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FabioJoose

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Posts posted by FabioJoose

  1. On 7/26/2016 at 6:53 PM, javier_himura said:

    As i said the PAL version of Pokemon Colloseum does not work with the e-reader in Dolphin but the JP version works. I dont know it doesnt working with the PAL game is an error with dolphin or just e-reader works with the american version but not with the european one.

    BUT it is possible to have an unreleased pokemon with PAL version using just Dolphin and VBA. I explain what i did

    First, change the region of your savegame to JP, to do that open the gci save file with an hex editor and change the first 4 bytes. In PAL the first bytes is GC6P and USA savefile will have GC6U or maybe GC6E, we need GC6J for JP version. Just like that, nothing more. The save banner will be the wrong one but doesn't matter, the game doesn't care about the banner.

    Now open again the save file with PkmGCSaveEditor and change the region and language in Game Configuration to NTSC-J and Japanesse or else the game will not works.

    Inject the gci file into the memory card raw for japanesse games with the memory card tool included with dolphin and then press the option "Fix Checksum".

    Load the japanesse ISO, remember to do not have the GBA pluged into controller port B or else the controller will not works. You just need to load the game and then select GBA in port B controller options.

    Load the e-reader+ rom in VBA. I use myself the version VisualBoyAdvance-M-SVN-r1507, that version have options to load e-reader raw dotcodes. In VBA select link connection with Dolphin and connect.

    In the Gamecube load your savefile a go to the e-reader room in Phenac Stadium. In VBA select GameCube connection and then in Gamecube talk to the woman at the left and select the first option, a program will be loaded into the GBA. This is the point where the PAL game does not works, it wont connect with VBA, but the japanesse game will.

    You can now make a savestate in VBA and use it always to connect to GC, that way wont be necesary to do the process of download the program to the GBA anymore. But do not try to make savestates in Dolphin, i did it and then Dolphin could not save the files in its memory card. You will need to play in Dolphin without savestates, using only normal save files.

    Ok, now the e-reader part. In VBA select load e-reader dot code and load one of the Colloseum cards, for example the first card, A1. It wont do nothing, is normal. Then go to elevator in GC and enter. It will launch a japanesse menu with a list (still empty) of e-reader trainers, here if you press A it will load the last card readed in VBA, in this case the fist trainer, and inmediatly the fight will begin.

    After beating the first trainer, you will return to the e-reader menu. If you press A again it will tell you that you need to read the next cards of the series. Go to VBA an load another card, for example the card A2. Another fight will begin. You can read the card in VBA whanever anytime, the GC will read the last card loaded when you press A in the e-trainers menu. You can read the cards in any order, you can a card of a defeated trainer and it will starts a fight with more levels until you beat him in 3 difficulties.

    If you leave the e-trainers menu you will need to talk again to the left woman to check the connection with the VBA, thats way is impossible to fight the trainers without e-reader using a save editor, the game will check the connection with GBA and it will check the e-reader before allow you to start a battle.

    After beating 5 trainers in a row in one difficulty mode you will fight a special trainer. After beating 20 trainers and 4 special trainers in one difficulty the shadow trainer will appeared in the room. Here comes the unrealeshed part.

    Now exit the e-trainers menu, you will see the trainer waiting in front of the door. Ignore him, just save the game and stop the emulator.

    Now, with the dolphin memory card tool extract the japanesse save game and make all the changes from the start but backwards, we want the file again ready for the PAL/NTSC-U game. Hexesit, PkmGCSaveEditor, inject it into the PAL/USA memory card and fix checksum again.

    Now load your PAL/NTSC-U game, you will be in the e-reader room with the shadow trainer available. Just beat it and catch your shadow unreleased pokemon.

    After that you will need to repeat the process again 2 times more, to beat again all the trainers in Normal difficult for the 2ns shadow pokemon, and hard for the 3rd.

    GC6_P01_1.png

    GC6_P01_2.png

    GC6_P01_3.png

    GC6_P01_4.png

    I was able to convert my save file to japanese, snag the shadow pokémon and all, but when I converted it back to PAL, my game can't save on the original hardware, on Dolphin it saves, but the error "Invalid read from 0x00000000, PC = 0x800cdfc0" is displayed. On my wii the game just crashes everytime I try to save. I tried to save on different locations, but the game crashes everytime and the same error appears on dolphin every time.

    Edit: I converted the save to NTSC-U and it saved normally, what could be the problem?

    01-GC6P-pokemon_colosseum.gci

  2. Everytime I tried to restore my save with the save_manager it got stuck in 99%, with the message "FTP is too slow, please wait".

     

    Finally I was able to restore my save doint these steps:

    1) Load your save in DesMume

    2) Save your game using the emulator

    3) "File" > "Export Backup  memory" > Export the .sav to the folder where your FTP directory is

    4) Restore you save using the manager, it shoul work fine

    I noticed most of times when I backup my save with the manager, it comes in 508K, but when I do this process my save comes back to 512K.

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