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cinch.ONE

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Posts posted by cinch.ONE

  1. First off, banned item for standard rules, second off how is that offensive? Umbreon has better choices for attacks then Hyperbeam, it has Payback (Mostly gonna go second 50 x 2x 1.5 = 150, same power as Hyperbeam, except with no drawback and more PP. And how does Nightmare fit in there? It has no sleeping move. And Protect is for Wish Umbreon, which yours isn't. This set seems more like an Umbreon

    Umbreon@Leftovers

    Sassy

    252 HP/ 200 Atk/ 56 SpDef

    IV's: 0 Speed

    Curse

    Payback

    Wish

    Baton Pass/ Protect.

    yawn puts them to sleep at the end the following move....... thus allowing nightmare. Obviously then given umbreons poor speed, protect negates any damage taken before yawn comes into effect. payback is a pathetic idea, given the poor attack stats. a better idea would be dark pulse.

  2. Offensive Wall

    Umbreon@BrightPowder

    Calm

    252HP/252Sp.Def/4Spe

    - Yawn

    - Protect

    - Moonlight/Hyper beam

    - Nightmare

    My own personal offensive creation, given that nintendo were not too kind to umbreon both stat and movepool wise. The stacked EVs in Sp.Def and HP make it a massive tank, capable of taking huge hits. Yawn first and then protect, thereby allowing the effects of yawn to take place. With the enemy successfully incapacitated, nightmare 1/4 of their hp away each turn. On top of this, you could opt for hyper beam, dealing further punishment, OR moonlight to replinish heath. This is crucial if you intend on sweeping a vast majority of the opposing teams pokes.

    Enjoy,

    Ben

  3. Umbreon@BrightPowder

    Calm

    252HP/252Sp.Def/4Spe

    - Yawn

    - Protect

    - Moonlight/dark pulse

    - Nightmare

    My own personal offensive creation, given that nintendo were not too kind to umbreon both stat and movepool wise. The stacked EVs in Sp.Def and HP make it a massive tank, capable of taking huge hits. Yawn first and then protect, thereby allowing the effects of yawn to take place. With the enemy successfully incapacitated, nightmare 1/4 of their hp away each turn. On top of this, you could opt for hyper beam, dealing further punishment, OR moonlight to replinish heath. This is crucial if you intend on sweeping a vast majority of the opposing teams pokes.

    Enjoy, :grog:

    Ben

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