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SunWukong

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Posts posted by SunWukong

  1. They've added more pokemon to this code, it looks like they are planning to create the entire pokedex. They're also competively EV trained, have competitive natures, moves, and perfect IVs right out of their eggs, which is pretty impressive and convenient, and I'm guessing once they finish all the pokemon codes, there will be an option to load your boxes with a complete living pokedex, all battle trained and ready to go right out of their eggs. Not bad, powersaves, not bad. I guess they had to step their game up after the new exploit.

  2. For the competitive natures, I guess I will have to use the Smogon list I made for the set database.

    Figuring out, what evolves into what and telling it the code will be difficult, but maybe the Serebii source code will help me. Made already a list with all the Pokemons from Hoenn and Kalos with their dexnr, to put it later in the script into a format like "http://www.serebii.net/pokedex-xy/xyz.shtml" xyz - dexnr.

    The level each pokemon starts at and their starter moves are also listed on bulbapedia. Can you make a program to grab all that info from the site? If not, I could manually go through and copy them all into a list, but I wouldn't have it done right away, it would take a while to do all 721 pokemon.

  3. This would get really huge. Generating all pokemon KB/HB is easy and should be makeable, but starter levels, competitive natures and egg moves make it a pain.

    To get the information, what is in Kalos dex or Hoenn dex is not a problem, but starter levels would be a little bit more complicated. Still makeable.

    With competitive natures you could I guess generate all natures...but this would be kinda big.

    Now the problem => egg moves.

    How are you imagining it?

    Treeko has 16 egg moves, so one Treeko for each egg move would be 16 Treekos multiplied by natures or each combination of egg moves once would make 1820 Treekos multiplied by natures (fuck yeah Statistics).

    This is big and I don't know if this is really what you want, when you just pick the egg moves if you reaaally want them so badly.

    Please tell me your solution for this if you have one, I'm curious.

    I see your point, there is no easy way to determine "competitive" egg moves for all pokemon. How about one of each pokemon with perfect IVs, KB/HB, starter levels, starter moves, and good natures? By good nature, I mean any nature listed for that pokemon on smogon, and no natures that have no effect.

    For example...

    Charmander, Level 1, Adamant, Scratch, Growl

    Charmeleon, Level 16 , Adamant, Scratch, Growl, Ember

    Charizard, Level 36, Adamant, Wing Attack, Flame Burst, Scary Face, Dragon Rage

    Legendaries would have the levels and moves they would be caught with in the wild, and come from legal origin games.

    For abilities, I would generate two sets, one with hidden ability, and the other with ability 1.

    For shiny, I would make one set completely shiny, the other non shiny.

    Edit: also give all pokemon pokerus

  4. You should use LC pokemon. (Is that you want?)

    I don't want them for LC, I just really want a complete living pokedex in my game, and I'd like them to all be at starter levels (for example, Charmander lvl 1, Charmeleon lvl 16, and Charizard lvl 36), and I want them to be KB/HB (you get a special certificate in the game for having a complete KB/HB pokedex), perfect IV, competitive natures, and egg moves.

  5. Yes, it's possible. There's a new powersaves code that lets you create shiny eggs with whatever stats you want, but you receive the egg as a wonder card.

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