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JGBMaster

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Posts posted by JGBMaster

  1. I made a Studio team some weeks ago too:

    Brycen-Man @ Choice Scarf

    Trait: Levitate

    EVs: 4 HP / 252 SAtk / 252 Spd

    Modest Nature (+SAtk, -Atk)

    - U-Turn

    - Psychic

    - Ice Beam

    - Protect

    Spirit @ Leftovers

    Trait: Wonder Guard

    EVs: 252 HP / 252 Def / 4 Spd

    Bold Nature (+Def, -Atk)

    - Taunt

    - Confuse Ray

    - Slack Off

    - Toxic

    MT2 @ Leftovers

    Trait: Flash Fire

    EVs: 4 HP / 252 Atk / 252 Spe

    Adamant Nature (+Atk, - SAtk)

    - Bolt Strike

    - V-Create

    - Rock Slide

    - Earthquake

    Black Belt @ Fighting Gem

    Trait: Huge Power

    EVs: 4 HP / 252 Atk / 252 Spe

    Adamant Nature (+Atk, -SAtk)

    - Mach Punch

    - Drain Punch

    - Close Combat

    - Foresight

    White Door @ Leftovers

    Trait: Blaze

    EVs: 252 HP / 252 SDef / 4 Spe

    Careful Nature (+SDef, -SAtk)

    - Heal Bell

    - Wish

    - Slack Off

    - Toxic

    UFO 2 @ Leftovers

    Trait: Levitate

    EVs: 4 HP / 252 SAtk / 252 Spd

    Modest Nature (+SAtk, -Atk)

    - Psychic

    - Thunderbolt

    - Thunder Wave

    - Flamethrower

  2. Is this Japanese only? Lots of people are asking about this code but I haven't seen it pop up anywhere yet. What triggers it and does it work in both games?

    BTW, cool screen shots. Too bad it glitches.

    Yeah, I think it only works for Japanese versions. I've been looking for this code for ages but I haven't found it for other versions :P

  3. Honest to God,

    With the savs and pkms provided to me, it worked on my end.

    Minimum required is .NET 4 Client Framework, (for those who dont have that).

    I've upgraded to Version 2.1b,

    With a "Existing Insert".

    For users unable to load. please give a try.

    Also saving the program onto a new folder on your desktop, with everything inside.

    Thanks Slayer :D Hope it works now :D

    EDIT: Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay!!! Finally it worked!!! :D

    Thank you very much Slayer :D

  4. Give it a try. also screenshot the error (in full page)

    If it doesnt work send me your sav I do for it

    Ok, but I don't wanna make you my slave :P You're working too much. I'll give you my save file but if it doesn't work I'll manage to get the other 5 Studio Pokémon I want. I'll ask a friend or something.

    EDIT:

    Save file -----> http://www.mediafire.com/?vsavy1l43gjwztg

    Screenshot ----> http://img26.imageshack.us/img26/1327/errorwm.png

  5. Hellos Peeps.

    Want to own Studio Pokemon?

    Here's the Program to help you do so!

    Disclaimer:

    VERSION 1.4B!

    Standard Insert (Using lvl.5s preloaded into program)

    Manual Insert (User loads a preconfigured Zekrom .pkm PC 136bytes)

    Two modes of Saving

    Backup upon Load

    Bug regarding Manual Insert Fixed.

    Use at your own risk!

    Instructions:

    1. Load B2 or W2 .sav file

    2. Load Decrypted Zekrom (if using Manual Insert)

    3. Select Species, Box and Slot

    4. Inject

    5. Your .sav is ready to rumble!

    Tutorial Steps are also in the program!

    Important Information!:

    1. Do not withdraw out of PC (They will turn into unhatchable bad eggs, thats just how the game is programmed)

    2. So far, the only way to use them in battle involves Battle Box.

    3. I stress, do not use them against unknowing players (unless they are close friends with no qualms about such acts)

    4. You can use Pokegen to "Set" and "Delete" Corrupted Slots/Bad Eggs

    5. Always make your own backups

    6. Any other points will be added!

    Changelog:

    Version 1.4b

    Fixed = PID recognition used for encryption (Originally might have caused some glitches)

    Fixed = Exiting "Open File Dialog" for Manual Input caused exception, notified by RubenPikachu

    Added = Standard "Save" and "Save As" as Default saving method.

    Added = Auto Save is now optional (might be buggy)

    Version 1.3b

    Fixed = Proper Saving (No Longer Dependant on Pokegen for Save Checksum Correction)

    Added = Tutorial Boxes for easy reference

    Version 1.2b

    Added = Use preconfigured Zekrom .pkm file to edit species

    (used to get desired stats, name, atk ETC.)

