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Sogard

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Posts posted by Sogard

  1. I'm using the above patch by Sograd and have been having problems with black screens. When the game shifts scenes and goes black it will occasionally stay in the black screen. I've clocked in approximately 5 hours on a new playthrough and have had it black out on me frequent enough to be bothersome. I also had the first trainer i fought freeze on me, I haven't had it freeze since so I'm assuming it was just bad luck. I hope i explained well enough, I'm trying to help with debugging best i can. I'm using DeSmuME 0.9.6 x86. As far as the patch itself I'm having a lot of fun with it.

    Ah, sorry for any issues I caused. The patch I posted above was intended for those who NDS flashcards, such as R4, R4 clones, SuperCard, Cyclone, etc. I don't use emulators personally, but the next update should fix any freezing/blackscreen errors if Ryouchan uploads the AP patched version. Just be sure to use a trusted clean rom when patching, to avoid complications and whatnot.

  2. The current patch you have up [10b patch] on the first post does NOT include anti-piracy, so, to anyone using a flashcard that's getting a black screen, etc: apply this hack's patch to a piracy-patched ROM, instead of a clean ROM.

    Incase you don't have the anti-piracy patch, I've attached it to this post for your convenience.

    PkmnHGSS AntiPira&#9.rar

    PkmnHGSS AntiPira .rar

  3. The glitch occurred during night time. The red dot on the attached map shows the exact spot where the Lvl0 was fished up. Other than that, good luck with the further developments. You've got a long way to go for the rest of the game, so I hope you complete it before this game becomes outdated.

    HGSS_Lower_Olivin&#.jpg

    583dcf11510e8_HGSS_Lower_Olivin.jpg.60c1

  4. It's nice to see you've finally updated this post. As its been a while, I ended up deleting my old save, so I had to restart and found the changes pleasing. However, I did find a few things still missing/unedited as I did a speed-run through what you've edited so far.

    The rival(s): Levels scaled, same boring Pokemon as the original game. Applies for both Eusine and the main rival. They should really be changed, as knowing their Pokemon takes the lessens the challenge aspect of having a rivalry.

    Bellsprout Tower: Nice changes on the minor battles, as well as a movepool addition for Bellsprout, though I was disappointed to find that the head elder used the same Pokemon as in the original.

    The Lighthouse: You missed a few trainers: The Pidgey guy on the 3rd floor, both the sailor and the lass on the floor you jump off of, and the 2 sailors on the floor directly below Ampharos.

    Cianwood Gym: As I slaughtered his unedited, underleveled underlings, I feared Chuck may let me down! Thankfully, that waterfall seems to have actually helped him (and his Poliwrath's move choice) put up a fight. All his other Pokemon had a lovely variety of moves as well, though it felt a bit too standard without his usual attempts at a tide-turning dynamic punch.

    Jasime: I was ready for a legitly challenging fight with a variety of part-steel Pokemon and a well determined combination of movesets, AIs, and held items. Instead, I got 2 magnemites and a Steelix 10-15 levels below my own Pokemon. I guess you forgot to press that "Save" button, eh?

    Story of a Glitch Upon receiving my Good Rod, I went west of the bar/diner to fish up a Pokemon. Eager to see what changes you've made to the fishing list, I quickly attempted to capture something, anything. My first prey readily jumped into combat. I theorized what it could be as the screen faded into the battle, hoping for a Krabby HM Slave. Oh, but how wrong I was...Never could I have expected this! It was....nothing? "A Wild ________________ has appeared!" Lvl0, Empty HP bar, and a few random black pixels near the top of the screen. I quickly ran from the battle, and saved, in fear that my game with freeze up, as I haven't saved since Bugsy. The mysterious nothingness wasn't found again, but I suspect a script error, a failure to render some specie of Pokemon, or a missing percentile in your encounter list (e.g. 80% Krabby,19% Magikarp; 1% nothingness)

  5. He actually feels like a boss instead of a push-over Grunt, eh? He was challenging but fun for me. One of the goals of this hack is to present a challenge to those who know the game well.

