Jump to content

PokePoindexter

Member
  • Posts

    39
  • Joined

  • Last visited

Posts posted by PokePoindexter

  1. For the last week or so I've been trying to get a Timid, Near-perfect-IV Vulpix to show up in the Hidden Grotto in the Abundant Shrine in Black 2. I've been looking everywhere and trying everything (including Hozu's article on Smogon), and I am completely lost right now. I've made it past the first part and got the Vulpix to appear, but I can't seem to figure out a way of adjusting the Nature or IVs.

    Here are the questions I have:

    *Do the frames start at a specific number when you load the game or are they controlled by how many saves/Chatot sounds you've done during the course of the whole game? Additionally, are there any other ways to advance the frames besides those two?

    *Do I have to readjust my DS Clock's time to load the game at the same time and date as was on the seed that I was able to successfully put the Vulpix into the Grotto with? (I use a DS Lite, BTW)

    *Do I start by going for the Nature and then the IVs afterward, or is there a way of going for both simultaneously?

    I'm very new to RNG manipulation, so I apologize if there's some obvious thing I'm overlooking. Any help is appreciated.

  2. I know this is a slight bump, but I thought I'd go ahead and share some of my opinions of the game thus far. At this point, I'm a bit too lazy to do much else besides review the six Pokemon that are part of my team and how good I think they are in-game (in general, that is, not the specific versions of these Pokemon I have):

    503.png

    Level 54

    Nature: Lonely

    *Surf

    *Megahorn

    *Ice Beam

    *Revenge

    Opinion of the Pokemon:

    Samurott really doesn't seem too different from what he was in BW, so I generally don't have much to say about him. I actually think he's more useful in this game than he was in the last game however, as there are more times you'll need someone who can Surf, and he can, for instance, completely sweep Clay's entire Gym just with Razor Shell (or Water Pulse). But since Surf is an HM you absolutely have to have if you want to complete the main part of the game (B1W1, oddly enough, did not require this HM), that actually gives an extra incentive to have a Water-type on your team. Now I personally think something like Starmie or Jellicent would be better (who wouldn't?), but since Samurott can serve double purposes very well (as an HM slave and an attacker), AND he's a starter, he's consistently more reliable than either of the other Pokemon mentioned. Overall Rating: 3.5/5

    448.png

    Level 56

    Nature: Jolly

    *Swords Dance

    *Close Combat

    *Rock Slide

    *Return

    Opinion of the Pokemon:

    Holy crap! If you have the patience to train a Riolu to Level 15 (so it learns Force Palm), you will absolutely annihilate Cheren's gym. And BTW, I wholeheartedly believe that Lucario is far better in-game with a nature that prefers Physical attacking rather than Special attacking, as Lucario can quickly take advantage of moves like...well, the moves you see on my Lucario. One thing of note, it doesn't learn Close Combat until level 55, so you'll be stuck with Force Palm until then. Oh well, at least FP can paralyze. Overall: 5/5

    [HGSSSPRITE]197[/HGSSSPRITE]

    Level 56

    Nature: Serious

    *Work Up

    *Moonlight

    *Payback

    *Psychic

    Opinion of the Pokemon:

    Anyone who knows me knows how much a fan of Umbreon I am, and so it only makes sense that I use one on my team. It's too bad Umbreon can't learn Curse except through breeding, as that would make Umbreon absolutely deadly. But as it is, I think spamming Work Up is by far the best option for Umbreon in-game. Moonlight provides some recovery, Payback gets STAB and inflicts double damage if it attacks after its target does (Hint: make it hold a Macho Brace or Lagging Tail to help achieve this effect), and then Psychic for coverage and because Work Up also boosts Special Attack. This actually does work, and pretty well too. Can't wait for the E4, when he'll be able to use those moves to hit for weakness. It may just be my personal bias towards Umbreon, but I think he's pretty decent in B2W2. Overall: 4/5

    614.png

    Level 54

    Nature: Jolly

    *Icicle Crash

    *Aqua Jet

    *Superpower

    *Rest

    Opinion of the Pokemon:

    If it's at a high enough level (~45-50 should be sufficient), Beartic can singlehandedly wipe the floor with Drayden's entire gym just by using Icicle Crash. Basically, Beartic is a bulky Ice-type that is 100% outclassed by Mamoswine, but comes at a time when you can use it to counter Drayden's team (and hopefully also do a number on Iris's). Beartic also now gets Aqua Jet, which makes him slightly more useful when you are just a sliver away from a KO against a faster opponent. I'm not fully convinced that Mr. Klondike is completely over the hill yet, but he's starting to show his age; I've been using him a lot less recently than when I first caught him as a Cubchoo. On the other hand, he looks awesome when dressed up in pirate garb in a Pokemon Musical. Overall: 2/5

