JGBMaster
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Posts posted by JGBMaster
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I made a Studio team some weeks ago too:
Brycen-Man @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- U-Turn
- Psychic
- Ice Beam
- Protect
Spirit @ Leftovers
Trait: Wonder Guard
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Taunt
- Confuse Ray
- Slack Off
- Toxic
MT2 @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, - SAtk)
- Bolt Strike
- V-Create
- Rock Slide
- Earthquake
Black Belt @ Fighting Gem
Trait: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SAtk)
- Mach Punch
- Drain Punch
- Close Combat
- Foresight
White Door @ Leftovers
Trait: Blaze
EVs: 252 HP / 252 SDef / 4 Spe
Careful Nature (+SDef, -SAtk)
- Heal Bell
- Wish
- Slack Off
- Toxic
UFO 2 @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Psychic
- Thunderbolt
- Thunder Wave
- Flamethrower
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Is this Japanese only? Lots of people are asking about this code but I haven't seen it pop up anywhere yet. What triggers it and does it work in both games?
BTW, cool screen shots. Too bad it glitches.
Yeah, I think it only works for Japanese versions. I've been looking for this code for ages but I haven't found it for other versions
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Or if we can somehow get the Pokéstar "sparkle" (I mean the one your Pokémon gets after obtaining a strange ending), which cancels out both the shiny and N sparkles.
Lol I can do that with RubenPikachu's Pokémon Data Checker BW2, before loading it in PSI, first you load it and tick the "PokéStar Shine" checkbox and you save it
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Hey guys, great to hear that it's working!
When you say work, you meant existing edit, not loaded right?
Does loaded work? If it doesn't I need to do some work on it.
In presently dealing with hall of fame editor,
What other features are wanted?
Loaded works for me perfectly
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Honest to God,
With the savs and pkms provided to me, it worked on my end.
Minimum required is .NET 4 Client Framework, (for those who dont have that).
I've upgraded to Version 2.1b,
With a "Existing Insert".
For users unable to load. please give a try.
Also saving the program onto a new folder on your desktop, with everything inside.
Thanks Slayer Hope it works now
EDIT: Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay!!! Finally it worked!!!
Thank you very much Slayer
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Lol, version 2.0B gives me the same error but when I try to open my save file
Why am I so unlucky? D:
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That's weird.
Anyways, I've updated to v1.5b,
With a different way of tabulating Species ID, as well as Checksum calcalation.
What that means is, I hope it won't glitch up on yours and JGBMaster's end.
Give it a try
Thanks Slayer Hope it works
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Give it a try. also screenshot the error (in full page)
If it doesnt work send me your sav I do for it
Ok, but I don't wanna make you my slave You're working too much. I'll give you my save file but if it doesn't work I'll manage to get the other 5 Studio Pokémon I want. I'll ask a friend or something.
EDIT:
Save file -----> http://www.mediafire.com/?vsavy1l43gjwztg
Screenshot ----> http://img26.imageshack.us/img26/1327/errorwm.png
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I've managed to brycenman it.
Which box were you inserting into.
I did it into box2
I inserted it to Box 9, 6 and others and didn't work. I don't think if I insert it in Box 2 it will work, but let's try it. Probably my .NET Framework
isn't updated or something like you said some days ago.
EDIT: It doesn't work neither D:
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What were you trying to convert to?
I was trying to convert it to Brycen Man
Btw, I only get the "Arithmetic operation blah, blah, blah..." error
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Post the .pkm and what were you trying to convert into?
Here it is: http://www.mediafire.com/?o79u1g3z96d82fz
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Holy fuck 1.4B doesn't work for me D: Why Mommy? D:
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Hellos Peeps.
Want to own Studio Pokemon?
Here's the Program to help you do so!
Disclaimer:
VERSION 1.4B!
Standard Insert (Using lvl.5s preloaded into program)
Manual Insert (User loads a preconfigured Zekrom .pkm PC 136bytes)
Two modes of Saving
Backup upon Load
Bug regarding Manual Insert Fixed.
Use at your own risk!
Instructions:
1. Load B2 or W2 .sav file
2. Load Decrypted Zekrom (if using Manual Insert)
3. Select Species, Box and Slot
4. Inject
5. Your .sav is ready to rumble!
Tutorial Steps are also in the program!
Important Information!:
1. Do not withdraw out of PC (They will turn into unhatchable bad eggs, thats just how the game is programmed)
2. So far, the only way to use them in battle involves Battle Box.
3. I stress, do not use them against unknowing players (unless they are close friends with no qualms about such acts)
4. You can use Pokegen to "Set" and "Delete" Corrupted Slots/Bad Eggs
5. Always make your own backups
6. Any other points will be added!
Changelog:
Version 1.4b
Fixed = PID recognition used for encryption (Originally might have caused some glitches)
Fixed = Exiting "Open File Dialog" for Manual Input caused exception, notified by RubenPikachu
Added = Standard "Save" and "Save As" as Default saving method.
Added = Auto Save is now optional (might be buggy)
Version 1.3b
Fixed = Proper Saving (No Longer Dependant on Pokegen for Save Checksum Correction)
Added = Tutorial Boxes for easy reference
Version 1.2b
Added = Use preconfigured Zekrom .pkm file to edit species
(used to get desired stats, name, atk ETC.)