    His biggest challenge being Arbok, I suggest ganging up on it through multiple status ailments and stat reducers. Maybe have Eleckid paralyze it, allowing Pidgey to lower its accuracy, etc. I personally hope this hack continues its difficulty trend for those who find the game too easy. Good luck!

  6. Is it possible to merge patches at all? For example, if I started modifying my own ROM and then patched yours over it, would it completely overwrite my modifications or merge them? I'm experimenting on my own, though I don't have much available time to learn everything.

    In addition to the various things I PMed you about, I noticed that the rival's team isn't really powered up enough to make him a decent threat. Considering he's the son of Giovanni, he should be much more powerful. Perhaps more variety depending on the started the player chose?

    As for the ghost gym, here's my general suggestion:

    Duskull [holding Leftovers] (Will-o-Wisp, Confuse Ray, Curse, Night Shade)

    Ninetales (Flamethrower, Shadowball, Extrasensory, Energyball)

    Gengar (Shadow Ball, Dream Eater, Dark Void, Sludge Bomb)

    Frostlass (Destiny Bond, Hail, IceBeam, Shadowball)

    SpiritTomb (Rest, Sleeptalk, ShadowSneak, Suckerpunch)

  7. It seems are though many of these changes are only for the sake of changing things, and many of the idea seem to derive from other people's well thought-out hacks. Nothing too particularly interesting, but it seems you had fun making it at least.

  8. The starters from other generations will be balanced as individual Pokemon rather than in comparison to Johto starters, since they don't involve choice (anymore) and don't have a major effect on gameplay like what starter you pick at the beginning.

    However, Charizard has had major improvements to moves and its new typing, with Levitate, is a fantastic defensive typing for a fire Pokemon, so I find him fine as is, for the moment, at least.

    Fire cancels the weakness to Ice, Dragon cancels weakness to Water, losing Flying means he's no longer Electric weak at all, and actually resists it, Ground immunity, 4x Grass resist, 4x Fire resist, his only weaknesses are Rock and Dragon.

    He's been changed a bit so that his movepool gives him the ability to focus on special attacks more easily, if you so desire, while still providing physical attacks for a mixed set. For example, he is expected to get Draco Meteor and Heat Wave/ Fire Blast at a high level, but he also still has Flare Blitz (and it's level up instead of egg) and learns Outrage naturally. Charmander's first dragon move is the special Dragonbreath. He gets Earth Power as a viable Earthquake substitute via move tutor.

    So while he might look mostly unchanged, I consider him to have been heavily buffed already, so I'm going to see how it plays out for Charizard. He was always a good Pokemon ingame, just delicate due to weaknesses and lacking in movepool like most fires. He might get slightly more attack.

    I do agree that Blastoise needed a bit more to get along with more modern bulky waters though. I'm not sure yet if that will come in the form of more defenses, more moves (he has Iron Defense as a level up now instead of just tutor, which helps, and some others), or simply more threatening offensive stats that give him a better chance of killing things while his defenses hold. I think one of the main reasons Swampert is better is because he has an actually-threatening 110 base attack to work with. Blastoise is very very tanky already, but just, not very threatening with neither attack stat over 85.

    I'm avoiding giving non-legendary and non-pseudolegendary Pokemon base stat totals above 550, which is close to Arcanine and above such powerful mons as Gyarados (540), Blissey (540), Infernape -and technically all other fire starters besides Blaziken- (534), Alakazam (490), Miltank (490), and am more focused (currently) on Pokemon like say.. Parasect (405) being functional.

    Make the biggest losers functional first, then worry about the ones that were already okay and totally usable but slightly lacking compared to the most common competitive Pokemon of their archetype.

    Though, all starters from every gen have had their movepools at least briefly picked over and been given new treats.

    Here are a few of them:

    New/changed moves have a dot next to them, in varying colors with my awesome paint skills. They're not super different, but they get some more coverage moves.