    Version 1.1b

    Added = Creates backup on open

    Added = Auto saves

    Added = Injects Pokémon from list into intended box

    Version 1.0b

    Added = Basic Program Loadup

    Added = Injects Pokémon into Box 1 Slot 1 - 30

    Any other Information regarding Studio Pokemon:

    http://projectpokemon.org/forums/showthread.php?24466-Pokemon-B2W2-Mecha-Tyranitar!

    Special Thanks To:

    RubenPikachu on extensive coding advise that helped improve this project

    MrBean35000vr (youtube) for sharing with me his feats through AR

    Codr for his awesome .pkm editing Pokegen

    All the peeps at ProjectPokemon :D

    Thanks for upadting it :D Let's try if it works :3

  6. I used a friend's Japanese save file (with English translation), 'cause my US save file screwed up some weeks ago and I don't know why (before downloading the program). My problem is that when I load my Zekrom .pkm file and click "Inject", the program gives me an error. Is that because I'm using a Japanese file? Is it because I'm using Windows XP? Is it because my Zekrom .pkm file is weird (well, I've tried it lots of times and with lots of different Zekrom .pkm files)?

    Please help me D:

  7. UPDATE: 1.2B Now Supports Pkm customization!

    Simply generate your preferences as a Zekrom,

    Load it into the program and let it do its magic.

    It is still slightly buggy.

    Always make your own backups!

    If any errors encountered,

    Try opening the .sav with pokegen,

    "Set" a working pokemon into the box slots you injected,

    and then deleted.

    Lol, thanks Slayer :D I just wanted to say that I found Pokémon Black 2 AR (U) codes to make them learn any TM or HM, to put 31 IVs in every stat, to put 252 EVs in the stat you want and to change nature and ability (but I won't change abilities :P). I only needed to level up them! Thanks! :D

  8. Hold your horses mate.

    My update allows you to characterise a zekrom (chosen because of exp yield)

    Import Zekrom in

    Edit Species ID. (at this point it will encrypt and inject into save)

    I'm left with the encryption portion.

    My shuffling of ABCD doesnt work properly.

    My "A" block turns out fine but everything else is a garbled mess.

    Not sure if it's srng problem or what :?

    Lol, dunno wtf is this but okay. What do you mean your shuffling of ABCD? What is the problem exactly?

  9. Hey dudes, I think I have some good news :D

    Yesterday I asked MrBean35000vr (I know him because I used to play MKWii and I was pr0 :D) how did he level up those Studio Pokemon, how did he put nicknames to them and how did he put attacks to them. He said that he used a simple action replay code, he said he showed to Slayer his method and now you're gonna upload a new version of Studio Injector.

    Is that true? Please answer me and if it's true, upload the new program :P

  10. It's not going good for the program.

    I've managed to inject pokemon into storage boxes,

    But the game won't load them.

    If I were to inject back the previous values I replace into the save,

    It loads.

    It means that the program would have worked fine,

    But there's checksum somewhere that needs to be changed that I'm not aware of,

    And I do not know where or how to find it.

    EDIT:

    Despite not being able to "find and solve" the checksum,

    I found a way to bypass it.

    Once I dump all the Studio Pokemon, I'll upload the program.

    My suggestion for those following: Keep your box 1 free for the time being

    Yay! Finally! Thanks :P

  11. Okay, since you insist, let me breakdown my process:

    First file, created a random Zekrom using pokegen.

    Hex edited Zekrom to change its species to Genesect

    (it appears in pokegen, means I hex edited correctly)

    Last file is mecha tyranitar.

    Zipped them all up.

    If it works, I can hex edit others for you.

    EDIT: I forgot the extension .pkm for genesect :/

    Thanks, but, I can't send it with pokegts.us, 'cause pokecheck is the only who can send pokemon to 5th gen games. So... what can i do?

    I think you could teach me how to hex edit the species with a hex editor, because if you hex edit a .pkm and import it with pokegen to your save then it'll appear an abomasnow. I've tried ir-gts-bw too but i haven't found an ir-gts-bw2

    Please help me

  12. Correct me if I'm wrong,

    Your hypothesis is to...

    Scenario 1:

    Make a mecha tyranitar egg and attempt to hatch it and after it hatches it won't "try to hatch".

    I think doing this will instantly result in a bad egg that won't hatch.

    or

    Scenario 2:

    Have an egg left at the daycare centre?

    Going by that, carrying normal eggs won't hatch too.

    I'm sorry but I really didn't get your hypothesis D:

    PS:I'm not being sarcastic, I really don't know what you meant

    I meant Scenario 1, but you say that this bad egg won't hatch D:

    Well if someone can hex edit a genesect to change his Dex number to a PokéWood/PokéStar Studio Pokémon dex number and upload it to MediaFire, I would really apreciate it

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