cinch.ONE
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Posts posted by cinch.ONE
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Offensive Wall
Umbreon@BrightPowder
Calm
252HP/252Sp.Def/4Spe
- Yawn
- Protect
- Moonlight/Hyper beam
- Nightmare
My own personal offensive creation, given that nintendo were not too kind to umbreon both stat and movepool wise. The stacked EVs in Sp.Def and HP make it a massive tank, capable of taking huge hits. Yawn first and then protect, thereby allowing the effects of yawn to take place. With the enemy successfully incapacitated, nightmare 1/4 of their hp away each turn. On top of this, you could opt for hyper beam, dealing further punishment, OR moonlight to replinish heath. This is crucial if you intend on sweeping a vast majority of the opposing teams pokes.
Enjoy,
Ben
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Umbreon@BrightPowder
Calm
252HP/252Sp.Def/4Spe
- Yawn
- Protect
- Moonlight/dark pulse
- Nightmare
My own personal offensive creation, given that nintendo were not too kind to umbreon both stat and movepool wise. The stacked EVs in Sp.Def and HP make it a massive tank, capable of taking huge hits. Yawn first and then protect, thereby allowing the effects of yawn to take place. With the enemy successfully incapacitated, nightmare 1/4 of their hp away each turn. On top of this, you could opt for hyper beam, dealing further punishment, OR moonlight to replinish heath. This is crucial if you intend on sweeping a vast majority of the opposing teams pokes.
Enjoy, :grog:
Ben
Best Wall, your opinions?
in Competitive Battling Discussion
Posted
yawn puts them to sleep at the end the following move....... thus allowing nightmare. Obviously then given umbreons poor speed, protect negates any damage taken before yawn comes into effect. payback is a pathetic idea, given the poor attack stats. a better idea would be dark pulse.