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SurprisedPikachu

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Posts posted by SurprisedPikachu

  1. Hiya again Stars! I thought I would take some semi-thorough notes on things I notice while playing through the newest version of the game! I've got them organized below. I hope they are of some use or help to you, as I would love to contribute anything I can to your wonderful hack!

    If there's something you don't understand, feel free to ask! I would be more than happy to clarify on anything necessary! :)

    Oddities/Glitches/Misc.:

    Spoiler

    * In the randomizer, upon speaking to the sailor in Perr & his grandfather's shop (the one who gives you the items necessary for Eevee's evolutions), he will say "Oh, you were raising an Eevee, but you've set it free?". Presumably because there's no data of any Eevee in our party or box to begin with.
    * I'm not sure how intentional it is, but when you first approach the Agate Cave to speak to the man that lets you in, you suddenly obtain Berry Juice. As long as you don't speak to the man (thus having him move), you can gain a Berry Juice nearly (if not) every step within a certain range of where he is standing. Across both a randomized and un-randomized version of 1.2.0, this happens. I very nearly got caught in a softlock because every single step I took caused me to collect Berry Juice and I couldn't navigate to speak to the man fast enough before the "You obtained Berry Juice" came up. This also can be manipulated to get an infinite amount of Berry Juice (I picked up 43 before deciding that it was likely infinite and exploitable) and thus able to be sold for infinite money.
    *Does the randomizer just swap the species with one another rather than randomizing the parties in each battle? When playing in Mt. Battle, it seems that the former is occurring, which, considering that each area is essentially divided in half by typing, causes a lot of duplicate parties/species appearances. For example, the first half of Area 1 is Ghost-types; fairly basic ones such as Duskull, Gastly, and Misdreavus. In my randomized run, in this first section, each battle (in this first half of Area 1) had some combination of Ivysaur, Pichu, Salamence, and/or Teddiursa, with the "mini-boss" at #5 having Moltres and Marowak (presumably, one of them replacing the Gengar that this trainer has in the vanilla version). I have the exact same thing happen in both Colosseum and XD when a randomizer Gecko code is used, if that contributes any information.
    *Lovrina's Bae shows up in the Strategy Memo as a dupe Gardevoir. After looking at how her nicknamed Pokemon are implemented in the game (using the Gale of Darkness tool/randomizer tool) as seperate Pokemon altogether, that's gotta be why...but I'm not sure if anything can be done about that. This also happens with all of her other Pokemon that are nicknamed.
    *Something finicky that I wouldn't have noticed if not for playing a randomized copy of the game; one of the Shadow Pokemon I encountered was Unown in it's G form. For some reason, when I scroll to it and view it in the Shadow Monitor, it will show a random Unown form everytime I view it instead of the form I caught (G). This also happens when scrolling up or down and then back to Unown's entry. This doesn't occur in the Strategy Memo, as it correctly shows Unown as G form and does not change every time I view it.
    • I had randomized both a copy of 1.1.8 and 1.2.0; when I selected the TM randomizer on both, it was successful for both TMs and Move Tutor moves on 1.1.8 while neither were randomized at all for 1.2.0 after several tries.
    • I am also not sure if the option to set trade evolutions to level 36 worked or not. I tried seeing if this would conflict with the existence of the Lode Stone, but only the Lode Stone worked and not the level evolution. I'm not sure if this is because of a conflict between the two methods or because the option, just as the TM randomizer, failed.
    • A leftover from the original game is a message that shows when you beat Mt. Battle Zones 1-3. The man at the counter will say something like "Oh hey, you beat the first three zones! Now you can move on to four and beyond!" I forgot exactly what he said, but it was similar to that.
    • My opponent had a flame orb get activated when it switched out, but the text said that both it and the partner Pokemon had the orb activated.
    • Approaching Kyogre and Groudon is enough to trigger it's battle, while every other stationary requires that you press A.
    • The camera angles on menus (such as status menus, PDA, and Purification Chamber) are different between Alolan Ninetales and Kantonian Ninetales. The one for Alolan Ninetales is panned farther away.
    • As of right now I'm still working on my randomizer playthrough but completed the regular one of 1.2.0! I'll update with anything else weird I might find! :)



    Text issues:

    Spoiler

    -When speaking to Perr after getting the machine part, he says "Director,Prof. Krane" in one line of his dialogue.
    -When the Fun Old Man in Area 1, #5 is defeated, he mentions that you have to "be good to beat my Shroomish," which he does not have in his party in this game.
    -When talking to the Abra in the Mt. Battle Reception (in between areas, the one that teleports you back), the text will read "MT. Battle" in every mention of Mt. Battle.
    -Krane, in his dialogue with Naps at the Cipher Lab, has a line that reads "I'll teach you why it's such a bad mistake to create  Shadow Pokemon" (there is two spaces between the words 'create' and 'Shadow')
    -Before the Naps battle at Cipher Lab, his last line of dialogue before the battle starts doesn't end in a period (although it sounds really ominous without the period, so maybe this was on purpose)
    -Every instance of receiving the ribbon after purification (at either the HQ or Agate) shows the word "ribbon" in all caps ("_____ obtained a RIBBON!").
    -When delivering the Taylor Swift CD to the disguised Cipher Peon in the Phenac Mayor's house, she says "Sweet! It's "Shake it off"!" I think that the title of the song should be capitalized as "Shake It Off".
    -The above capitalization error happens again when checking the music player in the house after defeating both Cipher Peons.
    -There's a bookcase in the mayor's house (the bottom one) that has text reading "Phenac City'S History". Just some missed decapitalization.
    -Infestation has the description of Wrap.
    -The trainer in Area 4, #32 mentions her Psychic Pokemon upon defeat. This is a remnant from vanilla XD, and isn't correct in the context of XG (trainers in the first half of this area use grass types).
    - Similar to the one above, the trainer in Area 4, #36 talks about her Grimer and "foul-smelling" Pokemon.
    - Upon getting the 5 Sitrus Berries after clearing Area 4, the text says "5 Sitrus Berrys"
    - Same for clearing Area 5 and "Lum Berrys"
    - Area 6, #51 says "I have a thing for the Ground type." The trainers in the first half of this zone use Ice types.
    - Area 6, #54 talks about his unevolved Pokemon, doesn't have any.
    - #58 talks about resurrected Pokemon, only uses Dark types.
    - Clearing Area 6 will say "2 Rare Candys"
    - #62 says "Zone100" with no space.
    - The PDA message from Eldes received after the credits roll reads "...Phenac, Pyrite and Gateon" when it should have a comma after "Pyrite".
    - Upon defeating Mirror B. for the last time, the dialogue says "Cipher 's" with a space in-between the apostrophe and Cipher.
    - The description for Shadow Colours says "Likely to burn,paralyse or freeze the target." It should read "Likely to burn, paralyze, or freeze the target."
    - Defeating Exol in Orre Colosseum causes him to say "I-I Lost?" The L in lost should not be capitalized.
    - When battling Smarton in the Orre Colosseum, he says "pp" when it should say "PP".
    - He also says "You broke my defenses.?"
    - Gonzap says "Sangem Gang" in his introduction.
    - Gonzap also notes when he gives his title (that Eagun reads) that the player is an honorary Team Snagem member and not a Snagem Gang member.
    - Willie says "whew, you smoked my team." The w in 'whew' should be capitalized.
    - Eldes says he hones his skills at "Mt.Battle" with no space in between the words.
    - Vander has the same error in his introduction and his defeat.
    - Stars does the same in his defeat.
    - Stars' message when Eagun reads it says "Orre colosseum" when it should say "Orre Colosseum" and "Mt. battle" when it should say "Mt. Battle". Twitter might also need to be capitalized. 😛



    Other thoughts:

    Spoiler

    ~Maybe the randomizer can have some sort of option to only allow a species to appear once as a Shadow Pokemon. Somehow with 120ish available Shadow Pokemon slots, I've had a single species appear two or three times. I don't think this is a problem in terms of Pokemon from the same evolution branch both/all appearing as Shadow Pokemon (example: Bagon and Salamence) as that feels more consistent with the feeling of vanilla XG as well as feeling much less redundant than single-species duplicates.
    ~~A continuation of the above thought: I feel like single-species duplicates in the Pokespot slots aren't as bad as the Shadow Pokemon slots. The player might avoid Pokespots altogether, or feel that with the 120 ~ish Shadow Pokemon "rolls" there is bound to be a team that they find enjoyable. The only other scenario I can think of where repeats might feel disappointing is the Mt. Battle rewards due to the difficulty of obtaining the Pokemon there in contrast with Pokespots. On the other hand, the prize Pokemon are also something the player may choose to ignore or not care about receiving. The game is largely over at that point, and it's pretty unlikely to have species dupes between the three prizes. Even if it happens, it could just be chalked up to "oh well, randomizer."

    ~In a similar vein to Shadow Pokemon species dupes, I feel that maybe the randomizer could have an option to only allow a move to appear once as a TM. TMs are reusable in XG, which makes a duplicate TM useless as well as taking away a space that another TM could have filled, effectively leaving the player with less TMs. The same may go for Move Tutor moves as well.




    Needs more investigation:

    Spoiler

    -Shiny Shadow Onix turns more and more purple each time Shadow Whip is used. If in Rage Mode, it will turn more and more orange/red-ish. (occurred in randomizer)

     

  2. For those that are having trouble with getting past the first battle; maybe try disabling panic handlers? When I was having the same issue a while ago, this is what worked for me. Not sure if it'll help anyone else, but I'll throw it out there just in case! :)

  3. Hey Stars! I know you get this a lot, but I made an account so I could post in this thread. Thanks for all of your hard work, I've spent probably around 200 hours between all of the hacks and such that you've worked on (and still growing too!).

    I'm playing version v.1.1.8,  and I used your XD randomizer on it. I got to the point in the game where I can get Pokemon from Pokespots, but I think that because all of those Pokemon are randomized too, it's making the game crash. I enter the Pokespot where a Pokemon is and the screen is black with the music continuing for a few seconds before the game crashes. I have a feeling it's probably something relating to the Pokemon models that are supposed to show up, maybe?

    I play this game so often that if I run into something else, I'll be sure to let you know! Thanks again Stars, you rule!

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