    Sceptilemove.png

    Grovyle evolves into Sceptile at 42 and gains the dragon subtype, and immediately gets Dragon Claw for STAB. Mega Drain replaced Absorb and Outrage was moved out of being a tutor move.

    venusaurmove.png

    Synthesis gets moved down for early healing ability, and he now gets constant Ground coverage, starting at Mud Slap, then Mud Bomb, then Earthquake, which, for some reason, isn't marked. He also gets Sludge for a poison STAB and Sludge Bomb later with no TM. One major goal for these is to require less TM babysitting.

    Meganiummove.png?t=1290984126

    Mega Drain over Razor Leaf, and Chikorita's line has increased Special Attack to make it the dominant attacking type. Ancientpower in the 20s helps Chikorita fight birds, bugs, and fire Pokemon. Counter is a great move for a bulky Pokemon like Chikorita/Bayleef/Meganium (was an egg move before), Energy Ball over Petal Dance for consistent damage, SolarBeam comes earlier and Leaf Storm is in its old slot. Natural Earthquake allows you to save your TM if you want to wait until a high level for it.

    typhlosionmove.png?t=1290984315

    Fighting coverage has been worked into its moveset from the egg moves to help deal with Rock types and provide coverage. Mud Slap replaces Smokescreen to lower accuracy while also doing damage at the same time, and to prevent Cyndaquil from accuracy stalling Falkner (you'll have to catch another Pokemon to use that strat basically). Extrasensory has been moved in from egg moves near the end for more type variety and his omgsecretmove is Thunderpunch from the move rememberer instead of the useless Gyro Ball, saving you a ton of BP or whatnot if you so choose.

    These are just some sneak peaks but rest assured that all starters are getting love, but it's more likely to be in the form of moves and abilities than raw stats except in the case of the two Johto starters not named Feraligatr, who were buffed just a bit to be as good as him.

    Hmm, sounds good!

    I like what you did with the movesets. Shouldn't Sceptile get a special Dragon-type move encase someone wants to turn it onto a special sweeper? Sceptile's attack isn't too bad, so I guess its fine but, just a thought. Maybe Dragon Pulse? (also a TM-saver)

    I'm surprised I haven't mentioned it yet, but I agree with Paras/Parasect needing huge buff.

    I actually played through a regular SoulSilver with a bug monotype, and I found Parasect pretty strong, but only against certain types. It has a 4x weakness to Flying and Fire, which makes it an easy target for Pokemon with coverage. Even Pokemon that it has an advantage against commonly have an attack to counter Parasect because of its typing. Ground and Fighting types have rock moves, which Parasect is weak to. Water types often have ice moves. Some have poison also. It's also weak to other bugs, and many other grass types have poison moves, itself included.

    It's somewhat playable only because of an workable attack stat, X-Scissor as a strong SATB, and its (usually) helpful Dry Skin ability, but its wide selection of weaknesses, lack of good physical grass SATB (other than seed bomb via move tutor) and painfully slow speed leave it in constantly overlooked.

    Maybe the Hoppip line should be looked over too? Other than Jumpluff's speed, they're all rather pitiful.

  9. Ah, very nice. It makes Ninetales worth using. It also makes Morte more dangerous, assuming he gets one.

    Did Charizard receive any stat changes too? Considering its typing, it's mere109 base Sp. Atk and 100 base Speed are its only notable stats. For a Dragon, that's pretty low.

    Perhaps leave the special attack at 110 and give it more physical attack in return? Some of its best dragon and fire moves are physical after all.

    The three original starters as well as much of the 1st generation seem a tad underpowered with the newer generations of Pokemon. Maybe a re-balance for them all?

    I'm not about Venusaur, so I'll leave that up to you entirely.

    But for Blastiose (HP 79 Atk 83 Def 100 Sp.Atk 85 Sp.Def 105 Speed 78), I was thinking something along the lines of:

    HP 90 Atk 90 Def 120 Sp.Atk 90 Sp.Def 110 Speed 65

    I think Squirtle/Wartortle should have a speed boost too. Since they're small and more mobile.

