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AeroLuxe

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Posts posted by AeroLuxe

  1. Nothing; reread the red words at the bottom of the first post. The buttons are only usable if you provide a fully decrypted save file to edit from; you can't save a proper save file without a proper save file to start with.

    Ok I will try again and update you thank you :)

  2. Click the Export SAV button in the SAV tab. Unless you are capable of getting past the AES-MAC signature check; saving with this program will do you no good unless you are capable of dealing with this issue.

    --

    06/09/14 - New Update:

    • Fixed: Wrong/missing mini-sprites in box interface.
    • Fixed: Nidoran gender symbols appearing incorrectly when viewed.
    • Added: Splash screen on load to let users with slow computers that the program is setting up.
    • Added: Detection of bad checksum data when loading it to tabs (hardly anyone will encounter this).
    • Added: Translation support of all fields/combobox for every in-game language. This includes memories and characteristics. Also...
    • Added: Translation support of interface via supplied .txt files. With the above change and this, the program can be fully localized (besides Encounter Types, 3DS Country Names, savegame related UI or popup messages.)
    • Added: Appending the exe's file name with -en or any other supported language (ja, ko, de, it, es, fr) will auto-load the program with the language.
    • Added: Mass Import / Export of box contents by either dragging a folder into the window or loading/saving-to a folder. PKHeX will allow users to create a database in the same directory as the executable to store all dumped pk6 files, or allow users to specify where to dump/load from.

    Reminder: Stuff still cannot be injected to your game yet, unless you can decrypt your save and re-sign it, or inject directly into the RAM.

    If anyone is able to find out what offsets 0x16/0x17 are used for (can view via Extra Bytes), please let everyone know!

    These buttons are grey for me. What do I do?

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