    426.png

    Lv. 55

    Nature: Timid

    *Fly

    *Will-O-Wisp

    *Thunder

    *Shadow Ball

    Opinion of the Pokemon:

    Drifblim is one of those Pokemon that I've been intending to use for years now, and you might as well get used to their existence, because they're all over Reverse Mountain's exterior and other parts of Eastern Unova. Drifblim has a strange movepool, as my current set shows, but it's pretty good at what it does, and it's had its moments of usefulness (Fly is only there because the Zeppelin is my Fly slave. And to KO Heracrosses). I really wish I could get ThunderBOLT by this point, but alas, he's stuck with a 70% accuracy move for right now. Oh, well. Perhaps the one thing that would diminish his score is how much training you need to do with it; it takes 1.64 million Exp. Points to get a Drifblim to Level 100. Overall: 3/5

    326.png

    Lv. 56

    Nature: Rash

    *Magic Coat

    *Energy Ball

    *Power Gem

    *Psyshock

    Opinion of the Pokemon:

    So I was training outside Reverse Mountain when I first noticed that yes, Grumpig is in this game. This Pokemon was something I had completely forgotten about despite being one of the most memorable Pokemon I used on my first ever playthrough of any Hoenn game (Sapphire in '03). This "memorability", by the way, was being the only Pokemon in those games who could learn Magic Coat or Bounce, and I remember him using both on that team. So I decided to see if it had gotten any better or more interesting since, and frankly, I was not the least bit disappointed. While it's not Reuniclus, Metagross or even Gothitelle in terms of offensive prowess, it at least has coverage (it can also learn Charge Beam, but I chose not to teach that). Bottom line: it has enough Special Attack to hurt things it hits super-effectively and it's a Pokemon I remember fondly as one of my favorites from way back when, and that's at least good enough for me on in-game teams. It gets minus points for being a version-exclusive, though; it's only available in Black 2 (in White 2 you find Camerupt instead). Overall: 2.5/5

  3. Some of mine:

    Carnivine: Audrey II (named after the flytrap in Little Shop of Horrors)

    Lucario: Anubis (named after the jackal god of the same name)

    Cobalion: Athos (named after the character of the same name from the Three Musketeers)

    Sawk: ROCKmSOCKm (for some reason, both he and Throh remind me of those Rock 'em Sock 'em toy robots; probably because one's red and the other's blue)

    Sceptile: Grassilisk (Portmanteau of Grass and Basilisk)

    Kingler: Oh, Krab! (I don't think this one needs explaining)

    Elemental Monkeys from Black and White: SageNoEvil, SearNoEvil, PourNoEvil (Named respectively after the three monkeys who "Hear/See/Speak no evil")

    Chatot: Elvis (Because of Chatter)

    Drapion: Eurypterid (A gigantic prehistoric scorpion that Drapion is probably based off of)

    Honchkrow: Al Capone (Another one I don't think needs much explaining)

    Magikarp: Seafood (Yep...it's a piece of seafood that can splash over a mountain)

    Abomasnow: Obamasnow (I can't help it; they sound very similar to one another. I have plenty of jokes to make about Romney too.)

    Espeon: Bonbon (named after my cat ;))

    Umbreon: Outlaw (named after my other cat ;))

  4. I have just one question: Is the Abundant Shrine accessible before beating the main game? It seems like every walkthrough ignores this place, so I'm currently convinced you can't, but the levels of the wild Pokemon (according to Serebii) in that area are all about the same as the ones on the outlying route.

  5. Empoleon tobogganing into an opponent as a battle move sounds wickedly cool.

    Here's another:

    [HGSSSPRITE]330[/HGSSSPRITE]

    New typing: Bug/Dragon

    New Stats: 84/105/80/45/80/126

    Movepool Changes/Additions:

    73 Speed Bug*

    TM/HM:

    62 Acrobatics

    *Speed Bug (New signature move; maybe needs a better title): Bug-type version of Sucker Punch (80 Power, 100 Accuracy, +1 Priority, fails if foe not intending to do damage that turn)

    Flygon's existence has been largely ignored in this generation's shift, and he is now one of a growing number of Pokemon that have gotten consistently less useful over the course of time (others in this list include Tauros, Umbreon, Milotic, Claydol, Snorlax, and Jynx). I don't care what anyone says, but Flygon being added to this list is a complete travesty, and his awesomeness MUST be preserved. Although it's certainly unlikely that we're going to be able to change his typing (let alone his stats), if they could be changed, these are how I would change them. This way, he has a bit more attack power and enough Speed to troll on Weavile.