    Charizard HP 78 Atk 84 Def 78 Sp.A 109 Sp.D 85 Speed 100

    Could be: HP 80 Atk 110 Def 70 Sp.A 120 Sp.D 80 Speed 100

    It'd be a slightly weaker but faster version of Blaziken, who originally has 120 Atk 110 Sp.Atk, and 80 Speed

  10. Haven't edited the type chart yet, mostly because I'm cautious to do so, and want to consider all the advantages/disadvantages first. I guess Bugsy's entire team automatically resisting bug wouldn't be too big of a deal since it's far enough in the game, but, I'm still not sure. I gave a lot of things extra bug-type moves as coverage moves for Psychic/Dark and not sure how it would affect the value of those moves. So that's sort of on the to-do/maybe list. Also at the beginning, training your Bug type Pokemon in that area would be incredibly difficult, since your Caterpie would be NVE against every random Weedle you run into, who carries 30bp Poison Sting.. ><

    Well, bug is still decent against other types, and Dark/Psychic still are still weak to them. Only bug/dark and bug/psychic types, and Pokemon like Paras, who is a bug already and shouldn't be weak to it, would lose that weakness.

    Weedle, being part poison, is already resistant to bug though. Caterpie would have to use tackle or flail regardless.

    The advantages outweigh the potential unbalacings in my opinion

    The main reason I forget to log things is that I usually don't do the whole patch at once, like I might be playing the game in the evening, run into something, like "I really wish x got a y-type move here" or "this trainer still has the retarded AI" or whatnot, I'll go edit it real quick (my personal copy is what patches get made from), fall asleep, maybe do the same thing the next night. I do, however, plan on releasing a full list after the hack is mostly complete, detailing what routes all Pokemon can be found on and some other things. A guide, basically. It should also have all the ability changes and everything that's in the first post.

    That's the logical way to patch things and find mistakes but, instead of releasing it after every small update, maybe log the change on a notepad document and release a single updated version once a good amount of changes have been done. As for the large list of changes near the end, you should section off base-stat changes as well, instead of just underlining them or whatever.

    Also, for Ninetales, I recommend a small buff to its special attack. It's now a Fire/Ghost type that requires a stone to evolve, yet in only has 86 Sp. Atk? That's leaps and bounds below what it's offensive stat should be when you compare it to Pokemon like Charizard, Gengar, Arcanine, Magmar, Flareon, Banette, Dusknior, and so on.

    Regarding the title screen editing, I'm pretty sure you can download any font for Paint/Gimp/Photoshop and just type it in.

    Don't worry about Morty, I'm not even past the 3rd gym yet. I haven't had time to play at all the past day and such. Too busy with projects/finals for this semester.

  11. Ninetales isn't limit to being part- psychic though. The psychic moves Vulpix/Ninetales learns (Hypnosis, Imprisonment, Extrasensory, etc) are common to many ghost-types too. It also learns Confuse Ray, Grudge, Spite, and Ominous Wind as ghost moves, in addition to a large amount of dark-type moves. There are already quite a few psychic hybrids already available (Slowpoke, Golduck, Celebi?, etc) before you can catch Vulpix.

    Anyway, how's the patch coming along? I hope you find the time to get it in!

    You should try to log more of the changes this time around, so people realize how much work/effort you're putting into this. I'll try to summarize it for you, but I'm not aware of everything you're doing, so add whatever I missed to it.

    (just hit quote then copy/paste this):

    Patch 0.8.5

    - Ledyba gives 2 Sp. D EVs and Spinarak gives 2 Atk EVs.

    - Spinarak has the ability Immunity (in place of Swarm) or Insomnia.

    - Bug type is now resistant to bug-type attacks.

    - Falker's team has been updated for type coverage.

    - Bugsy's team has been updated for type coverage.

    - Mareep and Flaaffy have had their defenses slightly debuffed until becoming Ampharos.

    - Ninetales is now part (psychic or ghost, your choice)

    - The Eeveelutions received a much deserved move-set update. See chart below:

    eeveelutions.png

    ------------------------------------------------------------------------------------

    Edit:

    On another topic, You should consider changing the name of this hack, and maybe slight editing the title screen if you get the time. Maybe name it "Pokemon Soul Silver Severe"? It makes the title screen editing easy too. Just add, in big cracked block letters (red with black outline/cracks) the word "Severe" under "Silver" on the title screen. Perhaps make Lugia's eyes glow red too.

