when building a swampert i advise to make him an all out lead scout sweeper. my friends team starts out scout swam with ice beam EQ surf and stone edge. his brother starts out with a Froslass- it has speed ev and like SPat but he throws out 3 layers of spikes then destiney bonds out. its such a bitch. and a lot of people forget he's a ghost also. PS u have a lot of rain dancers
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