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MiguelxTx

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Everything posted by MiguelxTx

  1. I know they talking about 16bits seeds, i only need to know for example: (A-B-D-F) - Very Rare GBA - This type is seen in less than 1% of wild encountered pokemon in gba games. (A-B-E-F) - Ultra Rare GBA - This type is seen in less than 0.01% of wild encountered pokemon in gba games. (B-A-C-D)® - Common GBA Event (Restricted) - This type is seen with particular promotional GBA pokemon. (B-A-C-D)(U) - Common GBA Event (Unrestricted) - This type is seen with particular promotional GBA pokemon. What pokemon has these characteristics?
  2. But, what about this? I get this from here: Any web talking about seeds ranges for special PID's? (If is true and legit and valid PID's of course).
  3. ok, understanding what you say, i get this: [PID] [PID] [IVs] [IVs] [PID] [PID] [xxxx][IVs] [IVs] [PID] [xxxx][PID] [IVs] [IVs] [PID] [PID] [IVs][xxxx] [IVs] And, only can generate valid PIDs and IVs from that order right?
  4. I have a quiestion about third generation.... Mean while generating pokemon PID and IV's, i learn about the different methods to make this, for example: Generating 16 bits numbers i get the following [A321], [CC32], [3421], [E443], [3444], [EFAC].... (Only for example). Now i assign a letter to each 16 bits number: (Only for example). [A] [C] [D] [E] [F].... [A321], [CC32], [3421], [E443], [3444], [EFAC].... Now for the method 1 i get this: [PID] [PID] [IVs] [IVs] -> [A321], [CC32], [3421], [E443] -> ABCD for the method 2 i get this: [PID] [PID] [xxxx] [IVs] [IVs] -> [A321], [CC32], [E443], [3444] -> ABDE and for the method 4 i get this: [PID] [PID] [IVs] [xxxx] [IVs] -> [A321], [CC32], [3421], [3444] -> ABCE the question is... What about all others configurations? [ABCD][ABDC][ACBD][ACDB] [ADBC][ADCB][BACD][BADC] [BCAD][BCDA][BDAC][BDCA] [CABD][CADB][CBAD][CBDA] [CDAB][CDBA][DABC][DACB] [DBAC][DBCA][DCAB][DCBA]
  5. Hi, im working on a C# project, the objective of the project is, read .pkm file see the information (pid, nickname, atk ivs, def ivs....) and change for explame the nickname and save again into .pkm file. Im working only for 3 gen (fire red, leaf green, ruby, sapphire) obviously read the bytes (100) is the too much easy step, but need to "decrypt" that bytes to show the info of pkm. Need help to this, i read bulbapedia to see the pkm file structure but can't understand the algorithm to this.
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