    It'd seem more intimidating and professional in my opinion.

  12. Haha, I'm was just playing Vindictus myself. How odd <<

    Anyhow, I'll just test it with the one you posted. It sometimes randomly freezes, but I'll make it to test the boss.

    I'll post my results in a bit.

    Edit: You got the right one. Electric-types didn't affect it. He sent it out right after I 1-shot his Scyther with thundershock.

    Edit2: Just a suggestion but, considering that Ninetales supposedly has strange powers and lives thousands of years, shouldn't it be part ghost or something? Fire/Ghost type would be pretty awesome anyhow.

  13. I would replace Ledian with Ariados, and Wormadam. Seeing as he's the self-proclaimed bug expert, he should have more types. Six may seem like a bit much, but it IS a gym leader. Maybe they should all just have 6? That'd make it a challange. Maybe a Heracross too? It just seems like something he'd use. Shuckle seems like it'd be too easy for a Gastly or Ariados with Night Shade and Tododile with its water moves.

    Maybe Mareep should have slightly lowered physical defense until it evolves at least. Flaffy is very "pwnsome", haha.

    EDIT: Glad you took my suggestion!You did edit it into part dragon though, right? I'm glad you gave in into my suggestion haha. I find Swablu likeable also. My Flaffy will be slightly less godly, but I'm alright with that.

  14. Swablu still works, though its not Jhoto. Here's what I dislike about Gligar though:

    Faint Attack (physical/dark) 1HKOs even an over-leveled Gastly (available in Bellsprout tower)

    Totodile still owns it with water-type attacks

    It negates the usefulness of Poison/Bug attacks, which are very common at the beginning

    It's not a bird. (-sadface-)

    It's purple, yet not part Poison(or Psychic), madness!

    That's all I've got with Gligar, but yeah. I'm past that now, so it doesn't affect me as much anymore. The water-types are understandable, but there are too many to chose from, and I don't which to use for my party, haha. Fire-types are mostly unneeded in the beginning, as Steel and Ice types are rare.

    I find that Chikorita easily out-levels my other Pokemon despite its lack of usefulness in the first two gyms only because the amount of water/rock types in the beginning. From Violet City to Azelea Town, my Chikorita leveled from 14 to 22 rather quickly. This let me pick its battles (thus EV gains) much more easily than going through forced gym battles with it. I'm not too hung up on increasing its usefulness in the first gym, merely because there are so many alternative sources of experience.

    Also, I really like that you've made Team Rocket capable. They have decent AIs now, and higher levels. I could actually imagine commoners having something to fear. A "scary" Rocket Grunt with a level 7 Zubat that spammed leech-life just didn't seem fierce in the original. The Rocket Admin was rather challenging, especially his Arbok,, though, Flaffy+ ShellBell = SuperTank

    Here's an idea for your next hacks:

    Pokemon Serpent Silver: you play through as a Team Rocket member, have missions, wear the (already ingame) Team Rocket uniform, and maybe even go up in ranks, from Grunt to Admin, etc.

    Pokemon Honorable Gold: you play through as a Pokemon Police member, have missions, wear the Police uniform, and maybe even go up in ranks, etc.

    That's completely unrelated though, so don't worry about it until you finish this hack, haha.

  15. Starters ARE female more often, at least the Johto ones. I figured I'd make it less of a pain to breed them so they're 50/50 now.

    I think Gligar might be a good counter for electrics while keeping the "Johto" flavor and also accomplishing that other goal of letting Chikorita like.. do something. I totally forgot that you can get that small patch of grass before route 32 and find Mareep. (Geodude in Dark Cave is useful for a Falkner counter too, though I did it with my Cyndaquil and a Pidgey and freaking Tailow kept 2hkoing both of them and then roosting heh). And then I can make Pidgeotto his lead-in. Give it an anti-water berry to troll Totodile with a little and that might be fun. Pidgeotto gets Mud Slap back, I forget why I took it off in the first place (I'd left it on Pidgey too).

