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popcornrulez

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Posts posted by popcornrulez

  1. The tools is only hex editor, desmume and IDA Pro xD, is seems my post already deleted O.o since i can't found that anymore in here.

    http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_outbreak for list

    Format :

    <map_id(2)> <pokemon_id(2)> <forme_id> <min_lv> <max_lv> <gender (?)>

    Pokemon Black or White : (in my testing i used pokemon black)

    In my test swarming pokemon is on route 5, is Smeargle (235) --> EB00.

    snag_0000.png

    so xxxx EB00 00 aa bb 00 (xxxx --> map id, aa --> min lv , bb --> max lv

    you can find on ram dump with that data = xxxx EB00 00 0F 37 00
    3D 01 53 00 00 0F 37 00 3F 01 68 01 00 0F 37 00
    41 01 39 01 00 0F 37 00 46 01 C1 01 00 0F 37 00
    49 01 EB 00 00 0F 37 00 4B 01 37 01 00 0F 37 00
    51 01 A1 00 00 0F 37 00 59 01 C5 01 00 0F 37 00
    5C 01 E4 00 00 0F 37 00 63 01 EC 00 00 0F 37 00
    6D 01 1D 01 00 0F 37 00 70 01 54 00 00 0F 37 00
    72 01 61 01 00 0F 37 00 76 01 C1 00 00 0F 37 00
    7A 01 38 00 00 0F 37 00 7F 01 CC 00 00 0F 37 00
    83 01 66 00 00 0F 37 00

    on hex editor (i using 010 editor because is have linux version too) :

    snag_0004.png

    on desmume :

    snag_0002.png

    is on offset : 1D8DE8 (on RAM DUMP). let's test it :

    snag_0003.png

    how to find a exact location for that? is not stored on narc but on ova files section, just dig on ova table,
    http://gbatemp.net/threads/ace-attorney-investigations-french-translation.210032/page-2#post-2620425
    for about the structure.

    1D8DE8 --> 02 1D 8D E8, is stored on OVA 21. on offset 0X50EE08

    snag_0005.png

    Actually is still same on BW2, but is stored on OVA 36.

    I searched through all of the overlays in Pokemon Black and I didn't find 810200 for Tornadus... I want to be able to make different legendary pokemon from previous generations roam around Unova.

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