askirlruby
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Posts posted by askirlruby
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1. If memory serves, each sprite has an index assigned to it. Thisbis shown by the calue in the field labeled 'No:'. Use this number with hidesprite. It may be the 'person event no:' value but can't remember.
2. Each map loads a set of tiles. If the tiles in the next route don't match the tileset of the current map then it will come out messed up.
About no.1, how would I find the variable for the npc? I put in the No (it's 18 for him) and person event no (26) and he is still there... I looked up tutorials and nothing helped.
So about number 2, how does a route with a tileset 0 wiith tileset 8 work with a tileset of 0 and 9? the town I have north of a route (which its tileset is 0/8) is 0/1. How can I make these two work with each other?
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It's cool. We all need help at some point.
When you compile the script in XSE a little window pop ups with the offset it placed the acript at. Make sure you copy that offset and assign it to the noc in advanced map.
Thaaaank you. I have 2 final problems then my 1st demo for this is done.
1) the sprite won't go away even though I put in hidesprite 0x1 then setflag 0x1208
2)when I go from my town to a route, the tiles of the buildings get all messed up.
any idea why this is happening?
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try #dynamic 0x800000
You should be fine using 0x800000 every time. XSE should automatically find free space for you and will tell you the offset once it compiles.
actually nevermind. I can move, but still nothing comes up...
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try #dynamic 0x800000
You should be fine using 0x800000 every time. XSE should automatically find free space for you and will tell you the offset once it compiles.
Well that worked, but now another new problem. When I hit a on the npc, I can't move and no message or anything comes up. NPC's are still walking around though... I'm sorry for asking for so much help
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Okay so I have a new problem with a script. When I try to compile it, it says "not enough free space found. Cannot complile." does anyone know how to fix this? here is the script
#dynamic 0xE3D176
#org @Start
lock
faceplayer
msgbox @1 0x6
setflag 0x273
setflag 0x828
setflag 0x829
setflag 0x1f3
fanfare 0x13E
msgbox @2 0x6
waitfanfare
setflag 0x82f
fanfare 0x13e
msgbox @3 0x6
waitfanfare
closeonkeypress
fadescreen 1
hidesprite 0x1
setflag 0x1208
fadescreen 0
release
end
#org @1
=STARVING TRAVELER: Ungh...\pthis is it... This is where my journey\nends....\pPlease, kid....do me...a favor...\pTake this Pokedex...and this\nPokeblock case.\pWith these you will...be able to become...\pcham...pion.....
#org @2
= \w\h01 received a Pokedex and the\nPokeblock Case! \pwait... what's that next to him?\pit seems like he just got a new\npair of RUNNING SHOES!
#org @3
=\w\h01 received a pair of RUNNING SHOES! \p"hold down B to run faster than the \nthe speed of sound!"\pWait.... hold what...?
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Thank you, I fixed it!
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Everytime I open up A-Trainer, it just comes up as Trojan and says deleted. I know for a fact that A-Trainer is not trojan as I used it a few years back. Can anyone help?
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Okay so I have copied exactly one of the npc's scripts into new npc but when I click A on him, nothing happens.
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Okay, so I copied everything from the bar on the right from her to a new sprite and was clicking A but nothing was happening. I have tried opening up the script and all but there would be no script at all for the rival or ANY of the NPC's.
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Hello everyone, I am trying to make a different kind of Pokemon Emerald and was wondering if I can somehow copy and paste your rival to a different map or somehow move her to somewhere else? Like for example, I want to move her from Route 103 to let's say Petalburg Woods. How would I do that?
Advance Map Help
in ROM - GBA Discussion & Help
Posted
how do you convert to hex???