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Mindinfinity

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Posts posted by Mindinfinity

  1. On 2/3/2021 at 7:31 AM, JonnyDros said:

    Hey everyone, big update here. So using the information provided from the others in this thread, I figured out how to hex edit the move properties. Thus far I've been able to tweak base power, accuracy, PP, effect chance, type, physical/special, and priority. I haven't tested in-game yet, and it's a little confusing because the offset configurations can vary greatly from one move to the next. But once I know this works for sure I'll put a guide together.

    What I don't know is if animations are tied to the waza files for each move. In theory, you should be able to copy and replace files for each move and then tweak any of the above properties. But this only works if animations are tied to file name and not actually anything in the file. Will run some tests soon and report back.

    If your successful, canèt wait to try this myself.

  2. I tried building the newest build and i get the following error in Visual Studio 2019: 

    A numeric comparison was attempted on "$(MsBuildMajorVersion)" that evaluates to "" instead of a number, in condition "($(MsBuildMajorVersion) < 16)".    pkNX.WinForms                

     

    Also the following Warnings:


    Warning        The referenced component 'System.Drawing' could not be found.    pkNX.WinForms                
    Warning        The referenced component 'System.Xml' could not be found.    pkNX.WinForms                
    Warning        The referenced component 'Newtonsoft.Json' could not be found.    pkNX.WinForms                
    Warning        The referenced component 'System' could not be found.    pkNX.WinForms                
    Warning        The referenced component 'System.Windows.Forms' could not be found.    pkNX.WinForms                
    Warning        The referenced component 'Costura' could not be found.    pkNX.WinForms                
    Warning        The referenced component 'System.Data' could not be found.    pkNX.WinForms                
                   

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