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Pokémon Colosseum: Dustborn drops you back into the lawless deserts of Orre, where a new shadow looms over the land. Team Cipher has returned, and their sinister experiments have gone further than ever before: Pokémon not only bound by darkness, but twisted into Orrean forms, warped reflections of the creatures you once knew. These Dustborn Pokémon embody the harshness of the desert, their bodies reshaped by Shadow energy and the unforgiving land itself. Only by braving the storm and confronting the Dustborn can you uncover the truth, and decide the fate of Orre.

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Pokémon Colosseum: Dustborn is a reimagining of the original Gamecube classic. Every Shadow Pokémon has been replaced with a unique Dustborn variant, new regional forms with altered typings, stats, and abilities. The story has been rewritten with more challenging battles, modern mechanics, and quality of life changes. Dustborn offers both longtime fans and new players a new immersive journey through Orre.

 

SUMMARY OF CHANGES (version 1.0.0)

Dustborn Forms
* 73 unique Dustborn variants across 57 evolutionary lines.
* Each Dustborn form features new typings, abilities, base stats, and/or appearances.

Updated Gameplay & Balance
* Revised pacing & EXP gain reduces (but probably won't eliminate) the need for grinding.
* Overhauled level curve for a smoother experience, without making battles too easy or difficult at certain points in the game.

Story & World
* Expanded storyline with new dialogue options.
* Deeper lore connecting Orre’s Shadow Pokémon experiments with the Dustborn phenomenon.

Modern Mechanics
* Physical/Special move split.
* Fairy type introduced.
* Select moves up through Gen 9 have been backported.
* Updated learnsets and TM/HM distribution.
* TMs are infinite use.

 

HUGE shoutout to StarsMmd for developing the tools that made this possible, and the community in the Pokemon Gamecube Hacking Discord for the endless resources and feedback. 

To apply the Patch, use any UPS Patching Tool on a clean .iso version of Pokemon Colosseum (US Version). The base .iso should have the following validations:
CRC32: 0704554f
MD5: e3f389dc5662b9f941769e370195ec90
SHA-1: 96b2b686d202a13dd15261fb7cffbcb2f08c0a77

 

Known issues/bugs in v.1.1.0
* Shadow Pokemon with unknown moves show as Fairy type.
* Certain spread moves with secondary effects (Bulldoze, Discharge) are in the game, but because of how the move effects are coded, I can't have them hit allies even though they should. I figured the secondary effect of speed drop/para was more important, so they just hit both foes rather than foes+allies.
* For any added moves that are spread moves + hit allies with no secondary effect (ie. Boomburst), these moves copy Earthquake's secondary effect, and can hit Pokemon who are underground.
* It's possible to encounter duplicate Shadow Pokémon during certain battles (such as the Admin rematches in Cipher). This generally occurs when you capture their Pokémon but you later wipe out. When you go to rematch it's possible they will have the Shadow Pokémon again.
* Before I had a vision of what I was doing with this, I was just editing textures left and right, now Battle Willie has blue tips on his hair for no reason and I genuinely cannot find the file to change it back. I'll keep at it though!

 

List of Dustborn Pokémon with typing, ability, and stat changes: here

Edited by sambipom


What's New in Version 1.1.0   See changelog

Released

No changelog available for this version.

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Aeyawn

· Edited by Aeyawn

  

I had a blast playing this hack! The dustborn pokemon add an element of a surprise to this game that I found really refreshing! The only real issue I'm having is a strange bug I'm encountering. I failed to catch the dustborn volbeat, but I'm unable to encounter it again. When I revisit the trainer (the snag list claims is lesar in the shadow pokemon lab) he doesn't have it, and instead is carrying the dusborn huntail and gorebyss. I'm able to recapture them, and actually have duplicates of them as a result. Lesar keeps respawning because the game is flagged that I'm missing his volbeat, but I can't seem to actually encounter him with his volbeat. I've ran all over the shadow pokemon lab and can't encounter a trainer with the shadow volbeat either. Also the Deep Colosseum king did not have a dustborn pokemon with him. I'm assuming he was supposed to have one based on the PDA messages, yet when I battled him he only had 5 pokemon. The side quest for Fein also isn't working properly for me, as I can't seem to get him to spawn. The post game seems really buggy, making completion impossible unless I'm doing something wrong. I really enjoyed this hack, and it's a shame I'm experiencing all these issues, and I hope they get fixed in future patches for this hack! 

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