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Terresquall

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About Terresquall

  • Birthday 04/21/1991
  1. Hello guys, I understand that TID and STID have to be a value between 0 and 65535 each. Are there any TID / SID combinations that are impossible in gen 6? Will it raise any flag with my Pokemon if I change my name, TID and STID in a dumped save?
  2. Hey guys, Just a quick question regarding gen 5 PKM files. At addresses 0x7E - 0x7F and 0x80 - 0x81, the Pokemon BW data structure page says that its for Egg Met Location and Met Location. The page also puts in parenthesis the words "Diamond / Pearl" besides these 2 addresses. My question is whether these addresses are used in gen 5? If so, is there a list that maps every location in games before Gen 5 to an ID?
  3. Thanks Kaphotics. My question is answered.
  4. Hello, This is in reference to the data structure posted here: http://projectpokemon.org/wiki/Pokemon_Black/White_NDS_Structure I downloaded one of Pokecheck's PKM files to try and modify a Pokemon's attributes, and I ran the bytes through the decryption algorithm (what came out was a reshuffle of the existing bytes). When I went back and cross-referenced the undecrypted bytes from Pokecheck, I found that the values were correct (I thought they were wrong because I thought that the bytes were big-endian). So, the PKM files from Pokecheck are already decrypted right?
  5. Wow, they have a specific slot for the Reshiram / Zekrom? I would think that storing Reshiram / Zekrom in Kyurem's PKM data would be more elegant given that its like the "genetic code" of a Pokemon. Nonetheless, thanks for the reply Kaphotics.
  6. In BW2, we are able to merge Kyurem with either Zekrom or Reshiram. When the Pokemon are merged, where is the data for Zekrom / Reshiram stored? Does it double the filesize of Kyurem's PKM data because they need to store Zekrom's / Reshiram's stats too?
  7. I'm looking to RNG a Togepi from White Forest because I don't want to see it come out from a Pokeball. But I don't know how I can find the encounter slot for a Togepi.
  8. Hello all, I've noticed that if you infect a pokemon with pokerus through AR, the strain will always be 0x01, which results in Pokecheck identifying it as a hacked strain. My question is this, is it possible to make the AR code give a different strain, e.g. anything above 0x10, so that the Pokerus won't be identified as hacked? Here's my Pokerus code, 020196B4 FBA4F7E8 02001E00 73B4B4FF 02001FFC BDF8BCFF 02001E08 24017E88 02001E0C 76884060 I assume that one of the 0x01s inside identifies the strain. It would be great if anyone knows which part is responsible for writing the Pokerus strain. Also, if I have a Pokerus state of 0x10, Pokecheck will identify it as a default strain that might be from hacked pokemon. Does that mean that all 0x10 Pokerus states are hacked, because I believe you are able to get 0x1x strains legally.
  9. Thanks for your help. I found a couple of GTS exploit threads and I will let them take it from here Just one more thing: for the actual hack check, do you query the HTTP port with a post request? How do they tell you whether the hack check has been valid or not?
  10. Hello, I've recently gone into competitive Pokemon and started to use Pokecheck for a variety of purposes and I'm really impressed with what I saw, being a programmer myself. The thing that really blew me away was how Pokecheck could "intercept" transmissions to Nintendo WFC to receive Pokemon data. Does anyone know how its done? Also, for the official Nintendo hack checking Pokecheck tool, does Pokecheck query a specific IP address at a certain port to get the result?
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