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askirlruby

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Posts posted by askirlruby

  1. 1. Make sure you convert the 18 (or 26) to hex before using them in xse. so 0x12 (or 0x1A).

    2. I believe you'd have to make sure that any tiles in the town which are visible from the route use tileset 0 (since they both have 0) and vice versa.

    how do you convert to hex???

  2. 1. If memory serves, each sprite has an index assigned to it. Thisbis shown by the calue in the field labeled 'No:'. Use this number with hidesprite. It may be the 'person event no:' value but can't remember.

    2. Each map loads a set of tiles. If the tiles in the next route don't match the tileset of the current map then it will come out messed up.

    About no.1, how would I find the variable for the npc? I put in the No (it's 18 for him) and person event no (26) and he is still there... I looked up tutorials and nothing helped.

    So about number 2, how does a route with a tileset 0 wiith tileset 8 work with a tileset of 0 and 9? the town I have north of a route (which its tileset is 0/8) is 0/1. How can I make these two work with each other?

  3. It's cool. We all need help at some point.

    When you compile the script in XSE a little window pop ups with the offset it placed the acript at. Make sure you copy that offset and assign it to the noc in advanced map.

    Thaaaank you. I have 2 final problems then my 1st demo for this is done.

    1) the sprite won't go away even though I put in hidesprite 0x1 then setflag 0x1208

    2)when I go from my town to a route, the tiles of the buildings get all messed up.

    any idea why this is happening?

  4. try #dynamic 0x800000

    You should be fine using 0x800000 every time. XSE should automatically find free space for you and will tell you the offset once it compiles.

    Well that worked, but now another new problem. When I hit a on the npc, I can't move and no message or anything comes up. NPC's are still walking around though... I'm sorry for asking for so much help

  5. Okay so I have a new problem with a script. When I try to compile it, it says "not enough free space found. Cannot complile." does anyone know how to fix this? here is the script

    #dynamic 0xE3D176

    #org @Start

    lock

    faceplayer

    msgbox @1 0x6

    setflag 0x273

    setflag 0x828

    setflag 0x829

    setflag 0x1f3

    fanfare 0x13E

    msgbox @2 0x6

    waitfanfare

    setflag 0x82f

    fanfare 0x13e

    msgbox @3 0x6

    waitfanfare

    closeonkeypress

    fadescreen 1

    hidesprite 0x1

    setflag 0x1208

    fadescreen 0

    release

    end

    #org @1

    =STARVING TRAVELER: Ungh...\pthis is it... This is where my journey\nends....\pPlease, kid....do me...a favor...\pTake this Pokedex...and this\nPokeblock case.\pWith these you will...be able to become...\pcham...pion.....

    #org @2

    = \w\h01 received a Pokedex and the\nPokeblock Case! \pwait... what's that next to him?\pit seems like he just got a new\npair of RUNNING SHOES!

    #org @3

    =\w\h01 received a pair of RUNNING SHOES! \p"hold down B to run faster than the \nthe speed of sound!"\pWait.... hold what...?

  6. Hello everyone, I am trying to make a different kind of Pokemon Emerald and was wondering if I can somehow copy and paste your rival to a different map or somehow move her to somewhere else? Like for example, I want to move her from Route 103 to let's say Petalburg Woods. How would I do that?

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