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BuffJoe

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Posts posted by BuffJoe

  1. The Team:

    I wanted an offensive lead that wasn't Spiritomb. Hey look! Moltres

    moltres.png

    What? Moltres is 4x weak to Rock? Steelix resists that well, and can get up SR

    moltres.pngsprite.php?natid=208&shiny=1

    Now my team is weak to Water. Slowking can take the Surf or Waterfall well. Also he resists Fire and Fighting moves directed towards Steelix. And Steelix Resists Bug, Dark, Electric, and Ghost attacks that Slowking dispises.

    moltres.pngsprite.php?natid=208&shiny=1199.png

    I always feel need to have pokemon with Heal Bell when I play lower tiers, and thought Milktank is very sturdy, can resist Fire and Ice, learns my beloved Hell Bell, and has a reliable recovery

    moltres.pngsprite.php?natid=208&shiny=1199.pngmiltank-f.png

    Now I have a ton of defensive pokes, and the offensive side is lacking. Scarfed Hitmonlee sounds great. With Priority, 120 STAB attack, Earthquake and Stone Edge, you cant go wrong. ;)

    moltres.pngsprite.php?natid=208&shiny=1199.pngmiltank-f.png106.png

    Two of my pokes are weak to Fighting, so I'm thinking there is no harm in another fighting resist. Also, I want more offense on my team. Boom. Mismagius.

    moltres.pngsprite.php?natid=208&shiny=1199.pngmiltank-f.png106.pngSpr_4p_429.png

    _______________________________________________________________________________________________

    KFC moltres.png @ Life Orb

    Trait: Pressure

    EVs: 68 HP / 188 Spd / 252 SAtk

    Modest Nature (+SAtk, -Atk)

    - Fire Blast

    - Air Slash

    - Hidden Power [Grass]

    - Roost

    This lead tears apart other leads that want to set up. 2HKOing standard Uxie and Mesprit with Fire Blast, while HP Grass makes quick work of the common Omastar leads.

    ___________________________________________________

    Japkpot sprite.php?natid=208&shiny=1 (M) @ Leftovers

    Trait: Rock Head

    EVs: 252 HP / 4 Atk / 252 Def

    Impish Nature (+Def, -SAtk)

    - Earthquake

    - Payback

    - Stealth Rock

    - Toxic

    A very sturdy physical wall that can easily set up Stealth Rocks. Toxic support is always great, too.

    King Retard 199.png (M) @ Leftovers

    Trait: Oblivious

    EVs: 252 HP / 4 SAtk / 252 SDef

    Calm Nature (+SDef, -Atk)

    - Surf

    - Ice Beam

    - Slack Off

    - Thunder Wave

    A great special wall with a great recovery move. I have kinda disapointed with T-Wave- it doesn't seem to help me most of the time.

    __________________________________________________

    UttrlyGoodmiltank-f.png (F) @ Leftovers

    Trait: Scrappy

    EVs: 252 HP / 252 Def / 4 SDef

    Impish Nature (+Def, -SAtk)

    - Body Slam

    - Counter

    - Milk Drink

    - Heal Bell

    Uses mostly to spam Milk Drink and Heal my team of staus. Also, it does a great job wearing foes down with body slam(Parahax plz) and Counter works suprisingly well

    Alright, this thing actually does really well in most of my battles. However, I can't decide beween Scrappy or Thick Fat. Scrappy is the safe option but I usually find it is un-needed. Thick Fat is great to have, but I cant touch Ghosts

    ______________________________________________________

    Donovan 106.png (M) @ Choice Scarf

    Trait: Limber

    EVs: 4 HP / 252 Atk / 252 Spd

    Adamant Nature (+Atk, -SAtk)

    - Close Combat

    - Mach Punch

    - Earthquake

    - Stone Edge

    Every team needs a good Scarf in my opinion, so I choose Hitmonchan. Why? It has and amazing move pool, and seems to fill in the offensive cracks my team has.

