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nekoakuma

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Posts posted by nekoakuma

  1. 47 minutes ago, theSLAYER said:

    Well you could always port over one that was from a den, then give it Dynamax Candies afterwards.
     

    I'm saying it is unlikely. If you know which byte (on the hex file) is for gigantamaxing and dynamax level,
    you could try editing the same address on a gen 7 hex file, then import that.

    No SwSh or Switch to try the candy thing lol.

    I played around in hex and made it work for editing pk8 files, but no luck on getting it to stick to pk7 (no real clue what i'm doing.)

     Looks like there's extra bytes at the end in pk8 file anyway.

    • Ditto 1
  2. Sorry should've been more clear, that Zamamenta example is just one of the working batches I've done to get a legal one.

    I'm trying to make a legal dynamax Charizard. I've made a normal Charizard as well, just not a dyna/giga one.

    I don't have a hacked switch, but I'm just trying to fill up the forms and stuff in Home.

     

      

    4 minutes ago, theSLAYER said:

    (I mean, everything else as mentioned already has utility in Gen 7, hence why HOME imports them as you intended.
    Dynamax level is not one of those things..)

     

    Which I'll take as meaning not possible.

  3. Seeing as it's possible to batch edit Gen8 pokemon into USUM to transfer to Home via bank, is it possible to set the correct flags for legal dynamax pokemon?

     

    Example for Zamamenta

    Spoiler

    =Box=1

    =Slot=2

    .Species=889

    .Ability=235

    .Ball=1

    .AbilityNumber=1

    .AltForm=0

    .CurrentLevel=100

    .Met_Level=70

    .Met_Location=66

    .MetDate=20200122

    .Version=45

    .Move1=585

    .Move2=242

    .Move3=673

    .Move4=442

    .Gender=2

    .RelearnMove1=0

    .RelearnMove2=0

    .RelearnMove3=0

    .RelearnMove4=0

    .Egg_Location=0

    .IsNicknamed=False

    .PID=$rand

    .Move1_PP=15

    .Move2_PP=15

    .Move3_PP=30

    .Move4_PP=15

    .IV_ATK=25

    .IV_HP=31

    .IV_SPA=5

    .IV_SPE=20

    .IV_SPD=31

    .IV_DEF=31

    .Nature=8

     

     

    Using .DynamaxLevel=10 in a USUM save gives "files ignored due to internal error", but works fine in a SwSh save. Same thing with PKHax.

  4. Steps:
    Load up my Moon save in pkhex (latest release)

    Attempt to drag/drop pk1 (from Blue JPN)  file into main editor. (Works for gen5/6 -> 7)

     

    Result:

    Exception Details:
    System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at PKHeX.Core.PK1.convertToPK7()
       at PKHeX.Core.PKMConverter.convertToFormat(PKM pk, Type PKMType, String& comment)
       at PKHeX.WinForms.Main.openFile(Byte[] input, String path, String ext)
       at PKHeX.WinForms.Main.openQuick(String path, Boolean force)

    Loaded Assemblies:
    --------------------
    mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll

    PKHeX-win, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    E:\Downloads\PKORAS\PKHeX\PKHeX.exe

    System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll

    System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll

    System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll

    System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll

    System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll

    System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll

    System.Deployment, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Deployment\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Deployment.dll

    --------------------
    User Message:
    Unable to load file.
    Path: E:\Downloads\PKORAS\PKHeX\001 - フシギダネ - 5B4B.pk1
     

     

     

    ---------------------

     

    Drag/drop works fine if I load my gen1 save. The bulbasaur is the one from Prof. Oak.

    sav.dat

  5. Not sure about 'making' shifted pokemons, but if you're going to make egg move pokemon, best way i found to do it was

    pokesav/gen a male and female of the same pokemon you want with the same moves, get a proper egg in game, then just edit the stats when it hatches. use pokesav to edit the steps left.

    and make sure that the proper egg conditions are filled in (for some reason pokegen didn't do it right, unless i missed something. i had to do it in pokesav. [using older version. updating now though.]

  6. That's good to know. Using pokegen or an english pokesav, or translated rom apparently gives wi-fi errors due to the names being too long.

    Wouldn't an alternative method be to (not sure how to explain this really)

    have two name lists, one with english, the other with the proper japanese.

    so that when you choose a pokemon, in pokegen it shows the english name (or nickname and sets that flag) but it writes the actual name from the japanese name list.

    if that makes sense. (sorry, tired. finished work just now.)

  7. I've been playing around with pokegen a bit and one thing that bugs me is that whenever I save it, it sets the nicknamed flag for all my pokemon. it's kind of a pain when i'm training and evolving pokemon.

    after i save in pokegen i have to go back to pokesav and un-nickname them all.

    usually its jsut faster for me to use pokesav in most cases.

    i'm playing untranslated japanese.

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