I want to replace some of Y's music, and while I can replace the song's file in the sound folder easily enough, the real problem I'm having is with loop points - or, since I'm using GoldWave, cue points. That process is pretty simple; throw in a .wav, set startcue and endcue, save, google a converter and convert it to an .aac file. But after playing with a test replacement, it sounds like the song loops at the original song's loop point, and not the one I set. I tried setting cue points in the .aac file, but apparently cue points cannot be stored in that file format. Does anyone know how to insert correct loop points?
Replacing Y's music with correct loop points
in ROM - 3DS Discussion & Help
Posted
I want to replace some of Y's music, and while I can replace the song's file in the sound folder easily enough, the real problem I'm having is with loop points - or, since I'm using GoldWave, cue points. That process is pretty simple; throw in a .wav, set startcue and endcue, save, google a converter and convert it to an .aac file. But after playing with a test replacement, it sounds like the song loops at the original song's loop point, and not the one I set. I tried setting cue points in the .aac file, but apparently cue points cannot be stored in that file format. Does anyone know how to insert correct loop points?
Thank you!