So, to my understanding, there isn't a specific move editor for HG/SS (yet...). However, I did read up that it's possible to edit the move data from a D/P rom with Attack Editor DS (AEDS from now on), extract the corresponding narc file, and insert it into HG/SS. Sounded easy enough, but I'm having some issues.
First, AEDS isn't cooperating. Whenever I go to edit the move data, none of my changes ever save. I have not only tried out multiple roms/versions of roms, but also tried saving after editing each move. Nothing is working. I wonder if my version of AEDS is out-of-date/corrupted, but I can't seem to find the program anywhere except for the one place where I obtained my current version.
Hopefully, someone can hook me up with an alternate AEDS download (or perhaps there's another issue I'm unaware of that can be fixed). If not, then I suppose that means I would need to resort to editing the hex code myself. Course, since I'm pretty much new to this whole hex editing thing, this also poses some problems.
As far as I've discerned, I need to open the HG/SS rom with Crystal Tile 2, hit "View," Select "Hex Editor," hit the little NDS icon thing, find "a/0/1/1" from the directory, extract/export that file (saving it as a .narc file), and.....that's where I get lost. Not sure if I need another program to edit that file I extracted, or if I can do it within CT2. Also, I have no idea how to search for specific offsets/pointers. For example, the one for Blast Burn is apparently $1D6FC1C, but I've never seen a string of characters in that kind of format. Without knowing how to do this, I obviously can't find specific moves to edit.
So, would anyone be willing to help walk me through this? Like, as a practice example, could someone walk me through what I would have to do to edit the move Pound from base 40 power to base 50 power?
TL/DR: Not sure how to edit move data in HG/SS. Attack Editor DS isn't working for me when using D/P roms. Pretty unfamiliar with hex editing. Care to walk me through the process?