    _____________________________________________________

    Mr. Magius Spr_4p_429.png (M) @ Life Orb

    Trait: Levitate

    EVs: 4 HP / 252 Spd / 252 SAtk

    Modest Nature (+SAtk, -Atk)

    - Shadow Ball

    - Thunderbolt

    - Substitute

    - Nasty Plot

    A beautiful sweeper. Can switch into Rapid Spin, or fighting moves aimed at my Milktank/ Steelix. From hear, I can Substitute(If early game) or Nasty Plot(If late game and counters are KOed)

    ___________________________________________________

    Problems:

    Sceptile- I have nothing to reliably resist a Leaf Storm(Moltres will loose 50% HP if it switches in). It will do too much damage to any of my pokes for a safe switch

    *I'll update this with move info*

  2. 149dragonite_sprite.gif

    @ Lum Berry

    Nature: Quiet

    Ability: Inner Focus

    EVs: 248 Atk / 252 SpA / 8 Spe

    Role: Anti Lead

    -Draco Meteor

    -Fire Blast

    -Earthquake

    - Extreme Speed

    Comment: Easily one of the best Anti Leads in the game*will be edited*

    Honchkrow_HGSS_Sprite.png

    @ Life Orb

    Nature: Adamant

    Ability: Insomnia

    EVs: 252 Atk / 252 Spe / 4 SpD

    Role: Revenge Killer

    -Sucker Punch

    -Pursuit

    -Brave Bird

    - Super Power

    Comment: Seeks revenge for its fallen brethren.*will be edited*

    delibird.png

    @ Choice Scarf

    Nature: Timid

    Ability: Vital Spirit

    EVs: 252 HP / 252 Spe / 4 SpA

    Role: Rapid Spinner

    -Rapid Spin

    -Ice Beam

    -HP Grass

    - Signal Beam

    Comment: A flying team is terribly weak to Stealth Rocks, and Delibird is the only flying type to learn Rapid Spin. The scarf gives the silly bird 409 speed, easily out speeding unboosted pokes. This gives me the chance to switch in after a pokemon has been KOed, loose 50% HP and get off the ever-so-important rapid spin(Bar Priority).

    gyarados-m.png

    @ Leftovers

    Nature: Adamant

    Ability: Intimidate

    EVs: 156 HP / 72 Atk / 96 Def / 184 Spe

    Role: Late Game Sweeper

    -Dragon Dance

    -Waterfall

    -Earthquake

    - Stone Edge

    Comment: *will be edited*

    472_gliscor_1_m.png

    @ Leftovers

    Nature: Jolly

    Ability: Sand Veil

    EVs: 252 HP / 4 Def / 252 Spe

    Role: Stealth Rock and Physical Wall

    -Stealth Rock

    -Earthquake

    -Toxic

    - Roost

    Comment: *will be edited*

    zapdos.png

    @ Leftovers

    Nature: Calm

    Ability: Pressure

    EVs: 252 HP / 4 Spe/ 252 SpD

    Role: Special Wall

    -Thunder Bolt

    -Thunder Wave

    -Heat Wave

    - Roost

    Comment: *will be edited*

    ______________________________________________________________________________

    Problems:

    -Incredibly weak to Ice

    -Frail Rapid Spinner and weak to Stealth Rock

    -Status Happy opponents(T-wave & Will-O)

  3. Hey, here's a suggestion for Qwilfish(I use this on my rain dance team)

    Hoss (Qwilfish) (M) @ Leichi Berry Ability: Swift Swim

    EVs: 252 Atk/ 252 Spd (No Def, SpD, or HP EVs!)

    Adamant nature (+Atk, -SAtk)

    - Endure

    - Waterfall

    - Explosion/Desiny Bond

    - Flail

    It can't do much to Dusknoir, your almost always forced to Explode or D-Bond on bulky Waters and Grass(Mainly Celebi), and prioriy can end your sweep with ease. So make sure you save this for LATE game .

  4. Hey, I just joined these forums, and thought I'd make a friendly introduction. ;)

    A few things about me:

    Attend College at K-State

    Pretty decent at Photoshop(I'll probably post some of my work later:D

    And play soccer, tennis, and love to run

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