    Gligar was also the first thing that popped into my mind, but it's not a bird, and I prefer if Falker kept his " i liek burds!!1!1!!one!!1!" persona. Along with high attack and speed, Gligar is also fond of poison-type moves, so Chikorita may get trashed regardless. Swablu has lower stats, so I found it more appropriate for the first gym. On a side note, I totally agree with any anti-Totodile modifications.

    I think a lot of people tend to underestimate how useful feedback from others is. People notice so many things that I might forget, like I totally didn't even remember that rt.32 stuff was available before Falkner, and since everyone is going to be playing with something different, everyone's going to have had a different experience with the difficulty.

    I think that patch of grass should be left there but, perhaps some of the levels lowered? Is there a way to lower the levels in that patch alone? You can find lvl10 Ekans/Mareep/Bellsprout just as your own Pokemon are hitting lvls 11/12 from Bellsprout tower. Though, I suppose, this makes it easier to pick up another Pokemon before the gym without too much grinding.

    Spinarak and Ledyba are both a pain to find and take down, so they should both give 2 EVs as of next patch (tonight if I keep up the motivation, I just beat whitney myself).

    I approve!I'm a fan of EV training during the main storyline, even if people suggest its wasted effort.

    I found the rocket leader in the Slowpoke Well a bit harder than Bugsy, so I'm also curious to see if you find the same thing.

    I just got into Azalea town now, so I'll let you know in a little bit.

    The difficultly depends on the Pokemon types, so I'll likely find Bugsy more bothersome only because I'm at a disadvantage.

    I've also noticed you seem to be a fan of water types. The beginning routes are filled with a large variety of water-type hybrids, as well as a starter.

  16. Now that you mention it, Immunity might be a decent alternative over Swarm, since being a slow Pokemon, Ariados doesn't usually get the chance to use its boost from that very often, since if it's under 1/3 health it's usually dead. Then you'd have Immunity and Insomnia to choose from, basically a "choose-what-you-want-to-be-immune-to."

    Ah, and if this gets edited in the next patch and yours has Swarm, it will not automatically update unless you evolve him, but this version of HGSS makes saves that work just fine with Pokesav or whatever other save editor you might have access to, so it's possible to change it yourself (or I mean, you could send it to me and I'd fix it if you don't have anything like that).

    Mine is an Insomniac, so no worries about that. I wouldn't burden others over a trivial matter anyhow.

    I haven't mucked around in the type table yet, but I think something I'd be likely to do is make Bug resist itself, so that anything that's Bug/? would be at least neutral to bug even if the other type was weak to it. I'm not sure if there are major ramifications to having Bug/Flying 4x resist bug, but I doubt it since even on Bug Pokemon, but isn't generally the main attacking type. Then I suppose Bugsy would be annoying for anything that ONLY had Bug attacks, but I guess most bugs have multiple decent types..

    I think the rationale for bug being good against Dark and Psychic is that maybe psychic/otherworldly powers don't work on bugs because they hardly have brains to control in the first place? They're sort of automatic. But I have no idea.

    Bug resistance would work nicely as well. I'm still skeptical on the rationale however, seeing as Pokemon are depicted as more intellectual creatures with feeling/perceptive opinions/etc, but I'll overlook it I suppose, haha.

    Poison fang was going to be one of his STAB moves, but it actually was allowed to be moved further up the tree and be gotten at a lower level now because it's not. But if you're raising one, don't worry, he should get Pursuit soon. At level 12, I believe. Those first few routes are killer, haha. I made the encounter rate lower, but the Pokemon better, so that it'd be less overall getting assaulted by things, but each battle would feel more significant.

    I've noticed, and it's rather exciting. Can get a tad frustrating with Chikorita on the first trip to Mr.Pokemon. Everything is faster and hits more than you do, haha. The rival match was easier than a random lvl6 Spinarak/Weedle/Wurple I'd encounter.

    I'm glad you're enjoying it! I'm trying to keep up progress even now when I've been pretty busy in hopes that I won't burn out like indeed I've seen many do.

