Padawan
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Posts posted by Padawan
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Hi again Riolu. I tested out this instant egg code and i noticed that each pokemon hatched from the code would have the same nature/ability/gender. In my case, i get a female/quiet/flash fire growlithe. Is there a way to manipulate this? Or just make it random like for normal eggs? In spite of this, the IV's do seem to remain random.
02029328 00892176
0202932C 28005840
94000130 FDFF0000
02029328 47084900
0202932C 02000231
E2000230 00000030
00892176 68124A08
189A238C 88538816
40562207 1C8A4053
52835246 46C05840
47104A00 0202932D
02111880 46C046C0
D0000000 00000000
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Hidden Power Grass
Mark a Pokémon
1206EE52 000002D6
1206F11E 000046C0
1206F126 000046C0
1206F12C 000046C0
1206F13A 000046C0
1206F140 000046C0
1206F14E 000046C0
1206F154 000046C0
1206F162 000046C0
1206F168 000046C0
1206F176 000046C0
1206F11A 0000211E
1206F130 0000201F
1206F144 0000201F
1206F158 0000201F
1206F16C 0000201E
1206F180 0000201F
Thanks.
I activated the TM code and it deleted my HM's. I have all the HM's obtained legally, so should my game be fine if i were to use the all tm + hm code?Any opinion on this?
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[quote=Riolu Aura Sphere Now;81776
The IV Modifier and the Hidden Power codes are the exact samething. The only difference is that the Hidden Power codes are for Wild Pokémon and the IV Modifier code is for Caught Pokémon.
So if i were to take: (HP Grass)
1206e012 0000201e
1206e028 0000201f
1206e03e 0000201f
1206e054 0000201f
1206e06a 0000201e
1206e080 0000201f
and combine it with the IV modifier:
1206EE52 000002D6
1206F11E 000046C0
1206F126 000046C0
1206F12C 000046C0
1206F13A 000046C0
1206F140 000046C0
1206F14E 000046C0
1206F154 000046C0
1206F162 000046C0
1206F168 000046C0
1206F176 000046C0
1206F11A 000021XX
1206F130 000020XX
1206F144 000020XX
1206F158 000020XX
1206F16C 000020XX
1206F180 000020XX
I would replace the bottom 6 lines in both columns with the HP grass code, correct?
Also, the for some of the strings on the hp grass code it starts off as 1206e while in the iv modifier its 1206f, is this a problem?
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The risk isn't with the TMs, it's with the HMs: if a NPC gives you a HM while you already have it in your bag, the game freezes or something similar.
I activated the TM code and it deleted my HM's. I have all the HM's obtained legally, so should my game be fine if i were to use the all tm + hm code?
Another thing:
I'm breeding a pokemon to get an egg move, but i also want this hatched pokemon to have HP grass, i saw the code on the first page but i think thats only for wild, not hatched pokemon.
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What are the risks for the obtain all TM code? Is there a safer way to get this, maybe like one tm at a time or something?
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Gotcha, thanks riolu
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Tried the shiny mark pokemon code and it worked, but it made the pokemon's stats all messed up and it cannot be deposited into the pc. Any fix for this?
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Another question: if you give a lvl 1 pokemon EV's via the modifier, and customize their IV's, can their stats be influenced anymore? So does it matter how you level them up from there?
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The Values you entered are decimal, they need to be hexdecimal.
Here you go.
0000211c
00002019
0000201b
0000201e
0000201f
0000201f
Oh duh, thanks dude. Works now :]
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Thanks for pointing me to this topic Rioula.
I have some questions regarding the IV modifier.
Works (yay!) but the values I assigned did not match the same number when i viewed them in game.
I used
00002128
00002025
00002027
00002030
00002031
00002031
and in game the IV's were:
Att: 5
Def: 7
Sp. Atk: 17
Sp. Def: 17
Speed: 16
Aren't they supposed to be the same number as I entered in the above strings?
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For those of you that wish to make Customized EV Spreads (I.E. 252 HP / 180 Def / 76 Spe Bulky Mence) here is a short How-To I found a while back by M@T and Kyo (Two more awesome peeps)
Change EVs :
1206F04A 00004800
0206F04C 023C0B91
1206F050 00004700
E23C0B90 00000018
61384803 82B84801
BDF8B014 0000SDSA
SpDeAtHP 46C046C0
SD : Special Defense
SA : Special Attack
Sp : Speed
De : Defense
At : Attack
HP : Health Points
Counting Method:
00 = 0
01 = 1
02 = 2
03 = 3
04 = 4
05 = 5
06 = 6
07 = 7
08 = 8
09 = 9
0A = 10
0B = 11
0C = 12
0D = 13
0E = 14
0F = 15
10 = 16
If the above is too confusing (which it most likely is) THIS and THIS are links to Decimal (Number) to Hex converters to make life 10 times easier on you. Just type your EV Number into the Decimal box to get your Hex code number.
Edit: Example of a custom EV Spread for Spike Skarmory 252 HP / 64 Atk / 176 Def / 16 Spe
1206f04a 00004800
0206f04c 023c0b91
1206f050 00004700
e23c0b90 00000018
61384803 82b84801
bdf8b014 00000000
10b040fc 46c046c0
This worked great thank you.
On another note, this is basically the only "mark pokemon cheat" i can get working. The other one im trying to get working is the 31 IVs on marked pokemon.
I used this code:
1206EE52 000002D6
1206F11E 000046C0
1206F126 000046C0
1206F12C 000046C0
1206F13A 000046C0
1206F140 000046C0
1206F14E 000046C0
1206F154 000046C0
1206F162 000046C0
1206F168 000046C0
1206F176 000046C0
1206F11A 0000211F
1206F130 0000201F
1206F144 0000201F
1206F158 0000201F
1206F16C 0000201F
1206F180 0000201F
But my game crashes when i select confirm in my pc box. I remembered to only activate this code and not multiple codes, but it still crashes my game.
Any ideas on whats going on?
*edit* I'm playing SS on a ds-lite using an action replay DSI
Riolu Aura Sphere Now's Pokemon SoulSilver & HeartGold Action Replay Codes
in RAM - NDS Cheats
Posted · Edited by Padawan
this didn't work, all the hatched growlithes are still female/quiet/flash fire
*edit* used a different instant egg code on front page, works good.