Aryan
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Posts posted by Aryan
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hm... i'll try that and report back. love learning these new things. thanks
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Just now, theSLAYER said:
it means wait for the next update.
(or compile it yourself )lol yea.. usually they add it in the next update..but how do u compile it yourself? Is there a tutorial here?
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12 hours ago, Kaphotics said:
Fixed in latest commit:
https://github.com/kwsch/PKHeX/commit/989759942045448f28cd8077d6608af13f0ec565
Would you also be able to check an untraded specimen?
related issue: https://github.com/kwsch/PKHeX/issues/783
when you say its fixed in latest commit, how does one fix it in their PKHeX? what am I supposed to do in my pkhex with that commit?
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Is there a way we can edit our friend safari?
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13 minutes ago, ReignOfComputer said:
Doesn't include trades.
sounds good. thanks buddy.
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2 hours ago, ReignOfComputer said:
For clothing. Remove all, add all, or add all including illegal clothing.
See this thread for more information:
someone mentioned that there is a possibility to get banned if one were to use that option. When they talk about ban, do they mean full complete online ban including trades or just online battle ban?
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Fixed it. i just had to make it look like it was transferred from ORAS.
Admin/Mod can feel free to delete this post, or use it for reference if you want.
Thanks. -
i think it may be because drain punch and last resort are transfer only moves.. i'll check .
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So I created 4 Lopunnies. For 3 of them it gives me an error saying invalid relearn move. I chose the suggested relearn moves from PKHeX and still it gives me the error and wont trade either.
428 ★ - Lopunny - E88800CDB70C.pk7
Moves: Drain punch, Endure, Flail, High Jump Kick.
Re-Learn Moves: Poud, Foresight, Drain Punch, Flail.428 ★ - Lopunny - 501D113472BC.pk7 This one is being traded without any problem.
Moveset: Fakeout, High Jump Kick, Ice Punch, Brutal Swing.
Re-Learn Moves: Pound, Foresight, Fake Out, Ice Punch428 ★ - Lopunny - 62A82C3AF97E.pk7 Moveset: Fake Out, Last Resort, (none), (none) Re-Learn Moves: Pound, Foresight, Fake Out, Last Resort.
428 ★ - Lopunny - 11241B4B7839.pk7
Moves: Fake Out, Circle Throw, Drain Punch, Ice Punch
Re-Learn Moves: Fake Out, Circle Throw, Drain Punch, Ice Punch.could someone please explain what am I doing wrong?
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Under the 17.01.31 Update it states the following as the very first addition:
" - Added: Default/Illegal(old code) fashion payloads for those wanting to undo/have anything. "
Could someone please elaborate on this? "wanting to undo/have anything" what does it mean exactly? what all does it effect?
Thanks. -
1 minute ago, theSLAYER said:
that doesn't sound too good.
In any case, Egg moves has to be in the relearn moves too, you know.Oh i really didnt know that.. thanks :-)
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Didnt want to create a new top and clog the board, but i have an issue with legality check too..
So i am creating a cloyster and mimikyu for someone.. and for cloyster rock head and for mimikyu destiny bond are both egg moves and should be legal.. but somehow pkhex is giving me an error.. can someone please explain why is it so? -
4 minutes ago, ReignOfComputer said:
Sounds like you're using PKHaX. Yep, 4 is HA.
yea.. just recently discovered it. its quite fun! Sableye or spiritomb with wonderguard! u can basically go through the entire game with with only either of this pokemon..so epic
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another query
In abilities the number next to them should only be 1, 2 or 4(4 being a hidden ability) correct? -
1 minute ago, ReignOfComputer said:
Gen 7 Pokemon should not have memories.
oh thank GOD!
Kinda sad for them, but personally one less thing to worry about when genning mons! -
Also another thing that i cant understand is Memories. The pokemon I am catching in Alola they all have the same memories "The Pokémon seems to have a good memory, but it doesn’t seem to be able to remember..." how ever if i am using a pokemon from ORAS or XY.. their memories seem to be intact. why is that?
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9 hours ago, Kaphotics said:
We don't have the full commentated source code directly from GameFreak with insider knowledge on every tidbit of info. Do you expect us to know everything about every generation save file?
The option is there for people to use for research/modification without updating the program. If someone finds out that setting constant 51 to 5 causes X to happen, you can do the same by repeating the modification on your own save file with PKHeX. If you can't find a list of what does what and it's not in the source code, then it likely is not researched.
Sorry I didnt mean to offend you or anything, i just thought it was known by people.
thanks for the help though. -
45 minutes ago, Kaphotics said:
Represents whatever you want to set the event constant value to. Only known states are shown in the dropdown, you're still free to set it to whatever by setting it to custom.
right but how will they differ.. lets say i chose constant 51.. what would happen? is there a list of all constants and their effects?
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6 hours ago, Kaphotics said:
1. 0-65535
2. Flag descriptions can be misleading if you haven't completed the story. The game turns off certain events so that you don't encounter them until relevant to the story. Unflagging things allows you to re-encounter.
3. A database of event distributions; PKHeX can convert to pkm for you. You can always add to this yourself by creating an "mgdb" folder in the same folder as PKHeX.exe, and put any gift in the folder.
I'm sorry i didnt get the first point. my question is if i choose custom.. and any number between 0-65535, what does it do? what do the number represent?
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I have been away for quite a while and just recently got back into genning and playing my pokemon games.
Firstly I'd like to congratulate everyone who were responsible for bringing back projectpokemon!! You guys are awesome. Secondly a big congrats to Kaphotics for his updated version of pkhex!!
I love it, its easier than before but i have a few questions before i go on about experimenting and ruining my save..
1. in the above screenshot you can see event constant.. could someone explain me the role this "custom" option plays for the Tapu pokemon and the starters? lets say i choose custom for starter and choose like 453 number.. what will happen? apparently you can choose anything between 0-65535.
2. Under event flags, as you can see there is a check mark for received gift Cosmog. I never got cosmog.. i have just finished my third trial on the second island i think.. cosmog is still in that girl's bag who keeps getting lost!! so whats the deal with that?
3. Under tools--data--mystery gift database.. what exactly is it? what is a mystery gift database and how do i update it with new mystery gifts?i think this is it for now.. Any help regarding these issues will be greatly appreciated. Many thanks and a very happy new year to all of you.
cheers
Transfer g6>g7 issue
in PKHeX
Posted
i have a few questions regarding this now.. should i create a new topic or should i just type here?