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Padawan

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Posts posted by Padawan

  1. Hi again Riolu. I tested out this instant egg code and i noticed that each pokemon hatched from the code would have the same nature/ability/gender. In my case, i get a female/quiet/flash fire growlithe. Is there a way to manipulate this? Or just make it random like for normal eggs? In spite of this, the IV's do seem to remain random.

    02029328 00892176

    0202932C 28005840

    94000130 FDFF0000

    02029328 47084900

    0202932C 02000231

    E2000230 00000030

    00892176 68124A08

    189A238C 88538816

    40562207 1C8A4053

    52835246 46C05840

    47104A00 0202932D

    02111880 46C046C0

    D0000000 00000000

  2. Hidden Power Grass

    Mark a Pokémon

    1206EE52 000002D6

    1206F11E 000046C0

    1206F126 000046C0

    1206F12C 000046C0

    1206F13A 000046C0

    1206F140 000046C0

    1206F14E 000046C0

    1206F154 000046C0

    1206F162 000046C0

    1206F168 000046C0

    1206F176 000046C0

    1206F11A 0000211E

    1206F130 0000201F

    1206F144 0000201F

    1206F158 0000201F

    1206F16C 0000201E

    1206F180 0000201F

    Thanks.

    I activated the TM code and it deleted my HM's. I have all the HM's obtained legally, so should my game be fine if i were to use the all tm + hm code?

    Any opinion on this?

  3. [quote=Riolu Aura Sphere Now;81776

    The IV Modifier and the Hidden Power codes are the exact samething. The only difference is that the Hidden Power codes are for Wild Pokémon and the IV Modifier code is for Caught Pokémon.

    So if i were to take: (HP Grass)

    1206e012 0000201e

    1206e028 0000201f

    1206e03e 0000201f

    1206e054 0000201f

    1206e06a 0000201e

    1206e080 0000201f

    and combine it with the IV modifier:

    1206EE52 000002D6

    1206F11E 000046C0

    1206F126 000046C0

    1206F12C 000046C0

    1206F13A 000046C0

    1206F140 000046C0

    1206F14E 000046C0

    1206F154 000046C0

    1206F162 000046C0

    1206F168 000046C0

    1206F176 000046C0

    1206F11A 000021XX

    1206F130 000020XX

    1206F144 000020XX

    1206F158 000020XX

    1206F16C 000020XX

    1206F180 000020XX

    I would replace the bottom 6 lines in both columns with the HP grass code, correct?

    Also, the for some of the strings on the hp grass code it starts off as 1206e while in the iv modifier its 1206f, is this a problem?

  4. The risk isn't with the TMs, it's with the HMs: if a NPC gives you a HM while you already have it in your bag, the game freezes or something similar.

    I activated the TM code and it deleted my HM's. I have all the HM's obtained legally, so should my game be fine if i were to use the all tm + hm code?

    Another thing:

    I'm breeding a pokemon to get an egg move, but i also want this hatched pokemon to have HP grass, i saw the code on the first page but i think thats only for wild, not hatched pokemon.

  5. Thanks for pointing me to this topic Rioula.

    I have some questions regarding the IV modifier.

    Works (yay!) but the values I assigned did not match the same number when i viewed them in game.

    I used

    00002128

    00002025

    00002027

    00002030

    00002031

    00002031

    and in game the IV's were:

    Att: 5

    Def: 7

    Sp. Atk: 17

    Sp. Def: 17

    Speed: 16

    Aren't they supposed to be the same number as I entered in the above strings?

  6. For those of you that wish to make Customized EV Spreads (I.E. 252 HP / 180 Def / 76 Spe Bulky Mence) here is a short How-To I found a while back by M@T and Kyo (Two more awesome peeps)

    Change EVs :

    1206F04A 00004800

    0206F04C 023C0B91

    1206F050 00004700

    E23C0B90 00000018

    61384803 82B84801

    BDF8B014 0000SDSA

    SpDeAtHP 46C046C0

    SD : Special Defense

    SA : Special Attack

    Sp : Speed

    De : Defense

    At : Attack

    HP : Health Points

    Counting Method:

    00 = 0

    01 = 1

    02 = 2

    03 = 3

    04 = 4

    05 = 5

    06 = 6

    07 = 7

    08 = 8

    09 = 9

    0A = 10

    0B = 11

    0C = 12

    0D = 13

    0E = 14

    0F = 15

    10 = 16

    If the above is too confusing (which it most likely is) THIS and THIS are links to Decimal (Number) to Hex converters to make life 10 times easier on you. Just type your EV Number into the Decimal box to get your Hex code number.

    Edit: Example of a custom EV Spread for Spike Skarmory 252 HP / 64 Atk / 176 Def / 16 Spe

    1206f04a 00004800

    0206f04c 023c0b91

    1206f050 00004700

    e23c0b90 00000018

    61384803 82b84801

    bdf8b014 00000000

    10b040fc 46c046c0

    This worked great thank you.

    On another note, this is basically the only "mark pokemon cheat" i can get working. The other one im trying to get working is the 31 IVs on marked pokemon.

    I used this code:

    1206EE52 000002D6

    1206F11E 000046C0

    1206F126 000046C0

    1206F12C 000046C0

    1206F13A 000046C0

    1206F140 000046C0

    1206F14E 000046C0

    1206F154 000046C0

    1206F162 000046C0

    1206F168 000046C0

    1206F176 000046C0

    1206F11A 0000211F

    1206F130 0000201F

    1206F144 0000201F

    1206F158 0000201F

    1206F16C 0000201F

    1206F180 0000201F

    But my game crashes when i select confirm in my pc box. I remembered to only activate this code and not multiple codes, but it still crashes my game.

    Any ideas on whats going on?

    *edit* I'm playing SS on a ds-lite using an action replay DSI

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