    Speed Bug is for similar reasons; it's a Bug-type priority move that allows it to deal with Weavile in modern UU, and give significant beatings to Tyranitar, Reuniclus, and Alakazam in OU. Acrobatics allows him to hit Conkeldurr and other Fighters.

    I'd have also given Flygon Magic Guard, but decided not to, as that would make him REALLY broken, much more so than Umbreon would be.

  6. Yeah, I guess Dark Void is out of place on Umbreon. Maybe Hypnosis instead. Foul Play certainly fits him better than any other current user; Krookodile and Zoroark should use their own Attack stats rather than relying on the opponent's.

    Got another one here: [HGSSSPRITE]038[/HGSSSPRITE]

    01 Nasty Plot

    01 Safeguard

    01 Ember

    01 Confuse Ray

    01 Quick Attack

    45 Morning Sun

    Yep. Just one addition, but it's a pretty significant one; Ninetales doesn't have any reliable healing options aside from Rest for it to use (with Drought, anyway). Morning Sun doesn't exactly do well under Sand or Rain, but if Ninetales can get the weather under its firm control, Morning Sun allows it to keep going long into the match (especially when you're using a Life Orb for sheer damage). It isn't overly broken, either, since Ninetales doesn't exactly have the best Defenses.

  7. For this Pokemon: [HGSSSPRITE]197[/HGSSSPRITE]

    01 Tail Whip

    01 Tackle

    01 Helping Hand

    08 Sand-Attack

    15 Pursuit

    22 Quick Attack

    29 Confuse Ray

    36 Faint Attack

    43 Foul Play

    50 Last Resort

    57 Mean Look

    64 Screech

    71 Moonlight

    78 Guard Swap

    85 Dark Void

    Abilities:

    Synchronize (If statused, foe gets afflicted with same condition)

    Magic Guard (Immune to indirect damage)

    TM Learnset:

    06 Toxic

    10 Hidden Power

    11 Sunny Day

    12 Taunt

    15 Hyper Beam

    17 Protect

    18 Rain Dance

    21 Frustration

    27 Return

    28 Dig

    29 Psychic

    30 Shadow Ball

    32 Double Team

    41 Torment

    42 Facade

    44 Rest

    45 Attract

    48 Round

    49 Echoed Voice

    66 Payback

    67 Retaliate

    68 Giga Impact

    70 Flash

    77 Psych Up

    83 Work Up

    85 Dream Eater

    87 Swagger

    90 Substitute

    95 Snarl

    H1 Cut

    Justifications:

    Umbreon really got axed this generation with the nerf of Mean Look + Baton Pass, which was his only real seller in 4th generation (in fact, it's really the only selling point he's ever had). To make up for that miserable fate, I've proposed this new idea that Umbreon become one of the most annoying walls in the game.

    First, the addition of Foul Play works well against high-attack Pokemon (especially Gyarados, Salamence, and Haxorus, all of whom would take a nasty toll from this used against them). It still has some usage against other Pokemon too, considering most things in OU have a higher Attack stat than Umbreon, but most of them tend to have a resistance to Dark, so that's not too broken, methinks.

    Next, Dark Void. Now, what about this thing? Well, practically everything and its mother that used to be Uber-exclusive way back when has been brought down to the Standard scene, so this gives Umbreon a way of crippling Scizor and Conkeldurr with a Sleep-inducing move, thereby allowing Umbreon a chance to continue walling things or switch to Reuniclus, Volcarona, Ninetales, or something to take care of said Pokemon.

    Magic Guard is also there so Umbreon doesn't need to worry about hazards or damage from Toxic, Burn, Leech Seed, etc., which would give Umbreon a huge leg up on things that rely on said moves to do any kind of damage to the foe.

  8. I've used all 5, but I honestly think Umbreon is the one I've found most useful. He might not have the best attacks or base stats, but he walls the hell out of things and takes hits like a champ, which really helps when trying to snag all those Shadow Pokemon.

  9. My favorite game franchises besides Pokemon:

    1) Super Mario 64 DS

    2) Bejeweled

    3) Pac-Man

    4) Wii Sports

    5) Duck Hunt

    ...and that's about it. You can tell by that list that I'm usually not a video gamer; I'm more of a card/puzzle/board game geek. I could list about 80 of those games.

×
×
  • Create New...