    Keep me posted on your progress, too! I'd be curious to know about what levels and which Pokemon are on your team when you beat gyms, since I'm basing their levels on about where I was on my playthrough and of course everyone's will be different. Trying to make sure the few routes before each offer suitable grinding material for teams that are behind. I'm also debating switching one of Falkner's birds to a Wingull that uses primarily water attacks, both to mess with Cyndaquil and to give Chikorita something to DO on that fight besides be a cheerleader. Let me know what you think when you get there.

    Well, initially I started with a Chikorita (named Leafy, original, I know) and a Spinarak.

    Both had flying/bug weaknesses, so I decided to prepare for the first gym.

    After being startled by the Elder's Hoothoot, I fear Falker may have a Hoothoot/Noctowl with gust. I attempted to get a nice Sp. Def boost from the wild Pokemon using EVs, but found myself wasting time searching for the only acceptable Pokemon: Ledyba. Perhaps increase its occurrence rate or have it give 2 SpD EVs?

    In my search, I came upon a Mareep, and decided to catch several (in an attempt to get a proper nature).

    It's a Pokemon I'm fond of (despite its 2nd evolution) and it was mentioned as a highly modified one in this hack.

    It looked quite competent, but I wasn't aware of its overpowered presence yet.

    == Violet City Gym ==

    My Party:

    Spinarak Lv 14 (Adamant/Insomnia)

    Chikorita Lv 14 (Relaxed/Overgrow)

    Mareep Lv 12 (Bold/Volt Absorb)

    I started with Spinarak and 1HKO'd his Pidgey (critical on Pursuit), then switched to Mareep for his the rest of his party. Despite possessing a high variation in attacks, Falker's Pokemon had no real counter to Mareep other than a barrage of sand-attack/featherdown or a weak normal-type attack. Any attacks they could dish out were pitifully weak, with Pidgeotto's quick attack being the strongest. My Mareep could tank them all regardless. It had nearly equal defense to my Chikorita, but more HP despite being 2 levels lower. None of his Pokemon had resistance to electrictyeither, so I would suggest switching out the Pidgey for a dragon-type like Swablu (you'll have to change its type, since only its evolution has the dragon part) and well as giving Pidgeotto its signature Mud-Slap attack back (from the original Gold/Silver). A Wingull would also be an easy target for thundershock, but I probably would've used my Chikorita against it had it been one of his Pokemon. For the majority, the Pokemon I struggled with in the starting routes were nearly useless, and I'm afraid it may be the same against the Bug gym, as Spinarak and Chikorita are both weak against it.

    On a side note, are more Pokemon female than before? My entire party thus far is female, including my starter. Perhaps its just my luck/imagination.

    I'll keep you posted on my finding as I progress further.

    Community efforts nearly always end up more well polished that solo hacks, so I'm glad you're so accepting of suggestions from strangers. I'm looking forward to the next update!

  17. After happening upon this thread, I shoved this hacked version on my R4 SDHC (confirmed functionality, yay!) and started playing today. Its amazingly fun!

    A one minor change I'd like to see though: Perhaps Spinarak/Ariados should have the ability Immunity. I find it a tad strange that a poisonous spider (and formerly poison type) Pokemon can get poisoned, and is weak to other bug-type attacks. Perhaps cancel dark-type weakness to bug as well? I never logically understood it anyhow.

    I very much enjoy the new base stats/move sets. They make the game more challenging, fun, and interesting. A normally weak weedle nearly KO'd my Spinarak in one 5-hit Pin missile, I was both shocked and pleased. In addition to Spinarak's ( unfortunately non-SATB) Poison Fang, Chikorita's Mega Drain was a welcomed alteration as well.

    I'm looking forward to future update and progress. I hope your determination doesn't waver like so many other game hacks full of potential. I'm also hoping for a Pokemon League that lives up to its fearsome reputation. I haven't been even slightly challenged by them since I first played Pokemon Red/Blue many years ago. Best of luck with the remainder of the hack. I'll be rooting for you!

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