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Garro

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Posts posted by Garro

  1.  

    The flame orb thing is definitely intentional, it's a legit strategy for some pokemon, such as those with the Quick Feet ability, which boosts their speed by 50% when they have a status ailment. Same with Magic Guard Sigilyph, it uses the burn (which won't damage it) to prevent it from being put to sleep/paralysed and give it the ability to burn others.
    I mean, I know the strategies behind it, like the most common Toxic Orb + Poison Heal combo. But I have seen Pokemon with Flame Orb with no practical use. (I think it was a Machamp that had the Flame Orb, but I don't remember very well).
  2. Not sure if I'm the only one but, whenever I try to update data in the BuzzNav, the game crashes and forces me out. This started happening when I got access to the Secret Base feature. Could you please look into it and see if there's a fix? Thanks.

    Also, some notes, the recolor for the player returns to the original (red + green) while flying with MegaLati@s, it also happens when the rival mounts their bicycle.

    I also noticed some few weird things, but I'm not sure if they were intentional. I have seen opponent's Pokémon holding Fire Orbs for no reason, also, Watson's Rotom only knows Leaf Storm (and starts using Struggle after it runs out of Leaf Storm, I used that opportunity to heal my team). If that wasn't intentional you might wanna check the moveset of the trainers again.

    EDIT: Nevermind, the problem of the Secret Bases was on my side, deleting ORAS Extra data fixed the issue!

  3.  

    Link me to a guide on how to do this from scratch (with the official 1.4 update cia) and i'll update my online patch CIA to be read as 1.5.
    Sorry, I only know the theory behind it, I'm not sure how to use the tools, I tried googling for a guide but the best I could found is the documentation behind the makerom tool (which is https://www.3dbrew.org/wiki/Makerom ) and a GBATemp thread about a guy stating you needed the -dver argument to specify the CIA version.
  4. You mean decrypt the Online_Patch_USA.cia file? I tried and Decrypt9 told me it was already decrypted, so I tried extracting with the toolkit, and then build it with makerom, but the extraction doesn't give me the exheader =\ (Only code.bin, banner.bin and icon.bin). And what argument should I use with -dver? (It's between 0-4095)

    Thanks a lot :)

    Sorry I don't know more than what I told you hehe, I didn't even managed to build a working lower-version CIA with only the toolkit. What I told you is just the theory I know, for the version, I'd guess the highest number would do.
  5. Does anybody knows how to get the National Dex before your get it legitimately after beating Primal Kyogre/Groudon? It's kind of a bummer you can't see the Dex's description of half of the Pokémon you catch. I tried editing the Capture/Defeat Kyogre flags but that just made me replay the events when starting the game.

    Hey Dio =D Installed a 2.1 Leveled CIA and the patch, but on the homemenu it still says that there's an update for the title =\ Do you have any idea why this may be happening?
    Because for some reason the Hacking toolkit creates the Update CIA with a lower version than the latest update online (Both updates are 1.4 for the game, but the CIA version differs).

    To fix it you will have to decrypt the update and rebuild it using makerom with the -dver argument and putting a higher version than the official one.

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