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Posts posted by mbruno
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The thread title should actually be "BW B2W2 Event - Shiny Dialga/Palkia/Giratina" since this event is available for both BW and B2W2.
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Ignore this.
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Can Anyone port these Japanese AR Codes To US? Here They Are:
Infinite Steps at the Abyssal Ruins (Black 2)
52180DDC 6828D1FB
52181DDC 0C091C20
12181DDE 00002101
D2000000 00000000
Infinite Steps at the Abyssal Ruins (White 2)
52180DFC 6828D1FB
52181DFC 0C091C20
12181DFE 00002101
D2000000 00000000
Call テツ(Tetsu) or ルリ(Ruri) on Xtransceiver Anytime (Black 2)
5219CF30 47906849
5219DF30 2F00D004
1219DF30 000046C0
D2000000 00000000
Call テツ(Tetsu) or ルリ(Ruri) on Xtransceiver Anytime (White 2)
5219CF50 47906849
5219DF50 2F00D004
1219DF50 000046C0
D2000000 00000000
See You.
I'd like to see these codes ported too.
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Was the infinite steps in the Abyssal Ruins code ever completed?
I'd like to see that code myself. There was such a code for BW1, so it should be possible for one to be made for BW2.
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Right now the AR Code Generator works for everything on Black/White2 except Wonder Cards.
So, the Code Generator works for everything except Wonder Cards for the US/EU versions and everthing including Wonder Cards for the Japanese versions?
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Also, @Bond697, if you read this, are you planning on updating Pokegen to allow AR code generation for the US and EU versions of Black 2/ White 2 if it hasn't been done yet?
@Bond697, could you please answer my question? I had asked you via PM as well and never got a response.
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Has Pokegen been updated yet to allow AR code generation for the US and EU versions of Black 2/White 2 or not?
Also, @Bond697, if you read this, are you planning on updating Pokegen to allow AR code generation for the US and EU versions of Black 2/ White 2 if it hasn't been done yet?
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It has been updated.
Are you sure? I know there been updates to PokeGen, but the question was if PokeGen has been updated to generate AR codes for the US and EU versions of Black 2/White 2.
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Bump, Kinda...Has this aspect been updated for 3.1.13 or is it still on the 'to-do' list?
I wonder that myself.
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I want to know when to activate The Access all areas of Black City/White Forest code, cause by only pressing select nothing did happen. Thank You.
The code you're talking about doesn't actually work at all, unfortunately, and has yet to be fixed.
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::All Areas for Black City (Press Select) :::Area 10 Complete 94000130 FFFB0000 B2000024 00000000 20026140 0000000A D2000000 00000000 ::All Areas for White Forest (Press Select) :::Area 10 Complete 94000130 FFFB0000 B2000024 00000000 20026141 0000000A D2000000 00000000
I can't seem to get these codes to work. Has anybody else gotten them to work? They are for White 2(U).
@Bond697 / @Demonic722
Can either of you figure out why these code don't work?
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In the game story, have you got Banga to return to the Tower?
Yes, you can't even challenge the tower until you do that.
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::All Areas for Black City (Press Select) :::Area 10 Complete 94000130 FFFB0000 B2000024 00000000 20026140 0000000A D2000000 00000000 ::All Areas for White Forest (Press Select) :::Area 10 Complete 94000130 FFFB0000 B2000024 00000000 20026141 0000000A D2000000 00000000
I can't seem to get these codes to work. Has anybody else gotten them to work? They are for White 2(U).
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black2
520191CC 42112001
120191D0 0000D100
94000130 FFFA0000
120191D0 000046C0
D2000000 00000000
white2
520191F8 42112001
120191FC 0000D100
94000130 FFFA0000
120191FC 000046C0
D2000000 00000000
What are the activator buttons for these?
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Unfortunately, I tried this and haven't found it to work (Although it's entirely possible that I didn't do it right), so I believe the issue is still up in the air.
The pokemon might need to have the Fateful Encounter flag set for the Reveal Glass to work on them.
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seems like there is some item ingame that has a battery (like the re-battle tool from Diamond/Pearl)
Obviously, but does anyone know what item that would be?
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Could someone tell me what, exactly, this code is supposed to be for:
::Battery Never Decrease 52013434 50501E40 12013434 000046C0 D2000000 00000000
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Could someone make a code to have infinite steps in Abyssal Ruins? The was such a code for BW1, so it should be possible.
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Could someone make Nature Modifier codes for BW2(U)? I know there are already such codes out there for the Japanese version.
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I was just thinking,
That perhaps some people might want to change their game sav OT and ID,
So perhaps that option would be nice
Plus secret ID, amount of money, and rival's name. Those are things that could be edited with Pokesav.
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(This is still being worked on.)
And for those not in the Facebook group, save state support is also going to be in the next release. (It's already done, I'm just waiting on the Japanese Black 2/White 2 release.)
Will we be able to generate AR code for the items? I figure so, but was just wondering.
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Editing of Wonder Cards definitely isn't going to happen. At this point, it looks like item editing isn't either, or at least not any time soon. I'd say the next update (aside from any bugs that're discovered) will be when Black/White 2 come out.
Why would item editing not happen?
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Mewtwo is offline now.
Turns out the end-date WAS the 26th afterall.
The info for this event on the needs to be corrected to reflect the proper end date.
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I believe PokeSav AR export only works for JPN games, actually. The translated version didn't change the code values so yeah, they don't work with our games.
Grovyle's MGE, IMO, is awesome for 4th Gen. A lot of additional options and apparent bugs here and there, IIRC, made the 5th Gen one unusable to me, which is why I'm currently using PokeStock. Wish Grovyle would come back and continue his project, it really is an awesome tool.
The BW Poksav's AR export works on US/EU games just fine as I've used before myself. The only exception, as far as I know, is the generated Mystery Gift codes when it comes to using real ARDSi hardware. The generated codes are so large that the ARDSi hardware can't handle them. However, the MG codes generated by the BW Pokesav do work on emulators/flashcarts as far as I know.
B2/W2 AR Codes
in RAM - NDS Cheats
Posted · Edited by mbruno
Ignore this.