Gowon
Aug 19th, 2010, 03:09 PM
Decided to move on to NU because I wasn't doing too hot with my UU team. This NU team so far has been good. I've won 10/10 battles that I used it in against mostly OU teams.
332
Cacturne (M) @ Focus Sash
Ability: Sand Veil
EVs: 252 Atk/252 Spd/4 SDef
Adamant nature (+Atk, -SAtk)
- Spikes
- Encore
- Sucker Punch
- Protect
>> Went with the lead spiker here wanting some entry hazards support. It does its job most of the time setting up at least 2 spikes.
---
486
Regigigas @ Leftovers
Ability: Slow Start
EVs: 252 HP/180 Def/76 SDef
Impish nature (+Def, -SAtk)
- Knock Off
- Thunder Wave
- Return
- Earthquake
>> Physical wall so I can take advantage of the slow start. Also, try and spread PAR across the opponents team.
---
423
Gastrodon (M) @ Leftovers
Ability: Sticky Hold
EVs: 212 HP/240 Def/56 SAtk
Relaxed nature (+Def, -Spd)
- Counter
- Recover
- Surf
- Ice Beam
>> Bulky set here with counter. Counter is awesome plus recover.
---
226
Mantine (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Hidden Power [Flying]
- Ice Beam
- Toxic
- Hydro Pump
>> My special wall with some nice immunities except for the 4x electric. Other than that I bring it in to force a switch.
---
196
Espeon (M) @ Life Orb
Ability: Synchronize
EVs: 252 Spd/252 SAtk/4 SDef
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Calm Mind
- Hidden Power [Fighting]
- Psychic
>> My special attacker with Calm Mind. This usual forces a switch so I put up a Calm Mind and hopefully start sweeping.
---
244
Entei @ Choice Band
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Fire Fang
- Stone Edge
- Return
- Iron Head
>> Choiced attacker for this one. Requires a lot of guess work so I usual go with Iron head or Return when they switch.
---
How does the team look? I've ran into some big problems in some battles, but somehow still pull off a win.
332
Cacturne (M) @ Focus Sash
Ability: Sand Veil
EVs: 252 Atk/252 Spd/4 SDef
Adamant nature (+Atk, -SAtk)
- Spikes
- Encore
- Sucker Punch
- Protect
>> Went with the lead spiker here wanting some entry hazards support. It does its job most of the time setting up at least 2 spikes.
---
486
Regigigas @ Leftovers
Ability: Slow Start
EVs: 252 HP/180 Def/76 SDef
Impish nature (+Def, -SAtk)
- Knock Off
- Thunder Wave
- Return
- Earthquake
>> Physical wall so I can take advantage of the slow start. Also, try and spread PAR across the opponents team.
---
423
Gastrodon (M) @ Leftovers
Ability: Sticky Hold
EVs: 212 HP/240 Def/56 SAtk
Relaxed nature (+Def, -Spd)
- Counter
- Recover
- Surf
- Ice Beam
>> Bulky set here with counter. Counter is awesome plus recover.
---
226
Mantine (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Hidden Power [Flying]
- Ice Beam
- Toxic
- Hydro Pump
>> My special wall with some nice immunities except for the 4x electric. Other than that I bring it in to force a switch.
---
196
Espeon (M) @ Life Orb
Ability: Synchronize
EVs: 252 Spd/252 SAtk/4 SDef
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Calm Mind
- Hidden Power [Fighting]
- Psychic
>> My special attacker with Calm Mind. This usual forces a switch so I put up a Calm Mind and hopefully start sweeping.
---
244
Entei @ Choice Band
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Fire Fang
- Stone Edge
- Return
- Iron Head
>> Choiced attacker for this one. Requires a lot of guess work so I usual go with Iron head or Return when they switch.
---
How does the team look? I've ran into some big problems in some battles, but somehow still pull off a win.