Version 1.1b
Added = Creates backup on open
Added = Auto saves
Added = Injects Pokémon from list into intended box
Version 1.0b
Added = Basic Program Loadup
Added = Injects Pokémon into Box 1 Slot 1 - 30
Any other Information regarding Studio Pokemon:
http://projectpokemon.org/forums/showthread.php?24466-Pokemon-B2W2-Mecha-Tyranitar!
Special Thanks To:
RubenPikachu on extensive coding advise that helped improve this project
MrBean35000vr (youtube) for sharing with me his feats through AR
Codr for his awesome .pkm editing Pokegen
All the peeps at ProjectPokemon
Thanks for upadting it Let's try if it works :3
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Thanks Lorenzo, I'll try if it works. Standard injection works great for me but when I use manual injection the program gives me the same error: Arithmetic operation resulted in an overflow. Now let's try it with your save file.
EDIT: I get the same error. Standard injection keeps working but manual injection doesn't.
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I used a friend's Japanese save file (with English translation), 'cause my US save file screwed up some weeks ago and I don't know why (before downloading the program). My problem is that when I load my Zekrom .pkm file and click "Inject", the program gives me an error. Is that because I'm using a Japanese file? Is it because I'm using Windows XP? Is it because my Zekrom .pkm file is weird (well, I've tried it lots of times and with lots of different Zekrom .pkm files)?
Please help me D:
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It ddidn't work for me D: I put a Zekrom with Brycen Man's ability (Levitate) with 31 IVs in each stat, 252 EVs in Special Attack and Speed, Choice Scarf, my ID, SID and OT, its attaks with 3 PP-Ups and it gave me an error D: But why? Is it because it isn't a decrypted file? And how can I decrypt it?
Please tell me.
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UPDATE: 1.2B Now Supports Pkm customization!
Simply generate your preferences as a Zekrom,
Load it into the program and let it do its magic.
It is still slightly buggy.
Always make your own backups!
If any errors encountered,
Try opening the .sav with pokegen,
"Set" a working pokemon into the box slots you injected,
and then deleted.
Lol, thanks Slayer I just wanted to say that I found Pokémon Black 2 AR (U) codes to make them learn any TM or HM, to put 31 IVs in every stat, to put 252 EVs in the stat you want and to change nature and ability (but I won't change abilities ). I only needed to level up them! Thanks!
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Hold your horses mate.
My update allows you to characterise a zekrom (chosen because of exp yield)
Import Zekrom in
Edit Species ID. (at this point it will encrypt and inject into save)
I'm left with the encryption portion.
My shuffling of ABCD doesnt work properly.
My "A" block turns out fine but everything else is a garbled mess.
Not sure if it's srng problem or what :?
Lol, dunno wtf is this but okay. What do you mean your shuffling of ABCD? What is the problem exactly?
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Yeah he actually shared with me his brilliant method!
Thing is, it's slightly different when it comes to vb.net
Reubenpikachu also shared with me his awesome codes for the program,
So give me a while to adapt alright
Yaaaaaaaaaaaaaaay I'm so happy Finally I can get them
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Hey dudes, I think I have some good news
Yesterday I asked MrBean35000vr (I know him because I used to play MKWii and I was pr0 ) how did he level up those Studio Pokemon, how did he put nicknames to them and how did he put attacks to them. He said that he used a simple action replay code, he said he showed to Slayer his method and now you're gonna upload a new version of Studio Injector.
Is that true? Please answer me and if it's true, upload the new program
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Can't you edit their levels hex editing them? I saw a projectpokemon one year ago called Level 100 and above with hex editing, probably it works
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It's not going good for the program.
I've managed to inject pokemon into storage boxes,
But the game won't load them.
If I were to inject back the previous values I replace into the save,
It loads.
It means that the program would have worked fine,
But there's checksum somewhere that needs to be changed that I'm not aware of,
And I do not know where or how to find it.
EDIT:
Despite not being able to "find and solve" the checksum,
I found a way to bypass it.
Once I dump all the Studio Pokemon, I'll upload the program.
My suggestion for those following: Keep your box 1 free for the time being
Yay! Finally! Thanks
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Okay, since you insist, let me breakdown my process:
First file, created a random Zekrom using pokegen.
Hex edited Zekrom to change its species to Genesect
(it appears in pokegen, means I hex edited correctly)
Last file is mecha tyranitar.
Zipped them all up.
If it works, I can hex edit others for you.
EDIT: I forgot the extension .pkm for genesect
Thanks, but, I can't send it with pokegts.us, 'cause pokecheck is the only who can send pokemon to 5th gen games. So... what can i do?
I think you could teach me how to hex edit the species with a hex editor, because if you hex edit a .pkm and import it with pokegen to your save then it'll appear an abomasnow. I've tried ir-gts-bw too but i haven't found an ir-gts-bw2
Please help me
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Correct me if I'm wrong,
Your hypothesis is to...
Scenario 1:
Make a mecha tyranitar egg and attempt to hatch it and after it hatches it won't "try to hatch".
I think doing this will instantly result in a bad egg that won't hatch.
or
Scenario 2:
Have an egg left at the daycare centre?
Going by that, carrying normal eggs won't hatch too.
I'm sorry but I really didn't get your hypothesis D:
PS:I'm not being sarcastic, I really don't know what you meant
I meant Scenario 1, but you say that this bad egg won't hatch D:
Well if someone can hex edit a genesect to change his Dex number to a PokéWood/PokéStar Studio Pokémon dex number and upload it to MediaFire, I would really apreciate it
Pokemon Black 2 / White 2 Pokestar Pokemon Enabler
in Saves - Tools
Posted
Great! It works for me!